Difference between revisions of "Finn Sardock"

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|Race            = Human
 
|Race            = Human
 
|Allegiance      = [[King Conall]]<br />([[Caithness]])
 
|Allegiance      = [[King Conall]]<br />([[Caithness]])
|Occupation      = Apprentice Mage
+
|Occupation      = Lord, Channeller
 
|Religion        = Christian
 
|Religion        = Christian
 
|Status          = PC (Living)
 
|Status          = PC (Living)
 
|CoatOfArms      = [[File:200px-HouseSardock.png]]
 
|CoatOfArms      = [[File:200px-HouseSardock.png]]
}}= '''<nowiki>Finn Sardock</nowiki>''' (200 points) =
+
}}= '''<nowiki>Finn Sardock</nowiki>''' (243 points) =
  
 
'''ST''' <nowiki>11 [10]</nowiki>; '''DX''' <nowiki>11 [20]</nowiki>; '''IQ''' <nowiki>13 [60]</nowiki>; '''HT''' <nowiki>10 [0]</nowiki>.<br />
 
'''ST''' <nowiki>11 [10]</nowiki>; '''DX''' <nowiki>11 [20]</nowiki>; '''IQ''' <nowiki>13 [60]</nowiki>; '''HT''' <nowiki>10 [0]</nowiki>.<br />
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''TL:'' <nowiki>3 [0].</nowiki><br />
 
''TL:'' <nowiki>3 [0].</nowiki><br />
 
''CF:'' <nowiki>Christian (Native) [0].</nowiki><br />
 
''CF:'' <nowiki>Christian (Native) [0].</nowiki><br />
''Languages:'' <nowiki>Anglish (Native) [0]; Elvish (Broken) [2]; Latin (Accented) [4].</nowiki>
+
''Languages:'' <nowiki>Anglish (Native) [0]; Arabic (Broken/None) [1]; Elvish (Broken) [2]; Latin (Accented) [4]; Sahudese (Broken) [2].</nowiki>
  
 
== ''Templates and Meta-Traits'' ==
 
== ''Templates and Meta-Traits'' ==
Line 24: Line 24:
  
 
== ''Advantages'' ==
 
== ''Advantages'' ==
<nowiki>Born War-Leader 2 [10]; Ritual Adept (Space) (T:RPM-6) [10]; Ritual Adept (Time) 2 (T:RPM-6) [20]; Ritual Path Magery 0 (Nuisance Effect: ability makes you obvious) [5]; Ritual Path Magery 3 (Nuisance Effect: ability makes you obvious) [29]; Status +2 [10].</nowiki><br />
+
<nowiki>Born War-Leader 2 [10]; Luck (Aspected (Magic Rolls Only); Gadget/Can Be Stolen: Thief must win a Quick Contest of DX or ST; Magical; Ring (Unprotected)) [3]; Natural Caster 4 (Amulet, Unprotected; Gadget/Can Be Stolen: Thief must win a Quick Contest of DX or ST; Magical) [12]; Reputation +1 (Capable Battle Commander; All the time; Small class) [1]; Ritual Adept (Space) (T:RPM-6) [10]; Ritual Adept (Time) 2 (T:RPM-6) [20]; Ritual Path Magery 0 (Nuisance Effect: ability makes you obvious) [5]; Ritual Path Magery 3 (Nuisance Effect: ability makes you obvious) [29]; Status +3 [15].</nowiki><br />
''Perks:'' <nowiki>Form Mastery (Naginata); Grip Mastery (Naginata); Penetrating Voice; Ritual Mastery: Minor Healing (RPM47) (+2 to all Path skills for this spell); Weapon Bond (Polearm, Staff, Two-Handed Sword). [5]</nowiki>
+
''Perks:'' <nowiki>Form Mastery (Naginata); Named Possession (Horn of Defiance); Penetrating Voice; Reach Mastery (Naginata); Ritual Mastery (Major Healing (+2 to all Path skills for this spell)); Ritual Mastery (Minor Healing (RPM47) (+2 to all Path skills for this spell)); Weapon Bond (Polearm). [7]</nowiki>
  
