Difference between revisions of "Reikland"

From OlympusRPG Wiki
Jump to: navigation, search
Line 4: Line 4:
 
The Empire was forged by the warrior-king and ascended deity [[Sigmar]] from the primitive tribes of Human barbarians who inhabited what became the lands of the Empire more than 2500 years ago. Although not as skilled in craftsmanship or engineering as the Dwarfs or in magic as the High Elves, the people of the Empire are not beholden by the limits of tradition to the same extent as the Elder Races and continue to progress culturally, technologically and magically.
 
The Empire was forged by the warrior-king and ascended deity [[Sigmar]] from the primitive tribes of Human barbarians who inhabited what became the lands of the Empire more than 2500 years ago. Although not as skilled in craftsmanship or engineering as the Dwarfs or in magic as the High Elves, the people of the Empire are not beholden by the limits of tradition to the same extent as the Elder Races and continue to progress culturally, technologically and magically.
  
Having yet to succumb to any threat, external or internal, it is the faith, the sense of righteousness, and the unconquerable spirit of the realm's citizens which gives the Empire its strength, as well as the ruthless efficiency of its military and religious orders.[1l][2s] The greatest and most powerful realm of the Old World, the Empire is ruled by a monarch with the title of the "Emperor of Man" or simply "emperor" and is composed of the descendants of the ancient tribes of Mankind united by the great Human warrior Sigmar Heldenhammer after the Battle of Black Fire Pass over twenty-five hundred years ago.
+
Having yet to succumb to any threat, external or internal, it is the faith, the sense of righteousness, and the unconquerable spirit of the realm's citizens which gives the Empire its strength, as well as the ruthless efficiency of its military and religious orders. The greatest and most powerful realm of the Old World, the Empire is ruled by a monarch with the title of the "Emperor of Man" or simply "emperor" and is composed of the descendants of the ancient tribes of Mankind united by the great Human warrior Sigmar Heldenhammer after the Battle of Black Fire Pass over twenty-five hundred years ago.
  
 
Sigmar was deified after his death by his people and his promise of eternal aid from the Men of the Empire for the kingdoms of the Dwarfs still stands today. This action solidified the relationship between Men and Dwarfs and planted the seeds for the burgeoning Empire through trade between the two races.
 
Sigmar was deified after his death by his people and his promise of eternal aid from the Men of the Empire for the kingdoms of the Dwarfs still stands today. This action solidified the relationship between Men and Dwarfs and planted the seeds for the burgeoning Empire through trade between the two races.
Line 10: Line 10:
 
Today, the Empire is ruled by the Emperor Karl Franz, who reigns from his court in the Imperial capital city of [[Altdorf]]. There are ten provincial states in the Empire, each ultimately ruled by a feudal lord known as an Elector Count who owes his or her power to the unifying figurehead and ultimate authority of the Emperor. It should be noted that the Empire is not truly a single, centralized nation, but instead a confederation of individual, feudal states united only by the common tongue of Reikspiel, a shared faith in Sigmar and a mutual Imperial culture. The Imperial states correspond roughly to the ancient tribal territories brought together by Sigmar when he united the tribes of Man beneath one crown to defeat the greenskins of the Old World.
 
Today, the Empire is ruled by the Emperor Karl Franz, who reigns from his court in the Imperial capital city of [[Altdorf]]. There are ten provincial states in the Empire, each ultimately ruled by a feudal lord known as an Elector Count who owes his or her power to the unifying figurehead and ultimate authority of the Emperor. It should be noted that the Empire is not truly a single, centralized nation, but instead a confederation of individual, feudal states united only by the common tongue of Reikspiel, a shared faith in Sigmar and a mutual Imperial culture. The Imperial states correspond roughly to the ancient tribal territories brought together by Sigmar when he united the tribes of Man beneath one crown to defeat the greenskins of the Old World.
  
The southern Imperial states -- Averland, Reikland, Stirland, Talabecland and Wissenland -- resemble a broad chalice, partially surrounded by near-impassable mountain ranges from which drain the mighty rivers which are the lifeblood of Imperial trade. To the west of these are the Grey Mountains, beyond which lies the Kingdom of Bretonnia and the Wood Elves' magical forest of Athel Loren. To the south are the inhospitable Black Mountains and to the east are the Worlds Edge Mountains that mark the eastern extent of the Old World.
+
The southern Imperial states -- [[Averland]], [[Reikland]], [[Stirland]], [[Talabecland]] and [[Wissenland]] -- resemble a broad chalice, partially surrounded by near-impassable mountain ranges from which drain the mighty rivers which are the lifeblood of Imperial trade. To the west of these are the Grey Mountains, beyond which lies the Kingdom of Bretonnia and the Wood Elves' magical forest of Athel Loren. To the south are the inhospitable Black Mountains and to the east are the Worlds Edge Mountains that mark the eastern extent of the Old World.
  
