Difference between revisions of "Mackenzie Reilly"

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|Name            = McDermot Reilly
 
|Name            = McDermot Reilly
 
|Codename        = WETSUIT
 
|Codename        = WETSUIT
|Age = 36
+
|Age = 32
 
|Country = USA
 
|Country = USA
 
|Affiliation = U.S.Navy/SEALs
 
|Affiliation = U.S.Navy/SEALs

Revision as of 14:18, 13 January 2019

ConsOps.png
MReilly.jpg
WETSUIT
Usa.jpg
Name McDermot Reilly
Age 32
Country  USA
Affil. U.S.Navy/SEALs
Rank Gunner's Mate First Class
Role Shooter
Status Ex-PC (Living)
@PCs (N)PC
 
NavySEAL-logo.png
 

Actor: Joel Kinnaman

Concept

Shooter

Tropes

Details

Not much is known about Reilly apart from his allegiances to the Navy. He briefly served with Operation Team Alpha but was reassigned when it became clear that his personality was ill-suited with the other members of the unit.

Traits (275)

ST 12 [20]; DX 13 [60]; IQ 13* [60]; HT 12† [20].
Damage 1d-1/1d+2; BL 29 lb; HP 12 [0]; Will 14 [5]; Per 13 [0]; FP 12 [0].
Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10‡.

Social Background

TL: 8 [0].
CF: Western (Native) [0].
Languages: Arabic (Accented/None) [2]; English (Native) [0]; Russian (Broken) [2]; Spanish (Accented) [4].

Advantages

Combat Reflexes [15]; Fit [5]; Military Rank 1 [5]; Security Clearance ("Need to know" military and operational secrets beyond normal rank clearance; ''Need to know'' access to a narrow range of secrets) [5].
Perks: Cool Under Fire; Lightning Fingers (Guns (Rifle)); Naval Training. [3]

Disadvantages

Chummy [-5]; Code of Honor (Soldier's) [-10]; Duty (U.S. Navy/ConsOps (15 or less (almost always); Extremely Hazardous)) [-20]; Overconfidence (12 or less) [-5]; Sense of Duty (Team) [-5]; Workaholic [-5].
Quirks: Closet nerd who always has something on hand to read; Goes running when he needs to decompress; Obfuscating Stupidity - he likes to pretend he's dumber than he is so enemies underestimate him; Proud; Vow (no hard liquor - but lots of beer). [-5]

Skills

Administration (A) IQ-1 [1]-12; Armoury/TL8 (Heavy Weapons) (A) IQ [2]-13; Armoury/TL8 (Small Arms) (A) IQ [2]-13; Artillery/TL8 (Cannon) (A) IQ+1 [4]-14; Boating/TL8 (Motorboat) (A) DX-1 [1]-12; Boating/TL8 (Unpowered) (A) DX+1 [4]-14; Brawling (E) DX+1 [2]-14; Breath Control (H) HT-2 [1]-10; Camouflage (E) IQ [1]-13; Carousing (E) HT [1]-12; Cartography/TL8 (A) IQ-1 [1]-12; Climbing (A) DX-1 [1]-12; Cryptography/TL8 (H) IQ-2 [1]-11; Driving/TL8 (Automobile) (A) DX-1 [1]-12; Driving/TL8 (Motorcycle) (A) DX [2]-13; Electronics Operation/TL8 (Communications) (A) IQ-1 [1]-12; Electronics Repair/TL8 (Communications) (A) IQ+1 [4]-14; Explosives/TL8 (Demolition) (A) IQ [2]-13; Explosives/TL8 (Explosive Ordnance Disposal) (A) IQ-1 [1]-12; Explosives/TL8 (Underwater Demolition) (A) IQ-1 [1]-12; Fast-Draw/TL8 (Ammo) (E) DX+1 [1]-14‡; Fast-Talk (A) IQ-1 [1]-12; First Aid/TL8 (Human) (E) IQ [1]-13; Forced Entry (E) DX [1]-13; Forward Observer/TL8 (A) IQ-1 [1]-12; Gunner/TL8 (Machine Gun) (E) DX+2 [4]-15; Guns/TL8 (Grenade Launcher) (E) DX [1]-13; Guns/TL8 (Light Anti-Armor Weapon) (E) DX [1]-13; Guns/TL8 (Light Machine Gun) (E) DX+2 [3]-15; Guns/TL8 (Pistol) (E) DX+1 [1]-14; Guns/TL8 (Rifle) (E) DX+3 [8]-16; Guns/TL8 (Shotgun) (E) DX+1 [1]-14; Guns/TL8 (Submachine Gun) (E) DX+2 [3]-15; Hiking (A) HT [2]-12§; Intelligence Analysis/TL8 (H) IQ-2 [1]-11; Interrogation (A) IQ-1 [1]-12; Intimidation (A) Will-1 [1]-13; Judo (H) DX-1 [2]-12; Jumping (E) DX [1]-13; Knife (E) DX [1]-13; Knot-Tying (E) DX [1]-13; Leadership (A) IQ [2]-13; Literature (H) IQ-2 [1]-11; Navigation/TL8 (Land) (A) IQ [2]-13¶; NBC Suit/TL8 (A) DX-1 [1]-12; Observation (A) Per [2]-13; Parachuting/TL8 (E) DX [1]-13; Professional Skill (Tradecraft) (A) IQ-1 [1]-12; Running (A) HT [2]-12; Savoir-Faire (Military) (E) IQ [1]-13; Scrounging (E) Per [1]-13; Scuba/TL8 (A) IQ [2]-13; Seamanship/TL8 (E) IQ [1]-13; Search (A) Per-1 [1]-12; Shadowing (A) IQ-1 [1]-12; Soldier/TL8 (A) IQ+1 [4]-14; Stealth (A) DX [2]-13**; Survival (Island/Beach) (A) Per [2]-13; Survival (Jungle) (A) Per [2]-13; Swimming (E) HT+2 [4]-14; Tactics (H) IQ [4]-13; Teaching (A) IQ-1 [1]-12; Throwing (A) DX-1 [1]-12; Tracking (A) Per-1 [1]-12; Traps/TL8 (A) IQ-1 [1]-12; Urban Survival (A) Per-1 [1]-12.
Techniques: Arm Lock (Judo) (A) [1]-13; Breakfall (Judo) (A) [1]-13; Disarming (Brawling) (H) [2]-15; Immediate Action (Guns (Rifle)) (A) [2]-14; Immediate Action (Guns (Submachine Gun)) (A) [2]-13; Rappelling (Rope Down) (Climbing) (A) [1]-12; Set Trap (Explosives (Demolition)) (H) [2]-12.

