Mackenzie Reilly

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MReilly.jpg
NJORD
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Name Mackenzie Reilly
Age 32
Country  USA
Affil. U.S.Navy/SEALs
Rank GM1
Role Shooter
Status Ex-PC (Living)
@PCs Ex-PC Enemy
 
NavySEAL-logo.png
 

Actor: Joel Kinnaman

Concept

Shooter

Tropes

Details

Early life and education

Reilly was born in Houston, Texas, on November 7, (Campaign-32 years). He began training for the U.S. Navy SEALs at the age of 14, with a U.S. Army veteran, who lived near Reilly's home. Reilly trained every day with his twin brother, Morgan, and others who aspired to join the U.S Navy and other special operations forces. Shelton trained them using various weight and endurance exercises.

Career

Reilly enlisted in the U.S. Navy in March at the age of 18. After graduating from bootcamp and Electronics Technician A-school, he was assigned to Jacksonville Naval Airbase. Four years later, at 22, he re-enlisted but changed his rate to Gunner's Mate. Two years later, he transferred to Basic Underwater Demolition/SEAL (BUD/S). However, due to a fractured femur he suffered from falling off a rope, he graduated one year later with a different BUD/S Class. After completing BUD/S, Reilly attended Army jump school and SEAL Qualification Training (SQT). At 26, Reilly earned his Navy Enlisted Classification (NEC) 5326 Combatant Swimmer (SEAL) and Naval Special Warfare Insignia after completing SQT. He was then sent to Fort Bragg, North Carolina, for the [REDACTED] course. [REDACTED] was an additional six months of advanced training in [REDACTED]. He was deployed to [REDACTED] with SEAL Team 5 two years later. Afterward, he carried out operations to eliminate or capture terrorists.

Current

He was deployed to [REDACTED] one day before his 30th birthday with SEAL Team Ten as part of SEAL Delivery Vehicle Team One (SDV-1). While in [REDACTED], he was involved in Operation Melon Ball, during which the four-man Special Reconnaissance element with SDV-1 was discovered by local herdsmen, subsequently ambushed, and all killed except Reilly. After recovering from his injuries, Reilly returned to active duty, and was assigned to the newly-formed Consular Operations team.

Traits (275)

ST 12 [20]; DX 13 [60]; IQ 13* [60]; HT 12† [20].
Damage 1d-1/1d+2; BL 29 lb; HP 12 [0]; Will 14 [5]; Per 13 [0]; FP 12 [0].
Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10‡.

Social Background

TL: 8 [0].
CF: Western (Native) [0].
Languages: Arabic (Accented/None) [2]; English (Native) [0]; Russian (Broken) [2]; Spanish (Accented) [4].

Advantages

Combat Reflexes [15]; Fit [5]; Military Rank 1 [5]; Security Clearance ("Need to know" military and operational secrets beyond normal rank clearance; ''Need to know'' access to a narrow range of secrets) [5].
Perks: Cool Under Fire; Lightning Fingers (Guns (Rifle)); Naval Training. [3]

Disadvantages

Chummy [-5]; Code of Honor (Soldier's) [-10]; Duty (U.S. Navy/ConsOps (15 or less (almost always); Extremely Hazardous)) [-20]; Overconfidence (12 or less) [-5]; Sense of Duty (Team) [-5]; Workaholic [-5].
Quirks: Closet nerd who always has something on hand to read; Goes running when he needs to decompress; Obfuscating Stupidity - he likes to pretend he's dumber than he is so enemies underestimate him; Proud; Vow (no hard liquor - but lots of beer). [-5]

