Nim Zholwa
| ||||||||
Contents
Concept
Plucky Shipbreaker and Catburglar
Tropes
Anti-Hero; Combat Pragmatist; Loveable Rogue; Le Parkour; Underhanded Hero
Details
Born 30 years ago in the lower tiers of Phantine to a blue/green "mixed race" couple (so Nim a little of both), and raised in a large extended family, spread out across the planet, the system, and more (as is typical of Duros). His father, Fal Zholwa, owned a scrap/junk-yard, mostly catering to speeders & small-craft, but dreamed of a shipbuilding enterprise like the Old World. Nim worked in the yard since he was able to wield tools, tearing down vehicles & pulling electronics. "Pa" had ties to a local gang (Ref:JWick) and the scrapyard often served as a chop-shop. As a result, Nim grew up in criminal underworld, and from an early age, did thieving on the side, both for himself and for credit.
Nim recently got pinched by NovaSec as a result of a heist-gone-wrong, and did time in the mines/etc. During his incarceration, his father was killed by Imperial officers while participating in a riot believed to have been agitated by the gangs in response to recent crackdowns on organized crime. "Ma," Joomena, took over running the yard in Pa's absence. Nim was released from prison after ~2 years, and is now working in the yard, trying to keep his head down.
- A bit on the "aggressive side" for a Duros (as is the whole family, to be fair)
Background Characters
- Joomena "Ma" Zholwa, mother; runs the family business in Pa's absence
- Fal "Pa" Zholwa, father; deceased, killed during the Tyemn Square Riots
- "Uncle Dal" Zholwa; uncle, runs/works an orbital shipyard(?)
Traits (180)
ST 10 [0]; DX 14 [80]; IQ 11* [20]; HT 11 [10].
Damage 1d-2/1d; BL 20 lb; HP 10 [0]; Will 10 [-5]; Per 11 [0]; FP 12 [3].
Basic Speed 6.25 [0]; Basic Move 7 [5]; Dodge 9.
Social Background
TL: 11 [0].
CF: Duro (Native) [0]; Galactic Empire [1].
Languages: Durose (Native) [0]; Galactic Basic (Native) [6].
Templates and Meta-Traits
Duros (p. SWSS 45) [0].
Advantages
Born Spacer 1 [5]; Circuit Sense 2 [10]; Eidetic Memory [5].
Perks: Acrobatic Feints; Acrobatic Kicks. [2]
Disadvantages
Bad Smell (Emergencies Only; Unconscious Only; Uncontrollable (non-destructive power)) [-4]; Chummy [-5]; Code of Honor (Professional) [-5]; Intolerance (Nemoidians; One group) [-5]; Overconfidence (12 or less) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Sense of Duty (Family/Business; Small Group) [-5]; Sense of Duty (Team) [-5]; Social Stigma (Criminal Record) [-5]; Vow (Stick it to the Emprire, for Pops; Major) [-10]; Wealth (Struggling) [-10].
Quirks: Attentive; Careful Planner; Chauvinistic; Mouthy; Storyteller. [-5]
Skills
Acrobatics (H) DX+1 [8]-15; Acting (A) IQ-1 [1]-10; Aerobatics (H) DX-1 [1]-13†; Area Knowledge (Phantine) (E) IQ+1 [2]-12; Beam Weapons/TL11 (Pistol) (E) DX [1]-14; Brawling (E) DX [1]-14; Computer Operation/TL11 (E) IQ [1]-11; Electrician/TL11 (A) IQ+1 [1]-12‡; Electronics Repair/TL11 (Communications) (A) IQ+2 [2]-13‡; Electronics Repair/TL11 (Force Shields) (A) IQ+1 [1]-12‡; Electronics Repair/TL11 (Sensors) (A) IQ+2 [2]-13‡; Engineer/TL11 (Eletrical) (H) IQ+1 [2]-12‡; Engineer/TL11 (Eletronics) (H) IQ+1 [2]-12‡; Engineer/TL11 (Starship) (H) IQ-1 [2]-10; Explosives/TL11 (Demolition) (A) IQ-1 [1]-10; Fast-Talk (A) IQ+1 [4]-12; First Aid/TL11 (Duros) (E) IQ [1]-11; Free Fall (A) DX [1]-14†; Gunner/TL11 (Beams) (E) DX [1]-14; Hazardous Materials/TL11 (Chemical) (A) IQ+1 [4]-12; Hazardous Materials/TL11 (Radioactive) (A) IQ+1 [4]-12; Jumping (E) DX [1]-14; Mathematics/TL11 (Applied) (H) IQ-2 [1]-9; Mechanic/TL11 (Maneuver Engine) (A) IQ-1 [1]-10; Mechanic/TL11 (Starship) (A) IQ-1 [1]-10; Navigation/TL11 (Hyperspace) (A) IQ-1 [1]-10; Navigation/TL11 (Space) (A) IQ [1]-11†; Piloting/TL11 (High-Performance Spacecraft) (A) DX [1]-14†; Piloting/TL11 (Speeder) (A) DX-1 [1]-13; Professional Skill (Salvage) (A) IQ+1 [4]-12; Running (A) HT+1 [4]-12; Scrounging (E) Per+1 [2]-12; Spacer/TL11 (E) IQ+1 [1]-12†; Thief! (WC) DX+2 [48]-16; Vacc Suit/TL11 (A) DX [1]-14†; Wrestling (A) DX-1 [1]-13.
Techniques: Acrobatic Stand (Acrobatics) (A) [0]-9; Dive n' Roll (Acrobatics) (A) [0]-11; Evade (Acrobatics) (A) [0]-15; Kicking (Acrobatics) (H) [0]-13; Running Climb (Jumping) (H) [0]-14; Skidding (DX) (A) [0]-12; Sliding (Acrobatics) (A) [0]-15; Spinning (Acrobatics) (A) [0]-13.
Footnotes
- * Conditional -1 from 'Chummy' when alone.
- † Includes +1 from 'Born Spacer'.
- ‡ Includes +2 from 'Circuit Sense'.