Difference between revisions of "Gwion ap Enfrys"
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Since then, he's been struggling to survive and find the killers who murdered his family. The trail has finally led him north, toward Gwynedd and the [[cantrefi of Rhos]] where he has learned that [[Lord Bradán ap Cadell|Lord Bradán]] now lives. Gwion will have his revenge ... once he finds out who he needs to kill... | Since then, he's been struggling to survive and find the killers who murdered his family. The trail has finally led him north, toward Gwynedd and the [[cantrefi of Rhos]] where he has learned that [[Lord Bradán ap Cadell|Lord Bradán]] now lives. Gwion will have his revenge ... once he finds out who he needs to kill... | ||
+ | [[Category:Casus_Belli]][[Category:Casus Belli PCs]] |
Latest revision as of 05:01, 23 June 2016
Banestorm: Book II
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Contents
Gwion ap Enfrys (150 points)
ST 12* [20]; DX 12 [40]; IQ 10 [0]; HT 12† [20].
Damage 1d-1/1d+2; BL 29 lb; HP 12 [0]; Will 10 [0]; Per 14 [20]; FP 12 [0].
Basic Speed 6.50 [10]; Basic Move 6 [0]; Dodge 9.
Social Background
TL: 2 [0].
CF: Welsh (Native) [0].
Languages: Welsh-Gaelic (Native/None) [0].
Templates and Meta-Traits
Archer - Bowman (Fantasy; p. F114) [0]; Archer (Fantasy; p. F114) [0]; Archery - Foot Archery (Martial Arts; p. MA181) [0].
Advantages
Acute Vision 2 [4]; Arm ST 1 (One arm, *1) [3]; Fit [5]; Outdoorsman 2 [20].
Perks: Special Exercises (Arm ST +1); Strongbow. [2]
Disadvantages
Bad Temper (12 or less, *1) [-10]; Code of Honor (Celtic) [-10]; Innumerate [-5]; Nightmares (12 or less, *1) [-5]; Vow (Get revenge upon the murderer of his family; Minor) [-5]; Wealth (Struggling) [-10].
Quirks: _Unused Quirk 1; _Unused Quirk 2; _Unused Quirk 3; _Unused Quirk 4; _Unused Quirk 5. [-5]
Skills
Area Knowledge (local) (E) IQ+1 [2]-11; Armoury/TL2 (Missile Weapons) (A) IQ [2]-10; Bow (A) DX+2 [8]-14; Camouflage (E) IQ+4 [1]-14‡; Carousing (E) HT [1]-12; Climbing (A) DX [2]-12; Farming/TL2 (A) IQ [2]-10; Fast-Draw (Arrow) (E) DX+1 [2]-13; First Aid/TL2 (Human) (E) IQ [1]-10; Fishing (E) Per+2 [1]-16‡; Hiking (A) HT+1 [4]-13; Merchant (A) IQ-1 [1]-9; Naturalist (Earth) (H) IQ+1 [2]-11‡; Navigation/TL2 (Land) (A) IQ+2 [2]-12‡; Shortsword (A) DX [2]-12; Soldier/TL2 (A) IQ [2]-10; Spear (A) DX [2]-12; Stealth (A) DX+1 [4]-13; Survival (Mountain) (A) Per+1 [1]-15‡; Survival (Plains) (A) Per+1 [1]-15‡; Survival (Swampland) (A) Per+1 [1]-15‡; Survival (Woodlands) (A) Per+2 [2]-16‡; Swimming (E) HT [1]-12; Teamster (Equines) (A) IQ-1 [1]-9; Tracking (A) Per+2 [2]-16§; Traps/TL2 (A) IQ+1 [4]-11; Weather Sense (A) IQ [2]-10.
Techniques: Close Combat (Bow) (H) [0]-13; Retain Weapon (Bow) (H) [0]-12.
Footnotes
- * Conditional +1 from 'Arm ST'.
- † Conditional +1 from 'Fit'.
- ‡ Includes +2 from 'Outdoorsman'.
- § Includes +2 from 'Outdoorsman'; Conditional +2 from 'Acute Vision' when vision is a factor.
Equipment
1× Backpack, Small ($60; 3 lb); 1× Blanket (Fragile; $10; 4 lb); 1× Large Knife (Fragile; $20; 1 lb); 1× Longbow (ST 15; $200; 3 lb); 1× Personal Basics ($5; 1 lb); 1× Spear (Fragile; $20; 4 lb); 1× Wineskin ($10; 4 oz); 20× Arrow ($40; 2 lb); 4× Traveler's Rations ($8; 2 lb).
Encumbrance
[None]: Basic 29 lb. Ground Move 6 yd; Water Move 1 yd; Jump 6 yd. Dodge 9.
Light: Basic 58 lb. Ground Move 4 yd; Water Move 1 yd; Jump 4 yd. Dodge 8.
Medium: Basic 87 lb. Ground Move 3 yd; Water Move 1 yd; Jump 3 yd. Dodge 7.
Heavy: Basic 174 lb. Ground Move 2 yd; Water Move 1 yd; Jump 2 yd. Dodge 6.
X-Heavy: Basic 290 lb. Ground Move 1 yd; Water Move 1 yd; Jump 1 yd. Dodge 5.
Defenses
Parry: 9 (DX). Block: 7 (DX). Dodge: 9. DR: 0 (Torso).
Melee Attacks
Arm ST • Swing (–): 2d-1 sw. Reach –.
Arm ST • Thrust (–): 1d thr. Reach –.
Arm ST • Punch (12): 1d-1 cr. Reach C.
Bite (12): 1d-2 cr. Reach C.
Kick (10): 1d-1 cr. Reach C,1.
Large Knife • Swing (9): 1d cut. Reach C, 1.
Large Knife • Thrust (9): 1d-1 imp. Reach C.
Punch (12): 1d-1 cr. Reach C.
Spear • 1H (12): 1d+1 imp. Reach 1*.
Spear • 2H (12): 1d+2 imp. Reach 1, 2*.
Ranged Attacks
Large Knife (8): 1d-1 imp. Range 10 yd / 18 yd. RoF 1. Shots T(1).
Longbow ST 15 (14): 1d+3 imp. Acc 3. Range 225 yd / 300 yd. RoF 1. Shots 1(2).
Spear (8): 1d+2 imp. Acc 2. Range 12 yd / 18 yd. RoF 1. Shots T(1).
Notes
He grew up as a farmer's son outside Caer Tarian - his father was Enfrys ap Enfrys who the other characters sort of encountered in 1x02: Rent - but Gwion was never a very good farmer. Instead, he tended to wander the woods and chase game, which was not exactly legal for a lowborn such as he but he was never caught so what does that matter? Since Gwion was a third son, his father did not care too terribly what he did since there was nothing to be left for a third son when Enfrys passed.
Returning home from one such extended venture into the wilds, Gwion was horrified to discover his entire family had been massacred and his farm ransacked. He spent weeks tracking down rumors and following various trails which ultimately brought him back to Caer Tarian and Lord Caddell's lands ... just in time to bear witness to Quintus Severus' attack upon the caer. Gwion feathered a few of these Romans but, like so many of the other survivors, fled before the century's might.
Since then, he's been struggling to survive and find the killers who murdered his family. The trail has finally led him north, toward Gwynedd and the cantrefi of Rhos where he has learned that Lord Bradán now lives. Gwion will have his revenge ... once he finds out who he needs to kill...