Skills

Administration (A) IQ-1 [1]-12; Armoury/TL8 (Heavy Weapons) (A) IQ [2]-13; Armoury/TL8 (Small Arms) (A) IQ [2]-13; Artillery/TL8 (Cannon) (A) IQ+1 [4]-14; Boating/TL8 (Motorboat) (A) DX-1 [1]-12; Boating/TL8 (Unpowered) (A) DX+1 [4]-14; Brawling (E) DX+1 [2]-14; Breath Control (H) HT-2 [1]-10; Camouflage (E) IQ [1]-13; Carousing (E) HT [1]-12; Cartography/TL8 (A) IQ-1 [1]-12; Climbing (A) DX-1 [1]-12; Cryptography/TL8 (H) IQ-2 [1]-11; Driving/TL8 (Automobile) (A) DX-1 [1]-12; Driving/TL8 (Motorcycle) (A) DX [2]-13; Electronics Operation/TL8 (Communications) (A) IQ-1 [1]-12; Electronics Repair/TL8 (Communications) (A) IQ+1 [4]-14; Explosives/TL8 (Demolition) (A) IQ [2]-13; Explosives/TL8 (Explosive Ordnance Disposal) (A) IQ-1 [1]-12; Explosives/TL8 (Underwater Demolition) (A) IQ-1 [1]-12; Fast-Draw/TL8 (Ammo) (E) DX+1 [1]-14‡; Fast-Talk (A) IQ-1 [1]-12; First Aid/TL8 (Human) (E) IQ [1]-13; Forced Entry (E) DX [1]-13; Forward Observer/TL8 (A) IQ-1 [1]-12; Gunner/TL8 (Machine Gun) (E) DX+2 [4]-15; Guns/TL8 (Grenade Launcher) (E) DX [1]-13; Guns/TL8 (Light Anti-Armor Weapon) (E) DX [1]-13; Guns/TL8 (Light Machine Gun) (E) DX+2 [3]-15; Guns/TL8 (Pistol) (E) DX+1 [1]-14; Guns/TL8 (Rifle) (E) DX+3 [8]-16; Guns/TL8 (Shotgun) (E) DX+1 [1]-14; Guns/TL8 (Submachine Gun) (E) DX+2 [3]-15; Hiking (A) HT [2]-12§; Intelligence Analysis/TL8 (H) IQ-2 [1]-11; Interrogation (A) IQ-1 [1]-12; Intimidation (A) Will-1 [1]-13; Judo (H) DX-1 [2]-12; Jumping (E) DX [1]-13; Knife (E) DX [1]-13; Knot-Tying (E) DX [1]-13; Leadership (A) IQ [2]-13; Literature (H) IQ-2 [1]-11; Navigation/TL8 (Land) (A) IQ [2]-13¶; NBC Suit/TL8 (A) DX-1 [1]-12; Observation (A) Per [2]-13; Parachuting/TL8 (E) DX [1]-13; Professional Skill (Tradecraft) (A) IQ-1 [1]-12; Running (A) HT [2]-12; Savoir-Faire (Military) (E) IQ [1]-13; Scrounging (E) Per [1]-13; Scuba/TL8 (A) IQ [2]-13; Seamanship/TL8 (E) IQ [1]-13; Search (A) Per-1 [1]-12; Shadowing (A) IQ-1 [1]-12; Soldier/TL8 (A) IQ+1 [4]-14; Stealth (A) DX [2]-13**; Survival (Island/Beach) (A) Per [2]-13; Survival (Jungle) (A) Per [2]-13; Swimming (E) HT+2 [4]-14; Tactics (H) IQ [4]-13; Teaching (A) IQ-1 [1]-12; Throwing (A) DX-1 [1]-12; Tracking (A) Per-1 [1]-12; Traps/TL8 (A) IQ-1 [1]-12; Urban Survival (A) Per-1 [1]-12.
Techniques: Arm Lock (Judo) (A) [1]-13; Breakfall (Judo) (A) [1]-13; Disarming (Brawling) (H) [2]-15; Immediate Action (Guns (Rifle)) (A) [2]-14; Immediate Action (Guns (Submachine Gun)) (A) [2]-13; Rappelling (Rope Down) (Climbing) (A) [1]-12; Set Trap (Explosives (Demolition)) (H) [2]-12.

Footnotes

* Conditional -1 from 'Chummy' when alone.
† Conditional +1 from 'Fit'.
‡ Includes +1 from 'Combat Reflexes'.
§ Conditional +1 from 'Backpack, Small'.
¶ Conditional +1 from 'Compass'.
** Conditional +1 from 'Backpack, Small', +1 from 'Load-Bearing Vest (Good)'.