Footnotes

* Conditional -1 from 'Chummy' when alone.
† Conditional +1 from 'Fit'.
‡ Includes +1 from 'Combat Reflexes'.
§ Conditional +1 from 'Backpack, Small'.
¶ Conditional +1 from 'Compass'.
** Conditional +1 from 'Backpack, Small', +1 from 'Load-Bearing Vest (Good)'.

Equipment

1× 13 Round Magazine, H&K USP, .40 S&W ($12; 9.6 oz); 1× Advanced Ballistic Helmet (HHV ATE Ballistic Helmet; $700; 2.5 lb); 1× Advanced Body Armor ($4600; 17 lb); 1× Backpack, Small (Quality (Good: +1 to skill); $5541; 24.4 lb); 1× Ballistic Sunglasses ($35); 1× Boots, Jungle ($75; 3 lb); 1× Compass ($50); 1× Elbow Pads ($20; 8 oz); 1× First-Aid Dressing ($5; 3.2 oz); 1× Foregrip w/ Bipod ($120; 8 oz); 1× Gas Mask (TL 8; $250; 2 lb); 1× H&K HK416D145RS, 5.56x45mm ($5220; 11.2 lb); 1× H&K USP, .40 S&W ($1020; 2.3 lb); 1× Holster, Belt ($1057; 3.4 lb); 1× ID Strobe ($150; 6.4 oz); 1× Ka-Bar MK 2 (Fine Quality; $75; 14.4 oz); 1× Knee Pads ($20; 8 oz); 1× Laser/Light Module (Oerlikon LLM01; $1500; 8 oz); 1× Load-Bearing Vest (Good; Quality (Good: +1 to skill); $2036; 17.38 lb); 1× Micro Reflex Sight ($250); 1× Military-Grade Binoculars (TL8; $800; 3.5 lb); 1× Multi-Tool ($50; 8 oz); 1× Night Vision Monocle (AN/PVS-14; $3800; 12.8 oz); 1× Patrol Sling ($50; 6.4 oz); 1× PDA, Full-Featured (C2; Rugged; $450; 5.76 oz); 1× Personal Basics ($6; 1 lb); 1× Pocket Interpreter (Software) ($0); 1× Scope (Trijicon ACOG 4× RMR Combo; Expensive; Micro Reflex Sight Combo; Rugged; $1950; 12.8 oz); 1× Shooting Gloves (Expensive; Flame-Resistant; $67.5); 1× Small Radio (Secure Encryption; $750; 8 oz); 1× Sniper Program (Software) ($30); 1× Summer Clothes (+Advanced Camouflage) ($180; 8 oz); 1× Tactical Headset ($200; 1 lb); 1× Undercover Holster ($125; 1 lb); 1× Water Pack ($25; 5 lb); 1× Wicking Undergarment ($30); 2× 13 Round Magazine, H&K USP, .40 S&W ($24; 1.2 lb); 4× Fragmentation Grenade (M67; $120; 3.6 lb); 4× Stun Grenade (Flash-Bang; $120; 2 lb); 6× 30 Round Magazine, H&K 416, 5.56x45mm (Fast-Draw Magazine Loop; $186; 8.4 lb); 6× 30 Round Magazine, H&K 416, 5.56x45mm (Fast-Draw Magazine Loop; $186; 8.4 lb); 6× Smoke Grenade (ALS Pocket Smoke; $150; 1.02 lb).

Defenses

Parry: 10 (DX). Block: 8 (DX). Dodge: 8/10. DR: 0 (Torso).

Melee Attacks

Brawling • Punch (14): 1d-2 cr. Reach C.
Brawling • Bite (14): 1d-2 cr. Reach C.
Brawling • Kick (12): 1d-1 cr. Reach C,1.
Ka-Bar MK 2 • Swing (13): 1d+1 cut. Reach C,1.
Ka-Bar MK 2 • Thrust (13): 1d imp. Reach C.

Ranged Attacks

Fragmentation Grenade M67 (12): 9d cr ex [2d]. Range 42 yd. RoF –.
H&K HK416D145RS, 5.56x45mm (16): 4d+2 pi. Acc 4. Range 750 yd / 1.65 mi. RoF 12. Shots 30+1(3).
H&K USP, .40 S&W (14): 2d+2 pi+. Acc 2. Range 160 yd / 1.02 mi. RoF 3. Shots 13+1(3).
Ka-Bar MK 2 (9): 1d imp. Range 10 yd / 18 yd. RoF 1. Shots T(1).
Stun Grenade Flash-Bang (12): HT-5 aff (10 yd.). Range 42 yd. RoF –.