Difference between revisions of "Mackenzie Reilly"
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|Age = 36 | |Age = 36 | ||
|Country = USA | |Country = USA | ||
− | |Affiliation = U.S. Navy | + | |Affiliation = U.S.Navy/SEALs |
|Rank = Chief Petty Officer | |Rank = Chief Petty Officer | ||
|Role = Shooter | |Role = Shooter |
Revision as of 05:47, 27 December 2018
[TBD Codename]
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Actor: Joel Kinnaman
Contents
Concept
Shooter
Tropes
Details
Not much is known about Reilly apart from his allegiances to the Navy. He briefly served with Operation Team Alpha but was reassigned when it became clear that his personality was ill-suited with the other members of the unit.
Traits (260)
ST 12 [20]; DX 13 [60]; IQ 13* [60]; HT 12† [20].
Damage 1d-1/1d+2; BL 29 lb; HP 12 [0]; Will 14 [5]; Per 13 [0]; FP 12 [0].
Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 9.
Social Background
TL: 9 [0].
Languages: Arabic (Accented) [4]; Farsi (Accented) [4].
Advantages
Born Soldier 2 [10]; Fit [5]; Military Rank 2 [10]; Security Clearance ("Need to know" military and operational secrets beyond normal rank clearance; ''Need to know'' access to a narrow range of secrets) [5]; Stalker 2 [10].
Perks: Naval Training. [1]
Disadvantages
Bad Temper [-10]; Code of Honor (Soldier's) [-10]; Duty (U.S. Navy, 15 or less (almost always); Extremely Hazardous) [-20]; Overconfidence (12 or less) [-5]; Sense of Duty (the Team; Small Group) [-5].
Skills
Administration (A) IQ-1 [1]-12; Armoury/TL9 (Heavy Weapons) (A) IQ [2]-13; Armoury/TL9 (Small Arms) (A) IQ [2]-13; Artillery/TL9 (Cannon) (A) IQ [2]-13; Boating/TL9 (Motorboat) (A) DX-1 [1]-12; Boating/TL9 (Unpowered) (A) DX+1 [4]-14; Brawling (E) DX [1]-13; Breath Control (H) HT-2 [1]-10; Camouflage (E) IQ+2 [1]-15‡; Carousing (E) HT+1 [2]-13; Cartography/TL9 (A) IQ-1 [1]-12; Climbing (A) DX [2]-13; Driving/TL9 (Automobile) (A) DX-1 [1]-12; Driving/TL9 (Motorcycle) (A) DX-1 [1]-12; Electronics Operation/TL9 (Communications) (A) IQ-1 [1]-12; Explosives/TL9 (Demolition) (A) IQ [2]-13; Explosives/TL9 (Explosive Ordnance Disposal) (A) IQ-1 [1]-12; Explosives/TL9 (Underwater Demolition) (A) IQ-1 [1]-12; Fast-Draw/TL9 (Ammo) (E) DX [1]-13; First Aid/TL9 (Human) (E) IQ [1]-13; Forced Entry (E) DX [1]-13; Forward Observer/TL9 (A) IQ-1 [1]-12; Gunner/TL9 (Machine Gun) (E) DX+1 [2]-14; Guns/TL9 (Light Machine Gun) (E) DX+2 [3]-15; Guns/TL9 (Pistol) (E) DX+2 [3]-15; Guns/TL9 (Rifle) (E) DX+2 [4]-15; Guns/TL9 (Shotgun) (E) DX+1 [1]-14; Guns/TL9 (Submachine Gun) (E) DX+1 [1]-14; Hiking (A) HT+2 [2]-14‡; Interrogation (A) IQ-1 [1]-12; Intimidation (A) Will-1 [1]-13; Judo (H) DX-1 [2]-12; Jumping (E) DX [1]-13; Knife (E) DX [1]-13; Knot-Tying (E) DX [1]-13; Leadership (A) IQ+2 [2]-15§; Navigation/TL9 (Land) (A) IQ+1 [1]-14‡; NBC Suit/TL9 (A) DX-1 [1]-12; Observation (A) Per [2]-13; Parachuting/TL9 (E) DX [1]-13; Running (A) HT [2]-12; Savoir-Faire (Military) (E) IQ+2 [1]-15§; Scrounging (E) Per+2 [1]-15§; Scuba/TL9 (A) IQ [2]-13; Seamanship/TL9 (E) IQ [1]-13; Soldier/TL9 (A) IQ+3 [4]-16§; Sports (Football) (A) DX-1 [1]-12; Stealth (A) DX+2 [2]-15‡; Survival (Island/Beach) (A) Per [2]-13; Survival (Jungle) (A) Per-1 [1]-12; Swimming (E) HT+2 [4]-14; Tactics (H) IQ+2 [4]-15§; Throwing (A) DX-1 [1]-12; Tracking (A) Per+1 [1]-14‡; Traps/TL9 (A) IQ-1 [1]-12.
Techniques: Immediate Action (Guns (Light Machine Gun)) (A) [1]-12; Immediate Action (Guns (Rifle)) (A) [2]-13; Immediate Action (Guns (Submachine Gun)) (A) [1]-11; Rappelling (Rope Down) (Climbing) (A) [1]-13; Set Trap (Explosives (Demolition)) (H) [2]-12.
Footnotes
- * Conditional -1 from 'Chummy' when alone.
- † Conditional +1 from 'Fit'.
- ‡ Includes +2 from 'Stalker'.
- § Includes +2 from 'Born Soldier'.
Equipment
1× Advanced Body Armor ($4600; 17 lb); 1× Ballistic Helmet (TL 8; $250; 3 lb); 1× Beretta Mod 92, 9x19mm ($700; 2.8 lb); 1× Colt M4A1, 5.56x45mm ($950; 7.3 lb).
Defenses
Parry: 9 (DX). Block: 7 (DX). Dodge: 8/9. DR: 35/5* (Torso).
Melee Attacks
Brawling • Punch (13): 1d-2 cr. Reach C.
Brawling • Bite (13): 1d-2 cr. Reach C.
Brawling • Kick (11): 1d-1 cr. Reach C,1.
Ranged Attacks
Beretta Mod 92, 9x19mm (15): 2d+2 pi. Acc 2. Range 160 yd / 1.02 mi. RoF 3. Shots 15+1(3).
Colt M4A1, 5.56x45mm (15): 4d+2 pi. Acc 4. Range 750 yd / 1.65 mi. RoF 15. Shots 30+1(3).