Difference between revisions of "User:CommJunkee"

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[[Chavez y Chavez]]
+
[[Jericho]]
  
 
{{GenericCharacter
 
{{GenericCharacter
|Image          = [[File:180px_Chavez.jpg|200px]]
+
|Image          = [[File:180px_Jericho.jpg|200px]]
|Name            = Chavez y Chavez
+
|Name            = Jericho
 
|Allegiance      = [[Wallinger Ranch]]
 
|Allegiance      = [[Wallinger Ranch]]
|Occupation      = Ranch Hand
+
|Occupation      = Cowboy
 
|Status          = PC
 
|Status          = PC
 
}}
 
}}
= '''<nowiki>Chavez y Chavez</nowiki>''' (200 points) =
+
= '''<nowiki>Jericho</nowiki>''' (200 points) =
  
'''ST''' <nowiki>12 [20]</nowiki>; '''DX''' <nowiki>15 [100]</nowiki>; '''IQ''' <nowiki>10 [0]</nowiki>; '''HT''' <nowiki>12 [20]</nowiki>.<br />
+
'''ST''' <nowiki>12 [20]</nowiki>; '''DX''' <nowiki>14 [80]</nowiki>; '''IQ''' <nowiki>10 [0]</nowiki>; '''HT''' <nowiki>11* [10]</nowiki>.<br />
<nowiki>Damage 1d-1/1d+2; BL 29&nbsp;lb; HP 12 [0]; Will 10 [0]; Per 15 [25]; FP 12 [0].</nowiki><br />
+
<nowiki>Damage 1d-1/1d+2; BL 29&nbsp;lb; HP 12 [0]; Will 12 [10]; Per 12 [10]; FP 12 [3].</nowiki><br />
<nowiki>Basic Speed 7.00 [0]; Basic Move 6 [-5];.</nowiki>
+
<nowiki>Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10&dagger.</nowiki>
  
 
== ''Social Background'' ==
 
== ''Social Background'' ==
 
''TL:'' <nowiki>5 [0].</nowiki><br />
 
''TL:'' <nowiki>5 [0].</nowiki><br />
 
''CF:'' <nowiki>Western (Native) [0].</nowiki><br />
 
''CF:'' <nowiki>Western (Native) [0].</nowiki><br />
''Languages:'' <nowiki>English (Native) [0]; Apache (Broken/None) [1]; Spanish (Broken/None).</nowiki>
+
''Languages:'' <nowiki>English (Native) [0]</nowiki>
  
  
 
== ''Advantages'' ==
 
== ''Advantages'' ==
<nowiki>Ambidexterity [5]; Combat Reflexes [15]; Flexibility [5]; Legal Enforcement Powers (0) [0]; Night Vision 3 [3]; Signature Gear 1 (Knives) [1].
+
<nowiki>Combat Reflexes [15]; Damage Resistance 1 (Tough Skin) [3]; Fit [5]; Hard to Kill 2 [4]; Night Vision 2 [2]; Signature Gear 1 (Pair of Whips) [1]; Stalker 2 [10]; Weapon Master (Whips; one specific weapon) [20].
Perks: Dual Ready (Guns (Pistol)/Guns (Pistol)); Dual Ready (Guns (Pistol)/Knife); Dual Ready (Knife/Knife); Weapon Bond (Knife); Weapon Bond (Knife). [5]</nowiki>
+
Perks: Fearsome Stare; Form Mastery (Whip); Off-Hand Weapon Training (Knife); Off-Hand Weapon Training (Shortsword); Off-Hand Weapon Training (Whip); Quick-Sheathe (Flexible); Reach Mastery (Whip); Weapon Bond (Whip1); Weapon Bond (Whip2). [9]</nowiki>
  