 
== ''Disadvantages'' ==
 
== ''Disadvantages'' ==
<nowiki>Code of Honor (Soldier's) [-10]; Curious (9 or less) [-7]; Delusion (He is an embarrassment to his House, especially his father; Minor) [-5]; Easy to Read [-10]; Honesty (12 or less) [-10]; Obsession (Step out of his Father's shadow in terms of reputation; Short-Term Goal; 9 or less) [-7]; Sense of Duty (Thorondil, my brother from another mother (and father); Individual) [-2]; Unluckiness [-10]; Unnatural Feature -4 (Inhumanly blue eyes, thanks to a magical experiment gone awry) [-4].</nowiki><br />
+
<nowiki>Code of Honor (Soldier's) [-10]; Curious (15 or less) [-2]; Honesty (12 or less) [-10]; Intolerance (Orcs; One group) [-5]; Light Sleeper [-5]; Selfless (12 or less) [-5]; Sense of Duty (Citizens of Defiant; Large Group) [-10]; Sense of Duty (My Warband (aka, Adventuring Companions); Small Group) [-5]; Unnatural Feature -4 (Inhumanly blue eyes) [-4]; Vow (Avenge my father; Minor) [-5]; Workaholic [-5].</nowiki><br />
''Quirks:'' <nowiki>Absolutely cannot say no to Thorondil when his friend suggests adventure or mischief; Grudge (PU6:32) (Catholic priests from Wallace/Sardock lands. It's not his fault. Honestly.); Has &quot;memorized&quot; every single one of Master Magnifico's stories about Father's adventures with his fellow Knights of Awesomeness; Incompetence (Bow); Preferred Looks (PU6: 26) (Mad for dusky beauties so he's clearly doomed to fall for a Muslim girl). [-5]</nowiki>
+
''Quirks:'' <nowiki>&quot;Don't call me Lord&quot;; Absolutely cannot say no to Thorondil when his friend suggests adventure or mischief; Incompetence (Bow); Preferred Looks (PU6: 26) (Mad for dusky beauties). [-4]</nowiki>
  
