Kurgin Drax

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Name Kurgin Drax
Nationality Aquilonia
Occupation Mercenary
Status Living
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Kurgin Drax (190 points)

ST 11* [10]; DX 13 [60]; IQ 11† [20]; HT 11‡ [10].
Damage 1d-1/1d+1; BL 34 lb; HP 11 [0]; Will 11 [0]; Per 13 [10]; FP 11 [0].
Basic Speed 6.50 [10]; Basic Move 6 [0]; Dodge 10§.
5' 7"; 190.

Social Background

TL: 3 [0].
CF: Bossonian (Native) [0].
Languages: Aquilonian (Native) [0]; Pictish (Broken/None) [1].

Templates and Meta-Traits

Archer - Bowman (Fantasy; p. F114) [0]; Archer (Fantasy; p. F114) [0].

Advantages

Acute Vision 2 [4]; Ally (Wolf Companion; 100% of starting points; Constantly) [20]; Combat Reflexes [15]; Fit [5]; Lifting ST 2 [6]; Signature Gear $1,500 (Bossonian Longbow) [3].
Perks: Strongbow; Weapon Bond (Bow). [2]

Disadvantages

Bloodlust (12 or less) [-10]; Chummy [-5]; Code of Honor (Soldier's) [-10]; Enemy (Graven Karn; Equal in power to the PC; 6 or less) [-5]; Honesty (12 or less) [-10]; Intolerance (Cult of Set; One group) [-5]; Obsession (track down and kill Graven Karn who betrayed his family and people; Short-Term Goal; 12 or less) [-5]; Pacifism (Cannot Harm Innocents unless Cult of Set) [-10]; Selfless (12 or less) [-5]; Sense of Duty (Comrades; Individual) [-2].
Quirks: Alcohol Intolerance; Broad-Minded; Dreamer; Humble; Likes being out in nature. [-5]

Skills

Acrobatics (H) DX [4]-13; Animal Handling (Dogs) (A) IQ [2]-11; Area Knowledge (Bossonian Marches) (E) IQ [1]-11; Armoury/TL3 (Missile Weapons) (A) IQ+1 [4]-12; Bow (A) DX+3 [12]-16¶; Brawling (E) DX [1]-13; Camouflage (E) IQ+1 [1]-12; Carousing (E) HT+1 [2]-12; Climbing (A) DX-1 [1]-12; Diplomacy (H) IQ [4]-11; Esoteric Medicine (H) Per-2 [1]-11; Fast-Draw (Arrow) (E) DX+3 [4]-16§; Fast-Draw (Knife) (E) DX+2 [2]-15§; Hiking (A) HT [2]-11; Knife (E) DX+2 [4]-15; Knot-Tying (E) DX [1]-13; Leatherworking (E) DX [1]-13; Naturalist (Earth) (H) IQ [4]-11; Observation (A) Per+1 [1]-14**; Poisons/TL3 (H) IQ [4]-11; Running (A) HT [2]-11; Scrounging (E) Per [1]-13; Search (A) Per [2]-13; Shadowing (A) IQ [2]-11; Sleight of Hand (H) DX-2 [1]-11; Soldier/TL3 (A) IQ [2]-11; Stealth (A) DX [2]-13; Survival (Swampland) (A) Per [2]-13; Swimming (E) HT [1]-11; Thrown Weapon (Knife) (E) DX+2 [4]-15; Tracking (A) Per [2]-13††; Traps/TL3 (A) IQ-1 [1]-10; Veterinary/TL3 (H) IQ-1 [2]-10.
Techniques: Targeted Attack (Bow Shot/Eyes) (H) [6]-12.

Footnotes

* Conditional +2 from 'Lifting ST'.
† Conditional -1 from 'Chummy' when alone.
‡ Conditional +1 from 'Fit'.
§ Includes +1 from 'Combat Reflexes'.
¶ Conditional +1 from 'Weapon Bond (Bow)'.
** Includes +2 from 'Acute Vision'.
†† Conditional +2 from 'Acute Vision' when vision is a factor.

Defenses

Parry: 10 (DX). Block: 8 (DX). Dodge: 8/10. DR: 0 (Torso).

Melee Attacks

Brawling • Punch (13): 1d-2 cr. Reach C.
Brawling • Bite (13): 1d-2 cr. Reach C.
Brawling • Kick (11): 1d-1 cr. Reach C,1.
Large Knife • Swing (15): 1d-1 cut. Reach C, 1.
Large Knife • Thrust (15): 1d-1 imp. Reach C.

Ranged Attacks

Large Knife (15): 1d-1 imp. Range 9 yd / 17 yd. RoF 1. Shots T(1).
Large Throwing Knife (15): 1d-1 imp. Acc 1. Range 11 yd / 22 yd. RoF 1. Shots T(1).
Longbow ST 15 • Barbed-head (17): 1d+3 imp. Acc 4. Range 245 yd / 320 yd. RoF 1. Shots 1(2).
Longbow ST 15 • Bodkin Point (17): 1d+3(2) pi. Acc 4. Range 245 yd / 320 yd. RoF 1. Shots 1(2).