 
== ''Disadvantages'' ==
 
== ''Disadvantages'' ==
<nowiki>Intolerance (US Army; One group) [-5]; Light Sleeper [-5]; Nightmares (12 or less) [-5]; Overconfidence (12 or less) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Sense of Duty (Companions; Small Group) [-5]; Social Stigma (Minority Group) [-10].
+
<nowiki>Mute [-25]; Pacifism (Cannot Harm Innocents) [-10]; Secret (Former Enforcer for Robber-Baron; Possible Death) [-30]; Sense of Duty (The Weak) [-5].
Quirks: _Unused Quirk 1; _Unused Quirk 2; Doesn't react well to being intimidated; Often seen sharpening his knives; Protective of a small carved stone, his only family possession. [-5]</nowiki>
+
Quirks: Bloodlust (Against former coworkers or other really bad people); Glimpses of Clarity (Former Torture Situations); Solitary; SOP: Cleans and cares for whips daily; Ugly neck scar. [-5]</nowiki>
  
 
== ''Skills'' ==
 
== ''Skills'' ==
<nowiki>Acrobatics (H) DX-1 [2]-14; Area Knowledge (Frome County) (E) IQ [1]-10; Body Language (Human) (A) Per-1 [1]-14; Boxing (A) DX [2]-15; Climbing (A) DX+2 [1]-17‡; Detect Lies (H) Per-2 [1]-13; Fast-Draw (Knife) (E) DX+1 [1]-16†; Fast-Draw (Pistol) (E) DX+1 [1]-16†; Filch (A) DX-1 [1]-14; First Aid/TL5 (Human) (E) IQ [1]-10§; Guns/TL5 (Pistol) (E) DX [1]-15; Guns/TL5 (Rifle) (E) DX [1]-15; Jumping (E) DX [1]-15; Knife (E) DX+2 [4]-17¶; Lasso (A) DX-1 [1]-14; Lip Reading (A) Per-1 [1]-14; Navigation/TL5 (Land) (A) IQ-1 [1]-9; Packing (A) IQ-1 [1]-9; Professional Skill (Ranch Hand) (A) DX-1 [1]-14; Riding (Equines) (A) DX-1 [1]-14; Search (A) Per-1 [1]-14; Sleight of Hand (H) DX-2 [1]-13; Stealth (A) DX [2]-15; Survival (Mountain) (A) Per-1 [1]-14; Survival (Plains) (A) Per-1 [1]-14; Survival (Woodlands) (A) Per-1 [1]-14; Swimming (E) HT [1]-12; Teamster (Equines) (A) IQ+2 [0]-12; Thrown Weapon (Knife) (E) DX+1 [2]-16; Tracking (A) Per-1 [1]-14.
+
<nowiki>Acrobatics (H) DX-2 [1]-12; Animal Handling (Equines) (A) IQ [2]-10; Armoury/TL5 (Melee Weapons) (A) IQ+2 [8]-12; Armoury/TL5 (Small Arms) (A) IQ [2]-10; Brawling (E) DX [1]-14; Climbing (A) DX [2]-14; Fast-Draw (Flexible) (E) DX+2 [2]-16†; Flail (H) DX [4]-14; Gesture (E) IQ+2 [4]-12; Guns/TL5 (Pistol) (E) DX [1]-14; Hiking (A) HT+1 [1]-12‡; Intimidation (A) Will [2]-12; Jumping (E) DX [1]-14; Knife (E) DX [1]-14; Knot-Tying (E) DX [1]-14; Navigation/TL5 (Land) (A) IQ+2 [2]-12‡; Professional Skill (Ranch-Hand) (A) IQ [2]-10; Riding (Equines) (A) DX [2]-14§; Running (A) HT-1 [1]-10; Scrounging (E) Per [1]-12; Shortsword (A) DX [2]-14; Stealth (A) DX+1 [1]-15‡; Survival (Desert) (A) Per [2]-12; Tracking (A) Per+2 [2]-14‡; Whip (A) DX+4 [16]-18¶; Wrestling (A) DX [2]-14.
Techniques: Dual-Weapon Attack (Knife) (H) [5]-17; Fast-Draw Opponent's Weapon (Fast-Draw (Pistol)) (H) [5]-15; Targeted Attack/TL5 (Thrown Weapon (Knife)/Vitals) (H) [3]-15.</nowiki>
+
Techniques: Arm Lock (Whip) (A) [0]-18; Armed Grapple (Whip) (H) [2]-17; Crack (Whip) (A) [4]-18; Disarming (Whip) (H) [0]-18; Dual-Weapon Attack (Whip) (H) [0]-14; Entangle (Whip) (H) [0]-14; Feint (Whip) (H) [0]-18; Hammer Fist (Brawling) (A) [1]-14; Retain Weapon (Whip) (H) [0]-18.</nowiki>
  
