Difference between revisions of "Sir Randel Payne"

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(Rivalry against Maurice Boissonade)
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He bought the ship and believes it is his good luck charm and his vehicle to fortune and glory! Now to find those willing (and likely crazy enough) to crew it... He does remember [[Artegal Spenser|an old acquaintance]], who claims he has dabbled in the mystic arts... how true that is isn't important, but should they run afoul of something supernatural, Randel feels more comfortable having him by his side.
 
He bought the ship and believes it is his good luck charm and his vehicle to fortune and glory! Now to find those willing (and likely crazy enough) to crew it... He does remember [[Artegal Spenser|an old acquaintance]], who claims he has dabbled in the mystic arts... how true that is isn't important, but should they run afoul of something supernatural, Randel feels more comfortable having him by his side.
  
==Rivalry against Maurice Boissonade==
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==Rivalry with Maurice Boissonade==
 
Randel first encountered Maurice in his youth. The Boissonade family were know by Randel's parents, and there is some rivalry between them. Like a rock in a shoe, Maurice always seemed to show up at odd times: Parties hosted by Randel's family, in university, and even (most surprisingly) in Kingston, Jamaica. Maurice, or one his men, must have overheard Randel speaking of his plan to uncover Morgan's treasure, and they are now in a race to collect whatever treasure awaits them at the end of the trail.
 
Randel first encountered Maurice in his youth. The Boissonade family were know by Randel's parents, and there is some rivalry between them. Like a rock in a shoe, Maurice always seemed to show up at odd times: Parties hosted by Randel's family, in university, and even (most surprisingly) in Kingston, Jamaica. Maurice, or one his men, must have overheard Randel speaking of his plan to uncover Morgan's treasure, and they are now in a race to collect whatever treasure awaits them at the end of the trail.
  

Revision as of 15:39, 31 January 2023

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Name Sir Randel Payne
Origin Telford, England
Role Owner-Aboard
Post Graceful Dame
Status PC (Living)
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Actor: Colin O'Donoghue, Ref: Once Upon a Time

Concept

Dilettante Adventurer

Tropes

Details

The third son of an English Earl who has set out to find his own fortune in glory in the wake of piracy. He jumps at any lead for exotic treasure or buried pirate gold.

His mother regaled him of the tales of the Lost City of Gold, the Fountain of Youth, and many more myths and legends. His desire to do something, and a large amount of money have lead him to where he is. He has met and befriended many strange folk, many who may be a bit crazy, but he is a true believer... There are treasures, powers, and glory to be had for those that seek it. He never turns down a lead, even to his detriment.

He was traveling to the Caribbean on the Beowulf when it was attacked, he an many others were taken prisoner. During an attack by a rescuing British ship, he and the others were able to slip their captivity and aid in the retaking of the ship. The Beowulf now without any formal owner was destine to sit idle, or be returned to England, but Randel had different plans...

He bought the ship and believes it is his good luck charm and his vehicle to fortune and glory! Now to find those willing (and likely crazy enough) to crew it... He does remember an old acquaintance, who claims he has dabbled in the mystic arts... how true that is isn't important, but should they run afoul of something supernatural, Randel feels more comfortable having him by his side.

Rivalry with Maurice Boissonade

Randel first encountered Maurice in his youth. The Boissonade family were know by Randel's parents, and there is some rivalry between them. Like a rock in a shoe, Maurice always seemed to show up at odd times: Parties hosted by Randel's family, in university, and even (most surprisingly) in Kingston, Jamaica. Maurice, or one his men, must have overheard Randel speaking of his plan to uncover Morgan's treasure, and they are now in a race to collect whatever treasure awaits them at the end of the trail.

Traits (175)

ST 11 [10]; DX 12 [40]; IQ 12* [40]; HT 12 [20].
Damage 1d-1/1d+1; BL 24 lb; HP 12 [2]; Will 12 [0]; Per 12 [0]; FP 12 [0].
Basic Speed 6.00 [0]; Basic Move 6 [0]; Dodge 9.

Social Background

TL: 4 [0].
CF: Western (Native) [0].
Languages: English (Native) [0]; French (Accented) [4]; Italian (Broken) [0].

Advantages

Appearance (Attractive) [4]; Intuition [15]; Luck [15]; Signature Gear 5 (Rapier) [5]; Status +2† [5]; Talker 4 [20]; Wealth (Wealthy) [20].
Perks: Honest Face; Sure-Footed (Naval Training); Weapon Bond (Rapier). [3]

Disadvantages

Chummy [-5]; Code of Honor (Gentleman's) [-10]; Curious (12 or less) [-5]; Enemy (Maurice and crew; Medium-sized group (6-20 people); 12 or less; Rival) [-20]; Guilt Complex [-5]; Impulsiveness (15 or less) [-5]; Obsession (Fame and Fortune; Long-Term Goal; 12 or less) [-10]; Overconfidence (12 or less) [-5]; Sense of Duty (Team) [-5].
Quirks: Gets ansy when not on, "the trail"; If there is money to be had...; Maybe a bit too trusting; One in every port; Will follow a lead no matter how sketchy.. [-5]

Skills

Acrobatics (H) DX [4]-12; Acting (A) IQ [2]-12‡; Archaeology (H) IQ-1 [2]-11; Body Language (Human) (A) Per-1 [1]-11; Brawling (E) DX [1]-12; Carousing (E) HT [1]-12; Cartography/TL4 (A) IQ-1 [1]-11; Climbing (A) DX [2]-12; Cryptography/TL4 (H) IQ-1 [2]-11; Current Affairs/TL4 (West Indies) (E) IQ [1]-12; Detect Lies (H) Per+2 [1]-14§; Diplomacy (H) IQ+3 [2]-15§; Fast-Talk (A) IQ+3 [1]-15§; Guns/TL4 (Pistol) (E) DX [1]-12; Hidden Lore (Lost Treasures) (A) IQ+1 [4]-13; Jumping (E) DX [1]-12; Leadership (A) IQ-1 [1]-11; Merchant (A) IQ-1 [1]-11; Navigation/TL4 (Land) (A) IQ-1 [1]-11; Psychology (Human) (H) IQ+2 [1]-14§; Rapier (A) DX+1 [4]-13¶; Research/TL4 (A) IQ [2]-12; Riding (Equines) (A) DX-1 [1]-11; Savoir-Faire (High Society) (E) IQ+4 [1]-16§; Seamanship/TL4 (E) IQ [1]-12; Search (A) Per [2]-12; Sex Appeal (Human) (A) HT [1]-12**; Throwing (A) DX-1 [1]-11; Traps/TL4 (A) IQ [2]-12; Wrestling (A) DX-1 [1]-11.

Footnotes

* Conditional -1 from 'Chummy' when alone.
† Includes +1 from 'Wealth'.
‡ Conditional +1 from 'Honest Face' when acting innocent.
§ Includes +4 from 'Talker'.
¶ Conditional +1 from 'Weapon Bond (Rapier)'.
** Includes +1 from 'Appearance'.

Notes