 
== ''Skills'' ==
 
== ''Skills'' ==
<nowiki>Acrobatics (H) DX-6 [0]-5; Administration (A) IQ-1 [1]-12; Animal Handling (Equines) (A) IQ-1 [1]-12; Armoury/TL3 (Body Armor) (A) IQ-1 [1]-12; Armoury/TL3 (Melee Weapons) (A) IQ-1 [1]-12; Autohypnosis (H) Will-2 [1]-11; Body Sense (H) DX-6 [0]-5; Bow (A) DX-9 [0]-2*; Brawling (E) DX [1]-11; Camouflage (E) IQ [1]-13; Climbing (A) DX-5 [0]-6; Diplomacy (H) IQ-2 [1]-11; Engineer/TL3 (Combat) (H) IQ-2 [1]-11; First Aid/TL3 (Human) (E) IQ [1]-13&dagger;; Gesture (E) IQ [1]-13; Heraldry (A) IQ-1 [1]-12; Hiking (A) HT-1 [1]-9; Innate Attack (Beam) (E) DX+1 [2]-12; Intelligence Analysis/TL3 (H) IQ [1]-13&Dagger;; Leadership (A) IQ+2 [2]-15&Dagger;; Meditation (H) Will-1 [2]-12; Musical Instrument (Horn) (H) IQ-2 [1]-11; Naturalist (Yrth) (H) IQ-2 [1]-11; Navigation/TL3 (Land) (A) IQ-1 [1]-12; Observation (A) Per-1 [1]-12; Path of Body (VH) IQ-1 [6]-12; Path of Chance (VH) IQ-2 [2]-11; Path of Crossroads (VH) IQ-2 [3]-11; Path of Energy (VH) IQ-1 [6]-12; Path of Magic (VH) IQ-1 [6]-12; Path of Matter (VH) IQ-1 [5]-12; Path of Mind (VH) IQ-1 [4]-12; Path of Spirit (VH) IQ-2 [2]-11; Path of Undead (VH) IQ-2 [2]-11; Polearm (A) DX [3]-11; Public Speaking (Oratory) (E) IQ [1]-13; Riding (Equines) (A) DX-1 [1]-10; Savoir-Faire (High Society) (E) IQ [1]-13; Savoir-Faire (Military) (E) IQ+2 [1]-15&Dagger;; Search (A) Per-5 [0]-8; Soldier/TL3 (A) IQ-1 [1]-12; Staff (A) DX [2]-11; Stealth (A) DX-1 [1]-10; Strategy (Land) (H) IQ [1]-13&Dagger;; Survival (Desert) (A) Per-1 [1]-12; Swimming (E) HT [1]-10; Symbol Drawing (Ritual Magic) (H) IQ [4]-13; Tactics (H) IQ+1 [2]-14&Dagger;; Thaumatology (VH) IQ [8]-13; Two-Handed Sword (A) DX-1 [1]-10; Wrestling (A) DX-1 [1]-10.</nowiki><br />
+
<nowiki>Acrobatics (H) DX-6 [0]-5; Acting (A) IQ-5 [0]-8; Administration (A) IQ-1 [1]-12; Animal Handling (Equines) (A) IQ-1 [1]-12; Area Knowledge (Orclands) (E) IQ [1]-13; Armoury/TL3 (Body Armor) (A) IQ-1 [1]-12; Armoury/TL3 (Melee Weapons) (A) IQ-1 [1]-12; Autohypnosis (H) Will-2 [1]-11; Body Sense (H) DX-6 [0]-5; Bow (A) DX-9 [0]-2*; Brawling (E) DX [1]-11; Camouflage (E) IQ [1]-13; Climbing (A) DX-5 [0]-6; Diplomacy (H) IQ-1 [2]-12; Engineer/TL3 (Combat) (H) IQ-2 [1]-11; First Aid/TL3 (Human) (E) IQ [1]-13; Gesture (E) IQ [1]-13; Heraldry (A) IQ-1 [1]-12; Hiking (A) HT-1 [1]-9; Innate Attack (Beam) (E) DX+5 [2]-16&dagger;; Intelligence Analysis/TL3 (H) IQ [1]-13&Dagger;; Leadership (A) IQ+2 [2]-15&Dagger;; Meditation (H) Will-1 [2]-12; Musical Instrument (Horn) (H) IQ-2 [1]-11; Naturalist (Yrth) (H) IQ-2 [1]-11; Navigation/TL3 (Land) (A) IQ-1 [1]-12; Observation (A) Per-1 [1]-12; Path of Body (VH) IQ+4 [8]-17&dagger;; Path of Chance (VH) IQ+3 [2]-16&dagger;; Path of Crossroads (VH) IQ+3 [4]-16&dagger;; Path of Energy (VH) IQ+4 [8]-17&dagger;; Path of Magic (VH) IQ+4 [8]-17&dagger;; Path of Matter (VH) IQ+3 [5]-16&dagger;; Path of Mind (VH) IQ+4 [8]-17&dagger;; Path of Spirit (VH) IQ+3 [2]-16&dagger;; Path of Undead (VH) IQ+3 [2]-16&dagger;; Polearm (A) DX+1 [6]-12; Public Speaking (Oratory) (E) IQ [1]-13; Riding (Equines) (A) DX-1 [1]-10; Savoir-Faire (High Society) (E) IQ [1]-13; Savoir-Faire (Military) (E) IQ+2 [1]-15&Dagger;; Search (A) Per-5 [0]-8; Soldier/TL3 (A) IQ-1 [1]-12; Staff (A) DX [2]-11; Stealth (A) DX-1 [1]-10; Strategy (Land) (H) IQ+1 [2]-14&Dagger;; Survival (Desert) (A) Per-1 [1]-12; Swimming (E) HT [1]-10; Symbol Drawing (Ritual Magic) (H) IQ+4 [4]-17&dagger;; Tactics (H) IQ+1 [2]-14&Dagger;; Thaumatology (VH) IQ+4 [8]-17&dagger;; Throwing (A) DX-3 [0]-8; Two-Handed Sword (A) DX-1 [1]-10; Wrestling (A) DX-1 [1]-10.</nowiki><br />
''Techniques:'' <nowiki>Back Strike (Polearm) (H) [0]-9; Back Strike (Staff) (H) [0]-9; Disarming (Polearm) (H) [0]-11; Disarming (Staff) (H) [0]-11; Feint (Polearm) (H) [0]-11; Feint (Staff) (H) [0]-11; Retain Weapon (Polearm) (H) [0]-11; Sweep (Polearm) (H) [0]-8; Sweep (Staff) (H) [0]-8; Targeted Attack (Polearm Swing/Face) (H) [0]-6; Targeted Attack (Polearm Swing/Leg) (H) [0]-9.</nowiki>
+
''Techniques:'' <nowiki>Back Strike (Polearm) (H) [0]-10; Disarming (Polearm) (H) [0]-12; Feint (Polearm) (H) [0]-12; Retain Weapon (Polearm) (H) [0]-12; Sweep (Polearm) (H) [2]-10; Targeted Attack (Polearm Swing/Face) (H) [0]-7; Targeted Attack (Polearm Swing/Leg) (H) [0]-10.</nowiki>
  