 
== ''Footnotes'' ==
 
== ''Footnotes'' ==
: <nowiki>* Conditional +3 from 'Flexibility' when ignoring penalties for working in close quarters.</nowiki>
+
: <nowiki>* Conditional +1 from 'Fit'.</nowiki>
 
: <nowiki>† Includes +1 from 'Combat Reflexes'.</nowiki>
 
: <nowiki>† Includes +1 from 'Combat Reflexes'.</nowiki>
: <nowiki>‡ Includes +3 from 'Flexibility'.</nowiki>
+
: <nowiki>‡ Includes +2 from 'Stalker'.</nowiki>
: <nowiki>§ Conditional +1 from 'First Aid Kit'.</nowiki>
+
: <nowiki>§ Conditional +1 from 'Weapon Bond (Whip2)', +1 from 'Weapon Bond (Whip1)'.</nowiki>
: <nowiki>¶ Conditional +1 from 'Weapon Bond (Knife)', +1 from 'Weapon Bond (Knife)'</nowiki>.
 
  
  
 
== ''Notes'' ==
 
== ''Notes'' ==
The only survivor of his tribe when US Cavalry rode in and slaughtered everyone. Some nights he has nightmares, resulting from the trauma of that experience and he rarely sleeps soundly, often woken by the slightest sound.
+
His story, not that he can tell it, is that he was a (named) henchman for a stereotypically-douchey robber-baron, and did many bad things before he had a change of heart (probably over a girl). In the process of "resigning" the gang, he ended up left-for-dead in a ditch with his throat cut, only barely alive, when a wandering Shoshoni found him and took him in, got him healed up, and set back on the path to righteousness. He wandered, and ended up on Wallinger's ranch doing cowboy work, while he figures out how to right the wrongs he committed in [[Carlos Branson]]'s name, which includes rescuing those he'd tortured and taking down those he'd worked for/with.
 
 
Was found, near death, as a young boy by an English rancher name James Fletcher. James took in Chavez and taught him to read, write, work the ranch, and gentleman’s art of boxing. James said that because of who you are (Native American), you will be challenged more often and you should always be able to defend yourself if the need arises.
 
 
 
When Chavez was 19, James died after suffering nearly a year with tuberculosis. Having no other family James had willed everything to Chavez. When the bank foreclosed and sold ranch, Chavez was left with $5000 and the clothes on his back.
 
 
 
Chavez has a small river stone with the carved depiction of a coyote. This is the only possession he has from his life before James. He remembers his father telling him “the coyote is a trickster, impetuous and foolish. He is frequently killed by his own recklessness, but always comes back to life afterwards because his heart and spirit are strong.” Chavez has taken this to mean, no matter what troubles you find yourself in, you should never give up.
 
  
 
[[Category:Frome County]][[Category:Frome County PCs]]
 
[[Category:Frome County]][[Category:Frome County PCs]]

Revision as of 14:11, 26 January 2017

Jericho

180px Jericho.jpg

Name Jericho
Allegiance Wallinger Ranch
Occupation Cowboy
Status PC

Jericho (200 points)

ST 12 [20]; DX 14 [80]; IQ 10 [0]; HT 11* [10].
Damage 1d-1/1d+2; BL 29 lb; HP 12 [0]; Will 12 [10]; Per 12 [10]; FP 12 [3].
Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10&dagger.

