Yusuf bin Yusuf

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Banestorm: Book III

Yusuf.jpg

Name Yusuf
Race Human
Allegiance
Occupation Former Gladiator
Religion ?
Status PC (Living)

Yusuf/Josephus Secundus (175 points)

ST 12 [20]; DX 14 [80]; IQ 10 [0]; HT 12 [20].
Damage 1d-1/1d+2; BL 29 lb; HP 12 [0]; Will 11* [0]; Per 10 [0]; FP 12 [0].
Basic Speed 6.50 [0]; Basic Move 8† [0]; Dodge 10‡.
71; 185.

Social Background

TL: 3 [0].
CF: Arabic (Native) [0].
Languages: Anglish (Accented/None) [2]; Arabic (Native) [0].

Advantages

Appearance (Beautiful) [12]; Charisma 1 [5]; Combat Reflexes [15]; Extra Basic Move 2 (Affects Move) [10]; Extra Will 1 (Affects Will) [5]; Reputation +1 (Celebrity; 10 or less; Small class) [0]; The Lion's Roar 1 (Rapier Wit) [5].
Perks: Attribute Substitution (Sex Appeal based on DX); Dirty Fighting; Penetrating Voice. [3]

Disadvantages

Callous [-5]; Code of Honor (Professional) [-5]; Compulsive Spending (15 or less) [-2]; Impulsiveness (15 or less) [-5]; Incurious (12 or less) [-5]; Lecherousness (12 or less) [-15]; Mundane Background [-10]; Overconfidence (12 or less) [-5]; Sense of Duty (Party leader; Small Group) [-5]; Wealth (Poor) [-15].
Quirks: Distinctive Feature (Scar); Expression (Sneer); Trademark (Weapon Twirl). [-3]

Skills

Acrobatics (H) DX-1 [2]-13; Acting (A) IQ [2]-10; Animal Handling (Equines) (A) IQ [2]-10; Axe/Mace (A) DX+1 [4]-15; Brawling (E) DX+2 [4]-16; Broadsword (A) DX+2 [8]-16; Climbing (A) DX [2]-14; Cloak (A) DX+1 [4]-15; Hiking (A) HT-1 [1]-11; Intimidation (A) Will+2 [8]-13§; Jumping (E) DX+1 [2]-15; Net (H) DX [4]-14; Performance (A) IQ [2]-10; Polearm (A) DX [2]-14; Psychology (Human) (H) IQ-1 [2]-9¶; Running (A) HT+1 [4]-13; Sex Appeal (Human) (A) HT+4 [2]-16**; Shield (Shield) (E) DX+2 [4]-16; Spear (A) DX+1 [4]-15; Stealth (A) DX [2]-14; Survival (Plains) (A) Per-1 [1]-9; Swimming (E) HT [1]-12.
Techniques: Nose Slap (Brawling) (H) [6]-16.

Footnotes

* Includes +1 from 'Extra Will'.
† Includes +2 from 'Extra Basic Move'.
‡ Includes +1 from 'Combat Reflexes'.
§ Conditional +1 from 'Callous' when you use threats or torture, +1 from 'Charisma' when making Influence rolls, -1 from 'Reputation (Celebrity)' when your reputation works against you.
¶ Conditional -3 from 'Callous' when attempting to help people.
** Includes +4 from 'Appearance'; Conditional +1 from 'Charisma' when making Influence rolls.

Equipment

1× Axe ($50; 4 lb); 1× Fur Loincloth ($10); 1× Light Cloak ($20; 2 lb); 1× Light Shield ($25; 2 lb); 1× Purse ($10); 1× Sandals ($25; 8 oz).

Encumbrance

[None]: Basic 29 lb. Ground Move 8 yd; Water Move 1 yd; Jump 8 yd. Dodge 10.
Light: Basic 58 lb. Ground Move 6 yd; Water Move 1 yd; Jump 6 yd. Dodge 9.
Medium: Basic 87 lb. Ground Move 4 yd; Water Move 1 yd; Jump 4 yd. Dodge 8.
Heavy: Basic 174 lb. Ground Move 3 yd; Water Move 1 yd; Jump 3 yd. Dodge 7.
X-Heavy: Basic 290 lb. Ground Move 1 yd; Water Move 1 yd; Jump 1 yd. Dodge 6.

Defenses

Parry: 11 (DX). Block: 9 (DX). Dodge: 10. DR: 0 (Torso).

Melee Attacks

Axe (15): 1d+4 cut. Reach 1.
Brawling • Punch (16): 1d-1 cr. Reach C.
Brawling • Bite (16): 1d-1 cr. Reach C.
Brawling • Kick (14): 1d cr. Reach C,1.
Light Shield • Bash (16): 1d-1 cr. Reach 1.
Light Shield • Rush (16): slam+1 cr. Reach 1.

Ranged Attacks

Light Cloak (15): spcl.. Acc 1. Range 2 yd / 2 yd. RoF 1. Shots T(1).

Notes

Magnifico left something behind in Tredroy: a son unknown to him. Father Mendel's magical studies of the clown's power confirmed the existence of another member of his bloodline, and as age finally weakened the fool, a bounty hunter set sail for the City of Three Laws. The gold sufficed to buy the young man his freedom from the arena masters, and to allow him to travel west.