 
== ''Footnotes'' ==
 
== ''Footnotes'' ==
 
: <nowiki>*&nbsp;Includes -4 from 'Incompetence (Bow)'.</nowiki>
 
: <nowiki>*&nbsp;Includes -4 from 'Incompetence (Bow)'.</nowiki>
: <nowiki>&dagger;&nbsp;Conditional +1 from 'First Aid Kit'.</nowiki>
+
: <nowiki>&dagger;&nbsp;Includes +4 from 'Natural Caster'.</nowiki>
 
: <nowiki>&Dagger;&nbsp;Includes +2 from 'Born War-Leader'.</nowiki>
 
: <nowiki>&Dagger;&nbsp;Includes +2 from 'Born War-Leader'.</nowiki>
  
 
== ''Equipment'' ==
 
== ''Equipment'' ==
<nowiki>1&times; Ashandarei (Naginata) (Weapon Bond; Staff Mode; $100; 6&nbsp;lb); 1&times; Backpack, Small ($277; 24&nbsp;lb); 1&times; Boots, Leather ($80; 3&nbsp;lb); 1&times; First Aid Kit ($50; 2&nbsp;lb); 1&times; Light Shield (Free; Dwarven; Dancing Shield; $16500; 4&nbsp;lb); 1&times; Mail, Light (Torso; $500; 12&nbsp;lb); 1&times; Personal Basics ($5; 1&nbsp;lb); 1&times; Scribe's Kit ($50; 2&nbsp;lb); 1&times; Sleeping Fur ($50; 8&nbsp;lb); 1&times; Tent, 1-Man ($50; 5&nbsp;lb); 10&times; Coin: Silver Penny ($40; 10.24&nbsp;dr); 3&times; Coin: Copper Farthing ($3; 15.36&nbsp;dr); 6&times; Traveler's Rations ($12; 3&nbsp;lb).</nowiki>
+
<nowiki>1&times; Boots ($80; 3&nbsp;lb); 1&times; Mail, Light (Torso; $500; 12&nbsp;lb); 1&times; Naginata (Weapon Bond; $100; 6&nbsp;lb).</nowiki>
 
 
== ''Encumbrance'' ==
 
<nowiki>[None]: Basic 24&nbsp;lb.  Ground Move 5&nbsp;yd; Water Move 1&nbsp;yd; Jump 5&nbsp;yd.  Dodge 8.</nowiki><br />
 
<nowiki>Light: Basic 48&nbsp;lb.  Ground Move 4&nbsp;yd; Water Move 1&nbsp;yd; Jump 4&nbsp;yd.  Dodge 7.</nowiki><br />
 
<nowiki>Medium: Basic 72&nbsp;lb.  Ground Move 3&nbsp;yd; Water Move 1&nbsp;yd; Jump 3&nbsp;yd.  Dodge 6.</nowiki><br />
 
