Difference between revisions of "Arn Rainaldsson"

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Second son of Rainald
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{{Character infobox2
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|Image          = [[File:Arn.jpg|200px]]
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|Name            = Arn Rainaldsson
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|Race            = Human
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|Allegiance      = [[King Conall]]<br />([[Caithness]])
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|Occupation      = Mage
 +
|Religion        = Christian?
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|Status          = PC (Living)
 +
|CoatOfArms      =
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}}= '''<nowiki>Arn Rainaldsson</nowiki>''' (174 points) =
  
[[Category:Banestorm]][[Category:Banestorm_NPCs]][[Category:Banestorm_Auxiliaries]][[Category:Rainald's Family]]
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'''ST''' <nowiki>10 [0]</nowiki>; '''DX''' <nowiki>12 [40]</nowiki>; '''IQ''' <nowiki>14 [80]</nowiki>; '''HT''' <nowiki>11 [10]</nowiki>.<br />
 +
<nowiki>Damage 1d-2/1d; BL 20&nbsp;lb; HP 10 [0]; Will 14 [0]; Per 14 [0]; FP 15* [0].</nowiki><br />
 +
<nowiki>Basic Speed 5.75 [0]; Basic Move 5 [0]; Dodge 8.</nowiki>
 +
 
 +
== ''Social Background'' ==
 +
''TL:'' <nowiki>3 [0].</nowiki><br />
 +
''CF:'' <nowiki>Caithness (Native) [0].</nowiki><br />
 +
''Languages:'' <nowiki>Anglish (Native) [0].</nowiki>
 +
 
 +
== ''Templates and Meta-Traits'' ==
 +
<nowiki>Technician (Space; p.&nbsp;S235) [0].</nowiki>
 +
 
 +
== ''Advantages'' ==
 +
<nowiki>Ally (Horse; 25% of starting points; Constantly; Summonable) [8]; Extra Fatigue Points 4 (Affects FP; Usable only for Spellcasting) [11]; Magery 0 [5]; Magery 3 [30]; Signature Gear 3 (Powerstone) [3].</nowiki><br />
 +
''Perks:'' <nowiki>Form Mastery (Staff); Weapon Bond (Staff). [2]</nowiki>
 +
 
 +
== ''Disadvantages'' ==
 +
<nowiki>Amnesia (Partial) [-10]; Code of Honor (Soldier's) [-10]; Curious (12 or less) [-5]; Flashbacks (Mild) [-5]; Honesty (12 or less) [-10]; Mistaken Identity [-5]; Pacifism (Cannot Harm Innocents) [-10]; Sense of Duty (Team) [-5]; Truthfulness (12 or less) [-5]; Wealth (Struggling) [-10].</nowiki><br />
 +
''Quirks:'' <nowiki>_Unused Quirk 1; _Unused Quirk 2; _Unused Quirk 3; Eyes glow when casting; Whispers of another mind. [-5]</nowiki>
 +
 
 +
== ''Skills'' ==
 +
<nowiki>Brawling (E) DX [1]-12; Climbing (A) DX-1 [1]-11; Cloak (A) DX-1 [1]-11; Diplomacy (H) IQ-2 [1]-12; First Aid/TL5 (Human) (E) IQ [1]-14; Gesture (E) IQ [1]-14; Hiking (A) HT-1 [1]-10; Innate Attack (Beam) (E) DX+1 [0]-13; Innate Attack (Projectile) (E) DX+3 [8]-15; Knife (E) DX [1]-12; Merchant (A) IQ-1 [1]-13; Observation (A) Per-1 [1]-13; Research/TL5 (A) IQ-1 [1]-13; Riding (Equines) (A) DX-1 [1]-11; Savoir-Faire (Magical) (E) IQ [1]-14; Scrounging (E) Per [1]-14; Search (A) Per-1 [1]-13; Spear (A) DX [0]-12; Staff (A) DX+2 [8]-14&dagger;; Stealth (A) DX-1 [1]-11; Streetwise (A) IQ-1 [1]-13; Survival (Desert) (A) Per-1 [1]-13; Thaumatology (VH) IQ [1]-14&Dagger;; Throwing (A) DX [2]-12; Wrestling (A) DX-1 [1]-11.</nowiki>
 +
 