Social Background

TL: 5 [0].
CF: Western (Native) [0].
Languages: English (Native) [0]


Advantages

Combat Reflexes [15]; Damage Resistance 1 (Tough Skin) [3]; Fit [5]; Hard to Kill 2 [4]; Night Vision 2 [2]; Signature Gear 1 (Pair of Whips) [1]; Stalker 2 [10]; Weapon Master (Whips; one specific weapon) [20]. Perks: Fearsome Stare; Form Mastery (Whip); Off-Hand Weapon Training (Knife); Off-Hand Weapon Training (Shortsword); Off-Hand Weapon Training (Whip); Quick-Sheathe (Flexible); Reach Mastery (Whip); Weapon Bond (Whip1); Weapon Bond (Whip2). [9]

Disadvantages

Mute [-25]; Pacifism (Cannot Harm Innocents) [-10]; Secret (Former Enforcer for Robber-Baron; Possible Death) [-30]; Sense of Duty (The Weak) [-5]. Quirks: Bloodlust (Against former coworkers or other really bad people); Glimpses of Clarity (Former Torture Situations); Solitary; SOP: Cleans and cares for whips daily; Ugly neck scar. [-5]

Skills

Acrobatics (H) DX-2 [1]-12; Animal Handling (Equines) (A) IQ [2]-10; Armoury/TL5 (Melee Weapons) (A) IQ+2 [8]-12; Armoury/TL5 (Small Arms) (A) IQ [2]-10; Brawling (E) DX [1]-14; Climbing (A) DX [2]-14; Fast-Draw (Flexible) (E) DX+2 [2]-16†; Flail (H) DX [4]-14; Gesture (E) IQ+2 [4]-12; Guns/TL5 (Pistol) (E) DX [1]-14; Hiking (A) HT+1 [1]-12‡; Intimidation (A) Will [2]-12; Jumping (E) DX [1]-14; Knife (E) DX [1]-14; Knot-Tying (E) DX [1]-14; Navigation/TL5 (Land) (A) IQ+2 [2]-12‡; Professional Skill (Ranch-Hand) (A) IQ [2]-10; Riding (Equines) (A) DX [2]-14§; Running (A) HT-1 [1]-10; Scrounging (E) Per [1]-12; Shortsword (A) DX [2]-14; Stealth (A) DX+1 [1]-15‡; Survival (Desert) (A) Per [2]-12; Tracking (A) Per+2 [2]-14‡; Whip (A) DX+4 [16]-18¶; Wrestling (A) DX [2]-14. Techniques: Arm Lock (Whip) (A) [0]-18; Armed Grapple (Whip) (H) [2]-17; Crack (Whip) (A) [4]-18; Disarming (Whip) (H) [0]-18; Dual-Weapon Attack (Whip) (H) [0]-14; Entangle (Whip) (H) [0]-14; Feint (Whip) (H) [0]-18; Hammer Fist (Brawling) (A) [1]-14; Retain Weapon (Whip) (H) [0]-18.

Footnotes

* Conditional +1 from 'Fit'.
† Includes +1 from 'Combat Reflexes'.
‡ Includes +2 from 'Stalker'.
§ Conditional +1 from 'Weapon Bond (Whip2)', +1 from 'Weapon Bond (Whip1)'.


Notes

His story, not that he can tell it, is that he was a (named) henchman for a stereotypically-douchey robber-baron, and did many bad things before he had a change of heart (probably over a girl). In the process of "resigning" the gang, he ended up left-for-dead in a ditch with his throat cut, only barely alive, when a wandering Shoshoni found him and took him in, got him healed up, and set back on the path to righteousness. He wandered, and ended up on Wallinger's ranch doing cowboy work, while he figures out how to right the wrongs he committed in Carlos Branson's name, which includes rescuing those he'd tortured and taking down those he'd worked for/with.