Phillip Quinn

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ConsOps.png
PQuinn.jpg
[TBD Codename]
Usa.jpg
Name Phillip Quinn
Age 54
Country  USA
Affil. IRS
Rank SSA
Role Investigator
Status Ex-PC (Living)
@PCs (N)PC
 
IRSlogo-w.png
 

Actor: Clark Gregg

Concept

IRS Investigator

Tropes

Details

While attending college with an eye on becoming a tax lawyer, Phil was recruited by the IRS while he was still in college after he uncovered a major tax evasion and money laundering scheme at the Fortune 500 company he was interning with. He soon displayed a keen analytical mind and was one of the Service's top investigative agents which drew the attention of Consular Operations. At the time, ConsOps was still in its infancy, but Phil was recruited quite early in the process and has been there for some time. Within the IRS, he is still known as a special investigator who handles the really tough assignments and he will likely bring his background as a tax fraud investigator into all such ops ("Follow the money. That's how we get in.") After all, no US government agency is more feared than than the IRS and how better to gain entrance to an evil korp with American holdings? "Hi, I don't have an appointment, but I need to speak to someone in your accounting department. My name is [Cover Identity] and I'm with the I.R.S. We've noticed some irregularities with your last revenue stream and want to clear that up ..."

Recently, Quinn was promoted to a desk due to his advancing age.

Traits (259)

ST 11* [10]; DX 13 [60]; IQ 15 [100]; HT 11 [10].
Damage 1d-1/1d+1; BL 34 lb; HP 12 [2]; Will 15 [0]; Per 15 [0]; FP 12 [3].
Basic Speed 6.00 [0]; Basic Move 6 [0]; Dodge 9.

Social Background

TL: 8 [0].
Languages: Arabic (Accented) [4]; Chinese (Accented) [4]; Farsi (Broken) [2]; Russian (Native) [6].

Templates and Meta-Traits

Intelligence (Action; p. A1:4) [0]; Investigator (Action; p. A1:12) [0].

Advantages

Contact (Jasper Sitwell, C.I.A. agent; Effective Skill 12; 9 or less; Somewhat Reliable) [1]; Intuition [15]; Legal Enforcement Powers 1 [5]; Lifting ST 2 [6]; Luck [15]; Police Rank 2 [10].

Disadvantages

Code of Honor (Police) [-5]; Curious (6 or less) [-10]; Duty (15 or less (almost always); Extremely Hazardous) [-20]; Pacifism (Cannot Harm Innocents) [-10]; Sense of Duty (Nation) [-10]; Sense of Duty (Team) [-5]; Stubbornness [-5].
Quirks: Ascended Fanboy; Classic G-Man (Epitome); Is very rarely not wearing a suit because he just doesn't feel comfortable without a tie; Quirk-level OPH: Snarkmaster; Strongly believes he's one of the "good guys". [-5]

Skills

Accounting (H) IQ [4]-15; Acting (A) IQ-1 [1]-14; Administration (A) IQ-1 [1]-14; Body Language (Human) (A) Per-1 [1]-14; Brawling (E) DX [1]-13; Climbing (A) DX-1 [1]-12; Computer Hacking/TL8 (VH) IQ-3 [1]-12; Computer Operation/TL8 (E) IQ [1]-15; Computer Programming/TL8 (H) IQ-2 [1]-13; Criminology/TL8 (A) IQ [2]-15; Cryptography/TL8 (H) IQ-2 [1]-13; Current Affairs/TL8 (Business) (E) IQ+1 [2]-16; Current Affairs/TL8 (High Culture) (E) IQ+1 [2]-16; Current Affairs/TL8 (People) (E) IQ+1 [2]-16; Current Affairs/TL8 (Politics) (E) IQ+1 [2]-16; Current Affairs/TL8 (Science & Technology) (E) IQ+1 [2]-16; Current Affairs/TL8 (Travel) (E) IQ+1 [2]-16; Detect Lies (H) Per-1 [2]-14; Diagnosis/TL8 (Human) (H) IQ-2 [1]-13; Diplomacy (H) IQ-1 [2]-14; Driving/TL8 (Automobile) (A) DX-1 [1]-12; Electronics Operation/TL8 (Communications) (A) IQ-1 [1]-14; Fast-Draw (Pistol) (E) DX [1]-13; Fast-Talk (A) IQ-1 [1]-14; Filch (A) DX-1 [1]-12; First Aid/TL8 (Human) (E) IQ [1]-15†; Forensics/TL8 (H) IQ-1 [2]-14; Forgery/TL8 (H) IQ-2 [1]-13; Guns/TL8 (Pistol) (E) DX+1 [2]-14; Guns/TL8 (Rifle) (E) DX [1]-13; Holdout (A) IQ-1 [1]-14; Intelligence Analysis/TL8 (H) IQ+1 [8]-16; Interrogation (A) IQ [2]-15; Intimidation (A) Will-1 [1]-14; Knife (E) DX [1]-13; Law (American Civil Law) (H) IQ-2 [1]-13; Leadership (A) IQ-1 [1]-14; Observation (A) Per [2]-15; Parachuting/TL8 (E) DX [1]-13; Photography/TL8 (A) IQ [2]-15; Propaganda/TL8 (A) IQ-1 [1]-14; Research/TL8 (A) IQ [2]-15; Running (A) HT-1 [1]-10; Savoir-Faire (High Society/Big Business) (E) IQ [1]-15; Shadowing (A) IQ [2]-15; Smuggling (A) IQ-1 [1]-14; Soldier/TL8 (A) IQ-1 [1]-14; Stealth (A) DX [2]-13‡; Streetwise (A) IQ-5 [0]-10; Swimming (E) HT [1]-11; Thrown Weapon (Knife) (E) DX [1]-13; Urban Survival (A) Per-1 [1]-14; Wrestling (A) DX-1 [1]-12.