 +
== ''Spells'' ==
 +
<nowiki>Apportation (H) IQ+1 [1]-15&Dagger;; Catch Missile (H) IQ+1 [1]-15&Dagger;; Catch Spell (VH) IQ [1]-14&Dagger;; Create Fire (H) IQ+1 [1]-15&Dagger;; Deflect Missile (H) IQ+2 [2]-16&Dagger;; Delay (H) IQ+1 [1]-15&Dagger;; Explosive Fireball (H) IQ+1 [1]-15&Dagger;; Fireball (H) IQ+2 [2]-16&Dagger;; Ignite Fire (H) IQ+1 [1]-15&Dagger;; Iron Arm (H) IQ+2 [2]-16&Dagger;; Itch (H) IQ+1 [1]-15&Dagger;; Lend Energy (H) IQ+1 [1]-15&Dagger;; Link (H) IQ+1 [1]-15&Dagger;; Pain (H) IQ+1 [1]-15&Dagger;; Purify Water (H) IQ+1 [1]-15&Dagger;; Recover Energy (H) IQ+1 [1]-15&Dagger;; Reflex (H) IQ+1 [1]-15&Dagger;; Resist Pain (H) IQ+1 [1]-15&Dagger;; Return Missile (H) IQ+1 [1]-15&Dagger;; Seek Water (H) IQ+1 [1]-15&Dagger;; Shape Fire (H) IQ+1 [1]-15&Dagger;; Spasm (H) IQ+1 [1]-15&Dagger;; Throw Spell (VH) IQ [1]-14&Dagger;; Ward (H) IQ+1 [1]-15&Dagger;.</nowiki>
 +
 
 +
== ''Footnotes'' ==
 +
: <nowiki>*&nbsp;Includes +4 from 'Extra Fatigue Points'.</nowiki>
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: <nowiki>&dagger;&nbsp;Conditional +1 from 'Weapon Bond (Staff)'.</nowiki>
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: <nowiki>&Dagger;&nbsp;Includes +3 from 'Magery'.</nowiki>
 +
 
 +
== ''Equipment'' ==
 +
<nowiki>1&times; Backpack, Small ($60; 3&nbsp;lb); 1&times; Blanket ($20; 4&nbsp;lb); 1&times; Boots ($80; 3&nbsp;lb); 1&times; Canteen ($10; 1&nbsp;lb); 1&times; Cloth Armor ($30; 6&nbsp;lb); 1&times; Leather Pants ($40; 3&nbsp;lb); 1&times; Light Cloak (Hooded; $20; 2&nbsp;lb); 1&times; Ordinary Clothes (Free; $0; 2&nbsp;lb); 1&times; Personal Basics ($5; 1&nbsp;lb); 1&times; Powerstone (Energy  8; Signature Gear; $1300); 1&times; Quarterstaff (Signature Gear; Weapon Bond; Spear; Fine Quality; Staff; $120; 4.5&nbsp;lb); 1&times; Rope, 3/8'' (per 10 yards; $5; 1.5&nbsp;lb); 1&times; Torch ($3; 1&nbsp;lb); 1&times; Water (per gallon; $0; 8&nbsp;lb); 1&times; Water (per quart; $0; 2&nbsp;lb); 1&times; Wineskin ($10; 4&nbsp;oz); 12&times; Traveler's Rations ($24; 6&nbsp;lb); 3&times; Dagger ($60; 12&nbsp;oz).</nowiki>
 +
 
 +
== ''Encumbrance'' ==
 +
<nowiki>None: Basic 20&nbsp;lb.  Ground Move 5&nbsp;yd; Water Move 1&nbsp;yd; Jump 5&nbsp;yd.  Dodge 8.</nowiki><br />
 +
<nowiki>Light: Basic 40&nbsp;lb.  Ground Move 4&nbsp;yd; Water Move 1&nbsp;yd; Jump 4&nbsp;yd.  Dodge 7.</nowiki><br />
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<nowiki>[Medium]: Basic 60&nbsp;lb.  Ground Move 3&nbsp;yd; Water Move 1&nbsp;yd; Jump 3&nbsp;yd.  Dodge 6.</nowiki><br />
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<nowiki>Heavy: Basic 120&nbsp;lb.  Ground Move 2&nbsp;yd; Water Move 1&nbsp;yd; Jump 2&nbsp;yd.  Dodge 5.</nowiki><br />
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<nowiki>X-Heavy: Basic 200&nbsp;lb.  Ground Move 1&nbsp;yd; Water Move 1&nbsp;yd; Jump 1&nbsp;yd.  Dodge 4.</nowiki>
 +
 
 +
== ''Defenses'' ==
 +
<nowiki>Parry: 9 (DX).  Block: 7 (DX).  Dodge: 6/8.  DR: 0 (Torso).</nowiki>
 +
 
