High Magic

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High magic (Qhaysh) is the most pure and virtuous form of magic, and also the most powerful. It is created by weaving together the eight colors of magic as they swirl through the world, and can be seen as the antithesis of Dark magic, being completely untainted by Chaos. The only disadvantage of High magic is that it can only successfully be successfully practiced by Elves (and, if any survive, the Old Ones who taught them), since only they have the necessary mental faculties to be able to weave the eight colors of magic into one bright thread. This ability seems to have emerged during the Golden Time of the Elves, as they studied with the Old Ones, but whether it came about by accident or design none can know.

It is only very rarely that a High Elf mage visits the Old World. Most spend their days in the Kingdoms of Ulthuan, where they fight in the armies of the Phoenix King against the Dark Elves. On the few occasions that they do visit the Old World, they either come in disguise or they come to make history, as Teclis did when he taught humans the colors of magic.

High Elf mages often spend many decades learning their magical arts, and are thus far beyond even the most talented human wizards. Before High Elf mages can even begin to study High magic, they must have mastered each of the colors of magic.

This is not a character option for PCs in this campaign.

Requirements: Must be a High Elf. Though Wood Elves are more than capable of learning High Magic, the only place it can be learned in at the White Tower of Hoeth in the Kingdom of Saphery on the isle of Ulthuan (an Unusual Background would be required).

Allowed GURPS Colleges: High magic draws on all the winds of magic, and therefore High magic corresponds directly with normal GURPS magic.

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