Difference between revisions of "Nim Zholwa"

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(Tropes)
(Tropes)
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=Tropes=
 
=Tropes=
[https://tvtropes.org/pmwiki/pmwiki.php/Main/AntiHero Anti-Hero]; [https://tvtropes.org/pmwiki/pmwiki.php/Main/CombatPragmatist Combat Pragmatist]; [https://tvtropes.org/pmwiki/pmwiki.php/Main/LoveableRogue Loveable Rogue]
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[https://tvtropes.org/pmwiki/pmwiki.php/Main/AntiHero Anti-Hero]; [https://tvtropes.org/pmwiki/pmwiki.php/Main/CombatPragmatist Combat Pragmatist]; [https://tvtropes.org/pmwiki/pmwiki.php/Main/LoveableRogue Loveable Rogue]; [https://tvtropes.org/pmwiki/pmwiki.php/Main/LeParkour Le Parkour]
  
 
=Details=
 
=Details=

Revision as of 13:03, 7 June 2023

Pc Nim Zholwa.jpg
Species {{{Species}}}
Homeworld [[Phantine]]
Specialty Thief
Status PC (Living)

[[Image: {{{Dossier}}}|200px|center]]

Concept

Plucky Shipbreaker and Catburglar

Tropes

Anti-Hero; Combat Pragmatist; Loveable Rogue; Le Parkour

Details

  • Born & raised on Phantine
  • ~30yo Shipbreaker/Salvager (B&E/Thief by night)
  • Father owned a scrap/junk-yard, mostly catering to speeders & small-craft, but dreamed of a shipbuilding enterprise like the Old World; Nim worked in the yard since he was able, tearing down vehicles & pulling electronics
  • Father had ties to local gang, Ref:JWick yard doubled as a chop-shop
  • Nim grew up in criminal underworld, did thieving on the side
  • Got pinched by local security and did time in the mines/etc
  • Father killed by Imperial officers during recent crackdowns on organized crime, while Nim was incarcerated
  • Mom still living, runs the yard; Nim working in the yard since his release from prison

Traits (180)

ST 10 [0]; DX 14 [80]; IQ 11* [20]; HT 11 [10].
Damage 1d-2/1d; BL 20 lb; HP 10 [0]; Will 10 [-5]; Per 11 [0]; FP 12 [3].
Basic Speed 6.25 [0]; Basic Move 7 [5]; Dodge 9.

Social Background

TL: 11 [0].
CF: Duro (Native) [0]; Galactic Empire [1].
Languages: Durose (Native) [0]; Galactic Basic (Native) [6].

Templates and Meta-Traits

Duros (p. SWSS 45) [0].

Advantages

Born Spacer 1 [5]; Circuit Sense 2 [10]; Eidetic Memory [5].
Perks: Acrobatic Feints; Acrobatic Kicks. [2]

Disadvantages

Bad Smell (Emergencies Only; Unconscious Only; Uncontrollable (non-destructive power)) [-4]; Chummy [-5]; Code of Honor (Professional) [-5]; Intolerance (Nemoidians; One group) [-5]; Overconfidence (12 or less) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Sense of Duty (Family/Business; Small Group) [-5]; Sense of Duty (Team) [-5]; Social Stigma (Criminal Record) [-5]; Vow (Stick it to the Emprire, for Pops; Major) [-10]; Wealth (Struggling) [-10].
Quirks: Attentive; Careful Planner; Chauvinistic; Mouthy; Storyteller. [-5]

Skills

Acrobatics (H) DX+1 [8]-15; Acting (A) IQ-1 [1]-10; Aerobatics (H) DX-1 [1]-13†; Area Knowledge (Phantine) (E) IQ+1 [2]-12; Beam Weapons/TL11 (Pistol) (E) DX [1]-14; Brawling (E) DX [1]-14; Computer Operation/TL11 (E) IQ [1]-11; Electrician/TL11 (A) IQ+1 [1]-12‡; Electronics Repair/TL11 (Communications) (A) IQ+2 [2]-13‡; Electronics Repair/TL11 (Force Shields) (A) IQ+1 [1]-12‡; Electronics Repair/TL11 (Sensors) (A) IQ+2 [2]-13‡; Engineer/TL11 (Eletrical) (H) IQ+1 [2]-12‡; Engineer/TL11 (Eletronics) (H) IQ+1 [2]-12‡; Engineer/TL11 (Starship) (H) IQ-1 [2]-10; Explosives/TL11 (Demolition) (A) IQ-1 [1]-10; Fast-Talk (A) IQ+1 [4]-12; First Aid/TL11 (Duros) (E) IQ [1]-11; Free Fall (A) DX [1]-14†; Gunner/TL11 (Beams) (E) DX [1]-14; Hazardous Materials/TL11 (Chemical) (A) IQ+1 [4]-12; Hazardous Materials/TL11 (Radioactive) (A) IQ+1 [4]-12; Jumping (E) DX [1]-14; Mathematics/TL11 (Applied) (H) IQ-2 [1]-9; Mechanic/TL11 (Maneuver Engine) (A) IQ-1 [1]-10; Mechanic/TL11 (Starship) (A) IQ-1 [1]-10; Navigation/TL11 (Hyperspace) (A) IQ-1 [1]-10; Navigation/TL11 (Space) (A) IQ [1]-11†; Piloting/TL11 (High-Performance Spacecraft) (A) DX [1]-14†; Piloting/TL11 (Speeder) (A) DX-1 [1]-13; Professional Skill (Salvage) (A) IQ+1 [4]-12; Running (A) HT+1 [4]-12; Scrounging (E) Per+1 [2]-12; Spacer/TL11 (E) IQ+1 [1]-12†; Thief! (WC) DX+2 [48]-16; Vacc Suit/TL11 (A) DX [1]-14†; Wrestling (A) DX-1 [1]-13.
Techniques: Acrobatic Stand (Acrobatics) (A) [0]-9; Dive n' Roll (Acrobatics) (A) [0]-11; Evade (Acrobatics) (A) [0]-15; Kicking (Acrobatics) (H) [0]-13; Running Climb (Jumping) (H) [0]-14; Skidding (DX) (A) [0]-12; Sliding (Acrobatics) (A) [0]-15; Spinning (Acrobatics) (A) [0]-13.

Footnotes

* Conditional -1 from 'Chummy' when alone.
† Includes +1 from 'Born Spacer'.
‡ Includes +2 from 'Circuit Sense'.

Notes