To the north, the rolling hills and rapid streams of the south and east are gradually transformed into the forested lowlands and deep waterways that define the heart of the Empire. The vast forests that comprise the central and northern Imperial lands stretch almost unbroken across the countless leagues from the state of Reikland to the northern border with Kislev and the shore of the Sea of Claws. The Great Forest, Drakwald Forest and the Forest of Shadows are all essentially part of the same dark, untamed wilderness, with the green blanket of trees punctured only by the abrupt mountain range known as the Middle Mountains. These lands are divided into the northern Imperial states -- Hochland, Ostermark, Ostland, Middenland and Nordland. The inhabitants of these northern states generally have to deal with much greater hardships and military threats than those of the more civilized south, being that much closer to the daemons, Beastmen and other dangers of the northern Chaos Wastes.
+
To the north, the rolling hills and rapid streams of the south and east are gradually transformed into the forested lowlands and deep waterways that define the heart of the Empire. The vast forests that comprise the central and northern Imperial lands stretch almost unbroken across the countless leagues from the state of Reikland to the northern border with Kislev and the shore of the Sea of Claws. The Great Forest, Drakwald Forest and the Forest of Shadows are all essentially part of the same dark, untamed wilderness, with the green blanket of trees punctured only by the abrupt mountain range known as the Middle Mountains. These lands are divided into the northern Imperial states -- [[Hochland]], [[Ostermark]], [[Ostland]], [[Middenland]] and [[Nordland]]. The inhabitants of these northern states generally have to deal with much greater hardships and military threats than those of the more civilized south, being that much closer to the daemons, Beastmen and other dangers of the northern Chaos Wastes.
  
 
The life of a citizen of the Empire is a perilous one, for there are foes within every shadow and enemies around every corner. Secret Chaos Cults abound, or at the very least, there are rumors of them running rampant, as well as the legendary rat-men that some call the Skaven. No one is certain who is trustworthy, and fear and paranoia are omnipresent in the isolated settlements that dot the Empire's provinces outside of the major Imperial cities.
 
The life of a citizen of the Empire is a perilous one, for there are foes within every shadow and enemies around every corner. Secret Chaos Cults abound, or at the very least, there are rumors of them running rampant, as well as the legendary rat-men that some call the Skaven. No one is certain who is trustworthy, and fear and paranoia are omnipresent in the isolated settlements that dot the Empire's provinces outside of the major Imperial cities.
  
 
[[Category:GURPSHammer | GURPSHammer]]
 
[[Category:GURPSHammer | GURPSHammer]]

Revision as of 02:38, 19 January 2024

WFRP-EmpireOfMan.JPG

The Empire, formally known as the Empire of Man is an electoral monarchy composed of semiautonomous feudal states called "Electoral Provinces" or "Grand Provinces." The Empire is the largest, most populous, most powerful and most important of the nations of Men in the Old World.

The Empire was forged by the warrior-king and ascended deity Sigmar from the primitive tribes of Human barbarians who inhabited what became the lands of the Empire more than 2500 years ago. Although not as skilled in craftsmanship or engineering as the Dwarfs or in magic as the High Elves, the people of the Empire are not beholden by the limits of tradition to the same extent as the Elder Races and continue to progress culturally, technologically and magically.

Having yet to succumb to any threat, external or internal, it is the faith, the sense of righteousness, and the unconquerable spirit of the realm's citizens which gives the Empire its strength, as well as the ruthless efficiency of its military and religious orders. The greatest and most powerful realm of the Old World, the Empire is ruled by a monarch with the title of the "Emperor of Man" or simply "emperor" and is composed of the descendants of the ancient tribes of Mankind united by the great Human warrior Sigmar Heldenhammer after the Battle of Black Fire Pass over twenty-five hundred years ago.

Sigmar was deified after his death by his people and his promise of eternal aid from the Men of the Empire for the kingdoms of the Dwarfs still stands today. This action solidified the relationship between Men and Dwarfs and planted the seeds for the burgeoning Empire through trade between the two races.

Today, the Empire is ruled by the Emperor Karl Franz, who reigns from his court in the Imperial capital city of Altdorf. There are ten provincial states in the Empire, each ultimately ruled by a feudal lord known as an Elector Count who owes his or her power to the unifying figurehead and ultimate authority of the Emperor. It should be noted that the Empire is not truly a single, centralized nation, but instead a confederation of individual, feudal states united only by the common tongue of Reikspiel, a shared faith in Sigmar and a mutual Imperial culture. The Imperial states correspond roughly to the ancient tribal territories brought together by Sigmar when he united the tribes of Man beneath one crown to defeat the greenskins of the Old World.

The southern Imperial states -- Averland, Reikland, Stirland, Talabecland and Wissenland -- resemble a broad chalice, partially surrounded by near-impassable mountain ranges from which drain the mighty rivers which are the lifeblood of Imperial trade. To the west of these are the Grey Mountains, beyond which lies the Kingdom of Bretonnia and the Wood Elves' magical forest of Athel Loren. To the south are the inhospitable Black Mountains and to the east are the Worlds Edge Mountains that mark the eastern extent of the Old World.

To the north, the rolling hills and rapid streams of the south and east are gradually transformed into the forested lowlands and deep waterways that define the heart of the Empire. The vast forests that comprise the central and northern Imperial lands stretch almost unbroken across the countless leagues from the state of Reikland to the northern border with Kislev and the shore of the Sea of Claws. The Great Forest, Drakwald Forest and the Forest of Shadows are all essentially part of the same dark, untamed wilderness, with the green blanket of trees punctured only by the abrupt mountain range known as the Middle Mountains. These lands are divided into the northern Imperial states -- Hochland, Ostermark, Ostland, Middenland and Nordland. The inhabitants of these northern states generally have to deal with much greater hardships and military threats than those of the more civilized south, being that much closer to the daemons, Beastmen and other dangers of the northern Chaos Wastes.

The life of a citizen of the Empire is a perilous one, for there are foes within every shadow and enemies around every corner. Secret Chaos Cults abound, or at the very least, there are rumors of them running rampant, as well as the legendary rat-men that some call the Skaven. No one is certain who is trustworthy, and fear and paranoia are omnipresent in the isolated settlements that dot the Empire's provinces outside of the major Imperial cities.