<nowiki>Heavy: Basic 144&nbsp;lb.  Ground Move 2&nbsp;yd; Water Move 1&nbsp;yd; Jump 2&nbsp;yd.  Dodge 5.</nowiki><br />
 
<nowiki>X-Heavy: Basic 240&nbsp;lb.  Ground Move 1&nbsp;yd; Water Move 1&nbsp;yd; Jump 1&nbsp;yd.  Dodge 4.</nowiki>
 
  
 
== ''Defenses'' ==
 
== ''Defenses'' ==
<nowiki>Parry: 10 (Staff).  Block: 6 (DX).  Dodge: 8.  DR: 3/1* (Torso).</nowiki>
+
<nowiki>Parry: 8 (DX).  Block: 6 (DX).  Dodge: 8.  DR: 3/1* (Torso).</nowiki>
  
 
== ''Melee Attacks'' ==
 
== ''Melee Attacks'' ==
<nowiki>Ashandarei (Naginata) &bull; Polearm Swing (12): 1d+3 cut.  Reach 1, 2*.</nowiki><br />
 
<nowiki>Ashandarei (Naginata) &bull; Polearm Thrust (12): 1d+2 imp.  Reach 2.</nowiki><br />
 
<nowiki>Ashandarei (Naginata) &bull; Sword Swing (11): 1d+4 cut.  Reach 2.</nowiki><br />
 
<nowiki>Ashandarei (Naginata) &bull; Sword Thrust (11): 1d+2 imp.  Reach 2.</nowiki><br />
 
<nowiki>Ashandarei (Naginata) &bull; Staff Mode (12): 1d+3 cr.  Reach 1, 2.</nowiki><br />
 
 
<nowiki>Brawling &bull; Punch (11): 1d-2 cr.  Reach C.</nowiki><br />
 
<nowiki>Brawling &bull; Punch (11): 1d-2 cr.  Reach C.</nowiki><br />
 
<nowiki>Brawling &bull; Bite (11): 1d-2 cr.  Reach C.</nowiki><br />
 
<nowiki>Brawling &bull; Bite (11): 1d-2 cr.  Reach C.</nowiki><br />
 
<nowiki>Brawling &bull; Kick (9): 1d-1 cr.  Reach C,1.</nowiki><br />
 
<nowiki>Brawling &bull; Kick (9): 1d-1 cr.  Reach C,1.</nowiki><br />
<nowiki>Light Shield &bull; Bash (7): 1d cr.  Reach 1.</nowiki><br />
+
<nowiki>Naginata &bull; Polearm Swing (13): 1d+3 cut.  Reach 1, 2*.</nowiki><br />
<nowiki>Light Shield &bull; Rush (7): slam+2 cr.  Reach 1.</nowiki>
+
<nowiki>Naginata &bull; Polearm Thrust (13): 1d+2 imp.  Reach 2.</nowiki><br />
 +
<nowiki>Naginata &bull; Sword Swing (11): 1d+4 cut.  Reach 2.</nowiki><br />
 +
<nowiki>Naginata &bull; Sword Thrust (11): 1d+2 imp.  Reach 2.</nowiki>
  
 
== ''Notes'' ==
 
== ''Notes'' ==
Second-born son of Lord Dane Sardock, Finn has lived all his life in Caithness. At an early age, Magister Gestlin the Unpredictable identified in him a fairly substantial magical talent - which further set him apart from his otherwise mageblind family - and quickly stepped into the role of instructor with Lord Sardock's approval. As a result of this tutelage, Finn grew up in the shadow of the slightly older Arn Rainaldsson who treated him like a little brother; to Finn's continuing dismay, he considers himself closer to Arn than to his actual brother, Russ.
+
Third-born son of Lord Dane Sardock, Finn has lived all his life in Caithness. At an early age, Magister Gestlin the Unpredictable identified in him a fairly substantial magical talent - which further set him apart from his otherwise mageblind family - and quickly stepped into the role of instructor with Lord Sardock's approval. As a result of this tutelage, Finn grew up in the shadow of the slightly older Arn Rainaldsson who treated him like a little brother; to Finn's continuing dismay, he considers himself closer to Arn than to his actual brother, Russ.
  