Footnotes

* Conditional +2 from 'Lifting ST'.
† Conditional +1 from 'First Aid Kit'.
‡ Conditional +1 from 'Backpack, Small'.

Equipment

1× Advanced Body Armor ($4600; 17 lb); 1× Auto Pistol, .40 ($840; 3.1 lb); 1× Backpack, Small (Quality (Good: +1 to skill); $5921; 26.6 lb); 1× Ballistic Helmet ($250; 3 lb); 1× Binoculars ($400; 2 lb); 1× Boots, Jungle ($75; 3 lb); 1× Colt M4A1, 5.56x45mm (Weapon Bond; $1100; 9.3 lb); 1× Compass ($50); 1× Elbow Pads ($20; 8 oz); 1× First Aid Kit ($50; 2 lb); 1× First-Aid Dressing ($5; 3.2 oz); 1× Gas Mask (TL 8; $250; 2 lb); 1× Geiger Counter ($400; 8 oz); 1× Holster, Belt ($907; 5.7 lb); 1× Knee Pads ($20; 8 oz); 1× Laser Microphone ($500; 2 lb); 1× Laser Sight ($100); 1× Laser Sight ($100); 1× Load-Bearing Vest ($482; 15.3 lb); 1× Marine Smoke and Illumination Signal (MK 13 Mod 0; $50; 6.4 oz); 1× Mini-Camera, Digital ($500); 1× Night Vision Monocle (AN/PVS-14; $3800; 12.8 oz); 1× Patrol Sling ($50; 2 lb); 1× Personal Basics ($6; 1 lb); 1× Personal Dosimeter ($120; 8 oz); 1× Small Radio ($250; 8 oz); 1× Small Tactical Light ($100; 1 lb); 1× Strobe Light (SDU-5/E; $25; 6.4 oz); 1× Summer Clothes (+Advanced Camouflage) ($180; 8 oz); 1× Sykes-Fairbairn Commando Knife ($40; 1 lb); 1× Tactical Goggles ($100); 1× Tactical Headset ($200; 1 lb); 1× Water Pack ($25; 5 lb); 1× Wicking Undergarment ($30); 3× Auto Pistol, .40 (Ammunition; $42; 2.1 lb); 4× Military Rations ($20; 6 lb); 4× Suction Cups ($320; 12 lb); 6× 30 Round Magazine, Colt M4, 5.56x45mm ($132; 6.6 lb).

Defenses

Parry: 9 (Brawling). Block: 7 (DX). Dodge: 8/9. DR: 35/5* (Torso).

Melee Attacks

Brawling • Punch (13): 1d-2 cr. Reach C.
Brawling • Bite (13): 1d-2 cr. Reach C.
Brawling • Kick (11): 1d-1 cr. Reach C,1.
Sykes-Fairbairn Commando Knife • Swing (13): 1d-1 cut. Reach C,1.
Sykes-Fairbairn Commando Knife • Thrust (13): 1d-1 imp. Reach C.

Ranged Attacks

Auto Pistol, .40 (14): 2d pi+. Acc 2. Range 150 yd / 1.08 mi. RoF 3. Shots 15+1(3).
Colt M4A1, 5.56x45mm (14): 4d+2 pi. Acc 4. Range 750 yd / 1.65 mi. RoF 15. Shots 30+1(3).
Sykes-Fairbairn Commando Knife (13): 1d-1 imp. Range 9 yd / 17 yd. RoF 1. Shots T(1).