Equipment

1× 13 Round Magazine, H&K USP, .40 S&W ($12; 9.6 oz); 1× Advanced Ballistic Helmet (HHV ATE Ballistic Helmet; $700; 2.5 lb); 1× Advanced Body Armor ($4600; 17 lb); 1× Backpack, Small (Quality (Good: +1 to skill); $5541; 24.4 lb); 1× Ballistic Sunglasses ($35); 1× Boots, Jungle ($75; 3 lb); 1× Compass ($50); 1× Elbow Pads ($20; 8 oz); 1× First-Aid Dressing ($5; 3.2 oz); 1× Foregrip w/ Bipod ($120; 8 oz); 1× Gas Mask (TL 8; $250; 2 lb); 1× H&K HK416D145RS, 5.56x45mm ($5220; 11.2 lb); 1× H&K USP, .40 S&W ($1020; 2.3 lb); 1× Holster, Belt ($1057; 3.4 lb); 1× ID Strobe ($150; 6.4 oz); 1× Ka-Bar MK 2 (Fine Quality; $75; 14.4 oz); 1× Knee Pads ($20; 8 oz); 1× Laser/Light Module (Oerlikon LLM01; $1500; 8 oz); 1× Load-Bearing Vest (Good; Quality (Good: +1 to skill); $2036; 17.38 lb); 1× Micro Reflex Sight ($250); 1× Military-Grade Binoculars (TL8; $800; 3.5 lb); 1× Multi-Tool ($50; 8 oz); 1× Night Vision Monocle (AN/PVS-14; $3800; 12.8 oz); 1× Patrol Sling ($50; 6.4 oz); 1× PDA, Full-Featured (C2; Rugged; $450; 5.76 oz); 1× Personal Basics ($6; 1 lb); 1× Pocket Interpreter (Software) ($0); 1× Scope (Trijicon ACOG 4× RMR Combo; Expensive; Micro Reflex Sight Combo; Rugged; $1950; 12.8 oz); 1× Shooting Gloves (Expensive; Flame-Resistant; $67.5); 1× Small Radio (Secure Encryption; $750; 8 oz); 1× Sniper Program (Software) ($30); 1× Summer Clothes (+Advanced Camouflage) ($180; 8 oz); 1× Tactical Headset ($200; 1 lb); 1× Undercover Holster ($125; 1 lb); 1× Water Pack ($25; 5 lb); 1× Wicking Undergarment ($30); 2× 13 Round Magazine, H&K USP, .40 S&W ($24; 1.2 lb); 4× Fragmentation Grenade (M67; $120; 3.6 lb); 4× Stun Grenade (Flash-Bang; $120; 2 lb); 6× 30 Round Magazine, H&K 416, 5.56x45mm (Fast-Draw Magazine Loop; $186; 8.4 lb); 6× 30 Round Magazine, H&K 416, 5.56x45mm (Fast-Draw Magazine Loop; $186; 8.4 lb); 6× Smoke Grenade (ALS Pocket Smoke; $150; 1.02 lb).

Defenses

Parry: 10 (DX). Block: 8 (DX). Dodge: 8/10. DR: 0 (Torso).

Melee Attacks

Brawling • Punch (14): 1d-2 cr. Reach C.
Brawling • Bite (14): 1d-2 cr. Reach C.
Brawling • Kick (12): 1d-1 cr. Reach C,1.
Ka-Bar MK 2 • Swing (13): 1d+1 cut. Reach C,1.
Ka-Bar MK 2 • Thrust (13): 1d imp. Reach C.

Ranged Attacks

Fragmentation Grenade M67 (12): 9d cr ex [2d]. Range 42 yd. RoF –.
H&K HK416D145RS, 5.56x45mm (16): 4d+2 pi. Acc 4. Range 750 yd / 1.65 mi. RoF 12. Shots 30+1(3).
H&K USP, .40 S&W (14): 2d+2 pi+. Acc 2. Range 160 yd / 1.02 mi. RoF 3. Shots 13+1(3).
Ka-Bar MK 2 (9): 1d imp. Range 10 yd / 18 yd. RoF 1. Shots T(1).
Stun Grenade Flash-Bang (12): HT-5 aff (10 yd.). Range 42 yd. RoF –.

Notes