 
When he was 12, Finn was involved in an unusual magical accident - neither he nor Gestlin have ever said who exactly was to blame, which hints at both of them being at least partially responsible and Finn's rampant curiosity certainly played a part. While not life-threatening, this ... incident did leave Finn permanently marked with inhumanly blue eyes, an unnatural feature that has since caused him no small amount of grief, and has started a string of bad luck that he simply cannot seem to shake. His many years with Master Gestlin has also affected him in other ways: Finn wears his emotions on his sleeves.
 
When he was 12, Finn was involved in an unusual magical accident - neither he nor Gestlin have ever said who exactly was to blame, which hints at both of them being at least partially responsible and Finn's rampant curiosity certainly played a part. While not life-threatening, this ... incident did leave Finn permanently marked with inhumanly blue eyes, an unnatural feature that has since caused him no small amount of grief, and has started a string of bad luck that he simply cannot seem to shake. His many years with Master Gestlin has also affected him in other ways: Finn wears his emotions on his sleeves.
Line 81: Line 71:
  
 
But the truly important thing is that finally, he is staring adventure squarely in the face.
 
But the truly important thing is that finally, he is staring adventure squarely in the face.
 +
 +
Following recent events, Finn has re-evaluated things in the wake of his father's death while being forced to step up as the acting leader of Defiant.
  
 
Click here to review his common weaves: [[Finn Sardock Weaves]]
 
Click here to review his common weaves: [[Finn Sardock Weaves]]
 
[[Category:Banestorm]][[Category:Banestorm_3_PCs]]
 
[[Category:Banestorm]][[Category:Banestorm_3_PCs]]

Latest revision as of 03:35, 14 January 2019

Banestorm: Book III

Finn.jpg

Name Finn Sardock
Race Human
Allegiance King Conall
(Caithness)
Occupation Lord, Channeller
Religion Christian
Status PC (Living)

200px-HouseSardock.png

Finn Sardock (243 points)

ST 11 [10]; DX 11 [20]; IQ 13 [60]; HT 10 [0].
Damage 1d-1/1d+1; BL 24 lb; HP 11 [0]; Will 13 [0]; Per 13 [0]; FP 10 [0].
Basic Speed 5.00 [-5]; Basic Move 5 [0]; Dodge 8.
5'7"; 165.

Social Background

TL: 3 [0].
CF: Christian (Native) [0].
Languages: Anglish (Native) [0]; Arabic (Broken/None) [1]; Elvish (Broken) [2]; Latin (Accented) [4]; Sahudese (Broken) [2].

Templates and Meta-Traits

Naginatajutsu (Martial Arts; p. MA186) [0].

Advantages

Born War-Leader 2 [10]; Luck (Aspected (Magic Rolls Only); Gadget/Can Be Stolen: Thief must win a Quick Contest of DX or ST; Magical; Ring (Unprotected)) [3]; Natural Caster 4 (Amulet, Unprotected; Gadget/Can Be Stolen: Thief must win a Quick Contest of DX or ST; Magical) [12]; Reputation +1 (Capable Battle Commander; All the time; Small class) [1]; Ritual Adept (Space) (T:RPM-6) [10]; Ritual Adept (Time) 2 (T:RPM-6) [20]; Ritual Path Magery 0 (Nuisance Effect: ability makes you obvious) [5]; Ritual Path Magery 3 (Nuisance Effect: ability makes you obvious) [29]; Status +3 [15].
Perks: Form Mastery (Naginata); Named Possession (Horn of Defiance); Penetrating Voice; Reach Mastery (Naginata); Ritual Mastery (Major Healing (+2 to all Path skills for this spell)); Ritual Mastery (Minor Healing (RPM47) (+2 to all Path skills for this spell)); Weapon Bond (Polearm). [7]