 +
== ''Melee Attacks'' ==
 +
<nowiki>Brawling &bull; Punch (12): 1d-3 cr.  Reach C.</nowiki><br />
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<nowiki>Brawling &bull; Bite (12): 1d-3 cr.  Reach C.</nowiki><br />
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<nowiki>Brawling &bull; Kick (10): 1d-2 cr.  Reach C,1.</nowiki><br />
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<nowiki>Dagger (12): 1d-3 imp.  Reach C.</nowiki><br />
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<nowiki>Quarterstaff &bull; Staff Swing (15): 1d+2 cr.  Reach 1, 2.</nowiki><br />
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<nowiki>Quarterstaff &bull; Staff Thrust (15): 1d cr.  Reach 1, 2.</nowiki><br />
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<nowiki>Quarterstaff &bull; 2H Sword Swing (8): 1d+2 cr.  Reach 1, 2.</nowiki><br />
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<nowiki>Quarterstaff &bull; 2H Sword Thrust (8): 1d-1 cr.  Reach 2.</nowiki><br />
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<nowiki>Quarterstaff &bull; Spear (13): 1d+2 imp.  Reach 1, 2.</nowiki>
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 +
== ''Ranged Attacks'' ==
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<nowiki>Dagger (8): 1d-3 imp.  Range 5&nbsp;yd / 10&nbsp;yd.  RoF 1.  Shots T(1).</nowiki><br />
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<nowiki>Explosive Fireball (15): ~1d burn ex.  Acc 1.  Range 25&nbsp;yd / 50&nbsp;yd.  RoF &ndash;.</nowiki><br />
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<nowiki>Fireball (15): ~1d burn.  Acc 1.  Range 25&nbsp;yd / 50&nbsp;yd.  RoF &ndash;.</nowiki><br />
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<nowiki>Light Cloak Hooded (11): spec..  Acc 1.  Range 2&nbsp;yd.  RoF 1.  Shots T(1).</nowiki><br />
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<nowiki>Throw Spell (15): spcl..  Range 80&nbsp;yd.  RoF &ndash;.</nowiki>
 +
 
 +
== ''Notes'' ==
 +
Rainald's second son.
 +
 
 +
[[Category:Banestorm]][[Category:Rainald's Family]]
 +
[[Category:Banestorm_3_PCs]]

Revision as of 07:20, 5 March 2017

Banestorm: Book III

Arn.jpg

Name Arn Rainaldsson
Race Human
Allegiance King Conall
(Caithness)
Occupation Mage
Religion Christian?
Status PC (Living)

Arn Rainaldsson (174 points)

ST 10 [0]; DX 12 [40]; IQ 14 [80]; HT 11 [10].
Damage 1d-2/1d; BL 20 lb; HP 10 [0]; Will 14 [0]; Per 14 [0]; FP 15* [0].
Basic Speed 5.75 [0]; Basic Move 5 [0]; Dodge 8.

Social Background

TL: 3 [0].
CF: Caithness (Native) [0].
Languages: Anglish (Native) [0].

Templates and Meta-Traits

Technician (Space; p. S235) [0].

Advantages

Ally (Horse; 25% of starting points; Constantly; Summonable) [8]; Extra Fatigue Points 4 (Affects FP; Usable only for Spellcasting) [11]; Magery 0 [5]; Magery 3 [30]; Signature Gear 3 (Powerstone) [3].
Perks: Form Mastery (Staff); Weapon Bond (Staff). [2]

Disadvantages

Amnesia (Partial) [-10]; Code of Honor (Soldier's) [-10]; Curious (12 or less) [-5]; Flashbacks (Mild) [-5]; Honesty (12 or less) [-10]; Mistaken Identity [-5]; Pacifism (Cannot Harm Innocents) [-10]; Sense of Duty (Team) [-5]; Truthfulness (12 or less) [-5]; Wealth (Struggling) [-10].
Quirks: _Unused Quirk 1; _Unused Quirk 2; _Unused Quirk 3; Eyes glow when casting; Whispers of another mind. [-5]

Skills

Brawling (E) DX [1]-12; Climbing (A) DX-1 [1]-11; Cloak (A) DX-1 [1]-11; Diplomacy (H) IQ-2 [1]-12; First Aid/TL5 (Human) (E) IQ [1]-14; Gesture (E) IQ [1]-14; Hiking (A) HT-1 [1]-10; Innate Attack (Beam) (E) DX+1 [0]-13; Innate Attack (Projectile) (E) DX+3 [8]-15; Knife (E) DX [1]-12; Merchant (A) IQ-1 [1]-13; Observation (A) Per-1 [1]-13; Research/TL5 (A) IQ-1 [1]-13; Riding (Equines) (A) DX-1 [1]-11; Savoir-Faire (Magical) (E) IQ [1]-14; Scrounging (E) Per [1]-14; Search (A) Per-1 [1]-13; Spear (A) DX [0]-12; Staff (A) DX+2 [8]-14†; Stealth (A) DX-1 [1]-11; Streetwise (A) IQ-1 [1]-13; Survival (Desert) (A) Per-1 [1]-13; Thaumatology (VH) IQ [1]-14‡; Throwing (A) DX [2]-12; Wrestling (A) DX-1 [1]-11.

