Baldr Wotansson

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Name Baldr Wotansson
Nationality Nordheim
Occupation Mercenary
Status Living
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Baldr Wotansson (204 points)

ST 16* [54]; DX 13 [60]; IQ 11 [20]; HT 12† [20].
Damage 1d+2/3d-1; BL 51 lb; HP 16 [0]; Will 11 [0]; Per 11 [0]; FP 12 [0].
Basic Speed 7.00 [15]; Basic Move 8‡ [0]; Dodge 11§.
(SM +1‡).

Social Background

TL: 3 [0].
CF: Nordheim (Native) [0].
Languages: Aquilonian (Accented/None) [2]; Nordheimer (None) [-3].

Templates and Meta-Traits

Brute (p. DF15:9) [0]; Spear Fighting - Viking Spear Fighting (Martial Arts; p. MA197) [0]; Sword-and-Shield Fighting (Martial Arts; p. MA199) [0].

Advantages

Appearance (Attractive) [4]; Combat Reflexes [15]; Fit [5]; High Pain Threshold [10]; Luck (Aspected; Defensive) [9]; Night Vision 3 [3]; Signature Gear $1,000 (Banamaðr, Long Axe) [2]; Striking ST 1 (Size) [5]; Temperature Tolerance 1 [1].
Perks: Grip Mastery (Axe); Reach Mastery (Axe,Two-Handed Axe); Shield-Wall Training; Sure-Footed (Uneven); Weapon Bond (Axe/Mace). [5]

Disadvantages

Bloodlust (12 or less) [-10]; Code of Honor (Northman's) [-10]; Compulsive Carousing (9 or less) [-7]; Curious (12 or less) [-5]; Enemy (Hunters from Asgard, seeking him for the maiming of his brother, Höðr.; medium-sized group, some formidable or super-human; 6 or less) [-15]; Gigantism [0]; Innumerate [-5]; Light Sleeper [-5]; Overconfidence (9 or less) [-7]; Social Stigma (Barbarian) [-10].
Quirks: Believes that his sister-in-law stamped him with a 'mark of strangeness'; Doesn't have a particularly positive view of "civilized" men as he considers them cowardly and soft for the most part (Quirk-level Intolerance); Fervently believes he is a Son of Atali and thus, Ymir is his grand-father.; Loathes wine - just give him ale, dammit!; Strongly dislikes fighting (and especially killing) fellow Æsir. [-5]

Skills

Armoury/TL3 (Melee Weapons) (A) IQ [2]-11; Axe/Mace (A) DX+3 [11]-16; Brawling (E) DX [1]-13; Camouflage (E) IQ [1]-11; Carousing (E) HT [1]-12; Climbing (A) DX-1 [1]-12; First Aid/TL3 (Human) (E) IQ [1]-11; Hiking (A) HT [2]-12; Intimidation (A) Will+1 [4]-12; Knife (E) DX [1]-13; Navigation/TL3 (Land) (A) IQ [2]-11; Riding (Equines) (A) DX-1 [1]-12; Running (A) HT [2]-12; Savoir-Faire (High Society) (E) IQ [1]-11; Savoir-Faire (Military) (E) IQ+1 [2]-12; Sex Appeal (Human) (A) HT [1]-12¶; Shield (Shield) (E) DX [1]-13; Spear (A) DX [2]-13; Stealth (A) DX-1 [1]-12; Survival (Mountain) (A) Per [2]-11; Survival (Woodlands) (A) Per-1 [1]-10; Swimming (E) HT [1]-12; Thrown Weapon (Spear) (E) DX+1 [2]-14; Tracking (A) Per [2]-11; Two-Handed Axe/Mace (A) DX+2 [8]-15; Wrestling (A) DX [2]-13.
Techniques: Aggressive Parry (Brawling) (H) [0]-9; Armed Grapple (Axe/Mace) (H) [0]-14; Knee Strike (Brawling) (A) [0]-12.

Footnotes

* Conditional +1 from 'Striking ST'.
† Conditional +1 from 'Fit'.
‡ Includes +1 from 'Gigantism'.
§ Includes +1 from 'Combat Reflexes'.
¶ Includes +1 from 'Appearance'.

Defenses

Parry: 10 (DX). Block: 10 (Shield (Shield)). Dodge: 11. DR: 2 (Torso).

Melee Attacks

Aggressive Parry Brawling (9): 1d-2 cr. Reach C,1.
Banamaðr (Long Axe) • 1H (18): 3d+2 cut. Reach 1.
Banamaðr (Long Axe) • 2H (17): 3d+3 cut. Reach 1.
Brawling • Punch (13): 1d+1 cr. Reach C,1.
Brawling • Bite (13): 1d+1 cr. Reach C,1.
Brawling • Kick (11): 1d+2 cr. Reach C,1.
Knee Strike Brawling (12): 1d+2 cr. Reach C,1.
Medium Shield • Bash (13): 1d+2 cr. Reach 1.
Medium Shield • Rush (13): slam+2 cr. Reach 1.