Disadvantages

Code of Honor (Soldier's) [-10]; Curious (15 or less) [-2]; Honesty (12 or less) [-10]; Intolerance (Orcs; One group) [-5]; Light Sleeper [-5]; Selfless (12 or less) [-5]; Sense of Duty (Citizens of Defiant; Large Group) [-10]; Sense of Duty (My Warband (aka, Adventuring Companions); Small Group) [-5]; Unnatural Feature -4 (Inhumanly blue eyes) [-4]; Vow (Avenge my father; Minor) [-5]; Workaholic [-5].
Quirks: "Don't call me Lord"; Absolutely cannot say no to Thorondil when his friend suggests adventure or mischief; Incompetence (Bow); Preferred Looks (PU6: 26) (Mad for dusky beauties). [-4]

Skills

Acrobatics (H) DX-6 [0]-5; Acting (A) IQ-5 [0]-8; Administration (A) IQ-1 [1]-12; Animal Handling (Equines) (A) IQ-1 [1]-12; Area Knowledge (Orclands) (E) IQ [1]-13; Armoury/TL3 (Body Armor) (A) IQ-1 [1]-12; Armoury/TL3 (Melee Weapons) (A) IQ-1 [1]-12; Autohypnosis (H) Will-2 [1]-11; Body Sense (H) DX-6 [0]-5; Bow (A) DX-9 [0]-2*; Brawling (E) DX [1]-11; Camouflage (E) IQ [1]-13; Climbing (A) DX-5 [0]-6; Diplomacy (H) IQ-1 [2]-12; Engineer/TL3 (Combat) (H) IQ-2 [1]-11; First Aid/TL3 (Human) (E) IQ [1]-13; Gesture (E) IQ [1]-13; Heraldry (A) IQ-1 [1]-12; Hiking (A) HT-1 [1]-9; Innate Attack (Beam) (E) DX+5 [2]-16†; Intelligence Analysis/TL3 (H) IQ [1]-13‡; Leadership (A) IQ+2 [2]-15‡; Meditation (H) Will-1 [2]-12; Musical Instrument (Horn) (H) IQ-2 [1]-11; Naturalist (Yrth) (H) IQ-2 [1]-11; Navigation/TL3 (Land) (A) IQ-1 [1]-12; Observation (A) Per-1 [1]-12; Path of Body (VH) IQ+4 [8]-17†; Path of Chance (VH) IQ+3 [2]-16†; Path of Crossroads (VH) IQ+3 [4]-16†; Path of Energy (VH) IQ+4 [8]-17†; Path of Magic (VH) IQ+4 [8]-17†; Path of Matter (VH) IQ+3 [5]-16†; Path of Mind (VH) IQ+4 [8]-17†; Path of Spirit (VH) IQ+3 [2]-16†; Path of Undead (VH) IQ+3 [2]-16†; Polearm (A) DX+1 [6]-12; Public Speaking (Oratory) (E) IQ [1]-13; Riding (Equines) (A) DX-1 [1]-10; Savoir-Faire (High Society) (E) IQ [1]-13; Savoir-Faire (Military) (E) IQ+2 [1]-15‡; Search (A) Per-5 [0]-8; Soldier/TL3 (A) IQ-1 [1]-12; Staff (A) DX [2]-11; Stealth (A) DX-1 [1]-10; Strategy (Land) (H) IQ+1 [2]-14‡; Survival (Desert) (A) Per-1 [1]-12; Swimming (E) HT [1]-10; Symbol Drawing (Ritual Magic) (H) IQ+4 [4]-17†; Tactics (H) IQ+1 [2]-14‡; Thaumatology (VH) IQ+4 [8]-17†; Throwing (A) DX-3 [0]-8; Two-Handed Sword (A) DX-1 [1]-10; Wrestling (A) DX-1 [1]-10.
Techniques: Back Strike (Polearm) (H) [0]-10; Disarming (Polearm) (H) [0]-12; Feint (Polearm) (H) [0]-12; Retain Weapon (Polearm) (H) [0]-12; Sweep (Polearm) (H) [2]-10; Targeted Attack (Polearm Swing/Face) (H) [0]-7; Targeted Attack (Polearm Swing/Leg) (H) [0]-10.