Spells

Apportation (H) IQ+1 [1]-15‡; Catch Missile (H) IQ+1 [1]-15‡; Catch Spell (VH) IQ [1]-14‡; Create Fire (H) IQ+1 [1]-15‡; Deflect Missile (H) IQ+2 [2]-16‡; Delay (H) IQ+1 [1]-15‡; Explosive Fireball (H) IQ+1 [1]-15‡; Fireball (H) IQ+2 [2]-16‡; Ignite Fire (H) IQ+1 [1]-15‡; Iron Arm (H) IQ+2 [2]-16‡; Itch (H) IQ+1 [1]-15‡; Lend Energy (H) IQ+1 [1]-15‡; Link (H) IQ+1 [1]-15‡; Pain (H) IQ+1 [1]-15‡; Purify Water (H) IQ+1 [1]-15‡; Recover Energy (H) IQ+1 [1]-15‡; Reflex (H) IQ+1 [1]-15‡; Resist Pain (H) IQ+1 [1]-15‡; Return Missile (H) IQ+1 [1]-15‡; Seek Water (H) IQ+1 [1]-15‡; Shape Fire (H) IQ+1 [1]-15‡; Spasm (H) IQ+1 [1]-15‡; Throw Spell (VH) IQ [1]-14‡; Ward (H) IQ+1 [1]-15‡.

Footnotes

* Includes +4 from 'Extra Fatigue Points'.
† Conditional +1 from 'Weapon Bond (Staff)'.
‡ Includes +3 from 'Magery'.

Equipment

1× Backpack, Small ($60; 3 lb); 1× Blanket ($20; 4 lb); 1× Boots ($80; 3 lb); 1× Canteen ($10; 1 lb); 1× Cloth Armor ($30; 6 lb); 1× Leather Pants ($40; 3 lb); 1× Light Cloak (Hooded; $20; 2 lb); 1× Ordinary Clothes (Free; $0; 2 lb); 1× Personal Basics ($5; 1 lb); 1× Powerstone (Energy 8; Signature Gear; $1300); 1× Quarterstaff (Signature Gear; Weapon Bond; Spear; Fine Quality; Staff; $120; 4.5 lb); 1× Rope, 3/8'' (per 10 yards; $5; 1.5 lb); 1× Torch ($3; 1 lb); 1× Water (per gallon; $0; 8 lb); 1× Water (per quart; $0; 2 lb); 1× Wineskin ($10; 4 oz); 12× Traveler's Rations ($24; 6 lb); 3× Dagger ($60; 12 oz).

Encumbrance

None: Basic 20 lb. Ground Move 5 yd; Water Move 1 yd; Jump 5 yd. Dodge 8.
Light: Basic 40 lb. Ground Move 4 yd; Water Move 1 yd; Jump 4 yd. Dodge 7.
[Medium]: Basic 60 lb. Ground Move 3 yd; Water Move 1 yd; Jump 3 yd. Dodge 6.
Heavy: Basic 120 lb. Ground Move 2 yd; Water Move 1 yd; Jump 2 yd. Dodge 5.
X-Heavy: Basic 200 lb. Ground Move 1 yd; Water Move 1 yd; Jump 1 yd. Dodge 4.

Defenses

Parry: 9 (DX). Block: 7 (DX). Dodge: 6/8. DR: 0 (Torso).

Melee Attacks

Brawling • Punch (12): 1d-3 cr. Reach C.
Brawling • Bite (12): 1d-3 cr. Reach C.
Brawling • Kick (10): 1d-2 cr. Reach C,1.
Dagger (12): 1d-3 imp. Reach C.
Quarterstaff • Staff Swing (15): 1d+2 cr. Reach 1, 2.
Quarterstaff • Staff Thrust (15): 1d cr. Reach 1, 2.
Quarterstaff • 2H Sword Swing (8): 1d+2 cr. Reach 1, 2.
Quarterstaff • 2H Sword Thrust (8): 1d-1 cr. Reach 2.
Quarterstaff • Spear (13): 1d+2 imp. Reach 1, 2.

Ranged Attacks

Dagger (8): 1d-3 imp. Range 5 yd / 10 yd. RoF 1. Shots T(1).
Explosive Fireball (15): ~1d burn ex. Acc 1. Range 25 yd / 50 yd. RoF –.
Fireball (15): ~1d burn. Acc 1. Range 25 yd / 50 yd. RoF –.
Light Cloak Hooded (11): spec.. Acc 1. Range 2 yd. RoF 1. Shots T(1).
Throw Spell (15): spcl.. Range 80 yd. RoF –.

Notes

Rainald's second son.