Difference between revisions of "Mackenzie Reilly"

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|Age = 36
 
|Age = 36
 
|Country = USA
 
|Country = USA
|Affiliation = U.S. Navy
+
|Affiliation = U.S.Navy/SEALs
 
|Rank = Chief Petty Officer
 
|Rank = Chief Petty Officer
 
|Role = Shooter
 
|Role = Shooter

Revision as of 04:47, 27 December 2018

ConsOps.png
MReilly.jpg
[TBD Codename]
Usa.jpg
Name McDermot Reilly
Age 36
Country  USA
Affil. U.S.Navy/SEALs
Rank Chief Petty Officer
Role Shooter
Status Ex-PC (Living)
@PCs (N)PC
 
NavySEAL-logo.png
 

Actor: Joel Kinnaman

Concept

Shooter

Tropes

Details

Not much is known about Reilly apart from his allegiances to the Navy. He briefly served with Operation Team Alpha but was reassigned when it became clear that his personality was ill-suited with the other members of the unit.

Traits (260)

ST 12 [20]; DX 13 [60]; IQ 13* [60]; HT 12† [20].
Damage 1d-1/1d+2; BL 29 lb; HP 12 [0]; Will 14 [5]; Per 13 [0]; FP 12 [0].
Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 9.

Social Background

TL: 9 [0].
Languages: Arabic (Accented) [4]; Farsi (Accented) [4].

Advantages

Born Soldier 2 [10]; Fit [5]; Military Rank 2 [10]; Security Clearance ("Need to know" military and operational secrets beyond normal rank clearance; ''Need to know'' access to a narrow range of secrets) [5]; Stalker 2 [10].
Perks: Naval Training. [1]

Disadvantages

Bad Temper [-10]; Code of Honor (Soldier's) [-10]; Duty (U.S. Navy, 15 or less (almost always); Extremely Hazardous) [-20]; Overconfidence (12 or less) [-5]; Sense of Duty (the Team; Small Group) [-5].

Skills

Administration (A) IQ-1 [1]-12; Armoury/TL9 (Heavy Weapons) (A) IQ [2]-13; Armoury/TL9 (Small Arms) (A) IQ [2]-13; Artillery/TL9 (Cannon) (A) IQ [2]-13; Boating/TL9 (Motorboat) (A) DX-1 [1]-12; Boating/TL9 (Unpowered) (A) DX+1 [4]-14; Brawling (E) DX [1]-13; Breath Control (H) HT-2 [1]-10; Camouflage (E) IQ+2 [1]-15‡; Carousing (E) HT+1 [2]-13; Cartography/TL9 (A) IQ-1 [1]-12; Climbing (A) DX [2]-13; Driving/TL9 (Automobile) (A) DX-1 [1]-12; Driving/TL9 (Motorcycle) (A) DX-1 [1]-12; Electronics Operation/TL9 (Communications) (A) IQ-1 [1]-12; Explosives/TL9 (Demolition) (A) IQ [2]-13; Explosives/TL9 (Explosive Ordnance Disposal) (A) IQ-1 [1]-12; Explosives/TL9 (Underwater Demolition) (A) IQ-1 [1]-12; Fast-Draw/TL9 (Ammo) (E) DX [1]-13; First Aid/TL9 (Human) (E) IQ [1]-13; Forced Entry (E) DX [1]-13; Forward Observer/TL9 (A) IQ-1 [1]-12; Gunner/TL9 (Machine Gun) (E) DX+1 [2]-14; Guns/TL9 (Light Machine Gun) (E) DX+2 [3]-15; Guns/TL9 (Pistol) (E) DX+2 [3]-15; Guns/TL9 (Rifle) (E) DX+2 [4]-15; Guns/TL9 (Shotgun) (E) DX+1 [1]-14; Guns/TL9 (Submachine Gun) (E) DX+1 [1]-14; Hiking (A) HT+2 [2]-14‡; Interrogation (A) IQ-1 [1]-12; Intimidation (A) Will-1 [1]-13; Judo (H) DX-1 [2]-12; Jumping (E) DX [1]-13; Knife (E) DX [1]-13; Knot-Tying (E) DX [1]-13; Leadership (A) IQ+2 [2]-15§; Navigation/TL9 (Land) (A) IQ+1 [1]-14‡; NBC Suit/TL9 (A) DX-1 [1]-12; Observation (A) Per [2]-13; Parachuting/TL9 (E) DX [1]-13; Running (A) HT [2]-12; Savoir-Faire (Military) (E) IQ+2 [1]-15§; Scrounging (E) Per+2 [1]-15§; Scuba/TL9 (A) IQ [2]-13; Seamanship/TL9 (E) IQ [1]-13; Soldier/TL9 (A) IQ+3 [4]-16§; Sports (Football) (A) DX-1 [1]-12; Stealth (A) DX+2 [2]-15‡; Survival (Island/Beach) (A) Per [2]-13; Survival (Jungle) (A) Per-1 [1]-12; Swimming (E) HT+2 [4]-14; Tactics (H) IQ+2 [4]-15§; Throwing (A) DX-1 [1]-12; Tracking (A) Per+1 [1]-14‡; Traps/TL9 (A) IQ-1 [1]-12.
Techniques: Immediate Action (Guns (Light Machine Gun)) (A) [1]-12; Immediate Action (Guns (Rifle)) (A) [2]-13; Immediate Action (Guns (Submachine Gun)) (A) [1]-11; Rappelling (Rope Down) (Climbing) (A) [1]-13; Set Trap (Explosives (Demolition)) (H) [2]-12.

Footnotes

* Conditional -1 from 'Chummy' when alone.
† Conditional +1 from 'Fit'.
‡ Includes +2 from 'Stalker'.
§ Includes +2 from 'Born Soldier'.

Equipment

1× Advanced Body Armor ($4600; 17 lb); 1× Ballistic Helmet (TL 8; $250; 3 lb); 1× Beretta Mod 92, 9x19mm ($700; 2.8 lb); 1× Colt M4A1, 5.56x45mm ($950; 7.3 lb).

Defenses

Parry: 9 (DX). Block: 7 (DX). Dodge: 8/9. DR: 35/5* (Torso).

Melee Attacks

Brawling • Punch (13): 1d-2 cr. Reach C.
Brawling • Bite (13): 1d-2 cr. Reach C.
Brawling • Kick (11): 1d-1 cr. Reach C,1.

Ranged Attacks

Beretta Mod 92, 9x19mm (15): 2d+2 pi. Acc 2. Range 160 yd / 1.02 mi. RoF 3. Shots 15+1(3).
Colt M4A1, 5.56x45mm (15): 4d+2 pi. Acc 4. Range 750 yd / 1.65 mi. RoF 15. Shots 30+1(3).