Footnotes

* Includes -4 from 'Incompetence (Bow)'.
† Includes +4 from 'Natural Caster'.
‡ Includes +2 from 'Born War-Leader'.

Equipment

1× Boots ($80; 3 lb); 1× Mail, Light (Torso; $500; 12 lb); 1× Naginata (Weapon Bond; $100; 6 lb).

Defenses

Parry: 8 (DX). Block: 6 (DX). Dodge: 8. DR: 3/1* (Torso).

Melee Attacks

Brawling • Punch (11): 1d-2 cr. Reach C.
Brawling • Bite (11): 1d-2 cr. Reach C.
Brawling • Kick (9): 1d-1 cr. Reach C,1.
Naginata • Polearm Swing (13): 1d+3 cut. Reach 1, 2*.
Naginata • Polearm Thrust (13): 1d+2 imp. Reach 2.
Naginata • Sword Swing (11): 1d+4 cut. Reach 2.
Naginata • Sword Thrust (11): 1d+2 imp. Reach 2.

Notes

Third-born son of Lord Dane Sardock, Finn has lived all his life in Caithness. At an early age, Magister Gestlin the Unpredictable identified in him a fairly substantial magical talent - which further set him apart from his otherwise mageblind family - and quickly stepped into the role of instructor with Lord Sardock's approval. As a result of this tutelage, Finn grew up in the shadow of the slightly older Arn Rainaldsson who treated him like a little brother; to Finn's continuing dismay, he considers himself closer to Arn than to his actual brother, Russ.

When he was 12, Finn was involved in an unusual magical accident - neither he nor Gestlin have ever said who exactly was to blame, which hints at both of them being at least partially responsible and Finn's rampant curiosity certainly played a part. While not life-threatening, this ... incident did leave Finn permanently marked with inhumanly blue eyes, an unnatural feature that has since caused him no small amount of grief, and has started a string of bad luck that he simply cannot seem to shake. His many years with Master Gestlin has also affected him in other ways: Finn wears his emotions on his sleeves.

Around this age, Finn first met Thorondil for the first time and the two became fast friends to the point that they consider one another brothers.

Never quite satisfied with simply being a wizard, Finn studied more martial pursuits as well, especially once his eyes turned bright blue. He read every treatise on the art of war that he could find, drilled often with many of his father's men, and dreamed of becoming as great a warrior as those that Lord Sardock had marched with in his youth, like Gabriel, the Dragon-Marked Hooded Man; or Merasiel, the Elven Mistress of Blades who was, according to Magnifico's stories, so lovely that she dared not smile lest she kill all those around her with Beauty; or the mysterious Radskyrta, of whom Magnifico once said that Death took him in his sleep for had he been awake, there surely would have been a fight. Young Finn soon adopted a curious fighting style with an unusual polearm he discovered in his Gestlin's wagon - Gestlin called it an ashandarei (likely because he did not know what the real name was and simply made something up) but Haruki would later claim it was more properly a naginata - due to this, Finn still refers to it as by the name he first knew so that has become its Name.

Because of his magical schooling, Finn found it increasingly difficult to fit in with his more martial-minded family. His elder brother, Russ, was so like their father that everyone jokingly referred to him as Dane the Younger. Nora, his sister, was the spitting image of their mother (though she was more like Lord Dane in personality). Being young and inexperienced, Finn grew to believe that he was (and is) an embarrassment to the family.

Never a very religious lad (just like his father in that regard), Finn had a number of ... let us call them turf clashes between some young priest acolytes. It was just mostly random nonsense - the occasional fist fight between idiot kids - but it has led to lingering bad feelings between Finn and Brother Pontley (who has then spoken ill of him to his superiors, thus ensuring a Bad reaction with the local clergy).

When the Expedition was announced, Finn sought permission from his father to join it, halfway expecting to be rejected outright. He is still unsure whether to be delighted or terrified that his father has granted permission.

But the truly important thing is that finally, he is staring adventure squarely in the face.

Following recent events, Finn has re-evaluated things in the wake of his father's death while being forced to step up as the acting leader of Defiant.

Click here to review his common weaves: Finn Sardock Weaves