Roland Ritter

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Roland Ritter (aka The Black Knight) (500 points)

ST 19 [90]; DX 18 [160]; IQ 13 [60]; HT 16* [60].
Damage 2d-1/3d+1; BL 72 lb; HP 20 [2]; Will 13 [0]; Per 13 [0]; FP 16 [0].
Basic Speed 10.00 [30]; Basic Move 10 [0]; Dodge 14†.

Social Background

TL: 8 [0].
CF: Western (Native) [0].
Languages: Arabic (Accented) [4]; Russian (Accented) [4].

Templates and Meta-Traits

Military Hand-To-Hand - MCMAP - U.S. Marine Corps Martial Arts Program (Martial Arts; p. MA183) [0].

Advantages

Combat Reflexes [15]; Courtesy Rank 2 (Chief Petty Officer) [2]; Danger Sense [15]; Fit [5]; High Pain Threshold [10]; Luck (Aspected (Combat)) [12]; Night Vision 7 [7]; Regeneration (Slow: 1HP/12Hr) [10]; Super Jump 1 [10].
Perks: Naval Training; Permit (CCW). [2]

Disadvantages

Code of Honor (Soldier's) [-10]; Dependent (Supporting Castmember; No more than 25%; 9 or less; Loved one) [-20]; Duty (SEAL Handler; 6 or less (quite rarely); Involuntary) [-7]; Overconfidence (15 or less) [-2]; Secret Identity (Imprisonment or Exile) [-20]; Selfless (12 or less) [-5]; Sense of Duty (The people of My City; Large Group) [-10]; Vow (Make My City a better place; Major) [-10]; Vow (Never kill a human. Again.) [-10].
Quirks: False Claim:"I was just a corpsman in the Navy."; Minor Delusion: Donning the Suit is a One-Time Thing. Again.; No Patience for Red Tape (Quirk-Level Impulsive); Out of touch with popular culture ... and it shows.; Slightly Unusual Biochemistry. [-5]

Skills

Acrobatics (H) DX-1 [3]-17; Acting (A) IQ-1 [1]-12; Administration (A) IQ-1 [1]-12; Area Knowledge (My City) (E) IQ [1]-13; Armoury/TL8 (Small Arms) (A) IQ-1 [1]-12; Boating/TL8 (Motorboat) (A) DX-1 [1]-17; Boating/TL8 (Unpowered) (A) DX-1 [1]-17; Brawling (E) DX+1 [7]-19; Camouflage (E) IQ [1]-13; Climbing (A) DX-1 [1]-17; Computer Operation/TL8 (E) IQ [1]-13; Criminology/TL8 (A) IQ [2]-13; Diagnosis/TL8 (Human) (H) IQ [4]-13; Driving/TL8 (Automobile) (A) DX-1 [1]-17; Driving/TL8 (Motorcycle) (A) DX-1 [1]-17; Electronics Operation/TL8 (Communications) (A) IQ-1 [1]-12; Fast-Draw (Tonfa) (E) DX+1 [1]-19†; Fast-Draw/TL8 (Ammo) (E) DX+1 [1]-19†; Fast-Talk (A) IQ-1 [1]-12; First Aid/TL8 (Human) (E) IQ+3 [8]-16; Forced Entry (E) DX [1]-18; Forensics/TL8 (H) IQ-1 [2]-12; Gunner/TL8 (Machine Gun) (E) DX [1]-18; Guns/TL8 (Grenade Launcher) (E) DX [1]-18; Guns/TL8 (Pistol) (E) DX [1]-18; Guns/TL8 (Rifle) (E) DX [1]-18; Guns/TL8 (Shotgun) (E) DX [1]-18; Guns/TL8 (Submachine Gun) (E) DX [1]-18; Hiking (A) HT [2]-16; Housekeeping (E) IQ [1]-13; Interrogation (A) IQ-1 [1]-12; Intimidation (A) Will-1 [1]-12; Judo (H) DX-1 [2]-17; Jumping (E) DX [1]-18; Knife (E) DX [1]-18; Knot-Tying (E) DX [1]-18; Leadership (A) IQ [2]-13; Lockpicking/TL8 (A) IQ-1 [1]-12; Navigation/TL8 (Land) (A) IQ-1 [1]-12; NBC Suit/TL8 (A) DX-1 [1]-17; Observation (A) Per [2]-13; Parachuting/TL8 (E) DX [1]-18; Professional Skill (Police Officer) (A) IQ [2]-13; Research/TL8 (A) IQ-1 [1]-12; Running (A) HT-1 [1]-15; Savoir-Faire (Military) (E) IQ [1]-13; Savoir-Faire (Police) (E) IQ [1]-13; Scrounging (E) Per [1]-13; Scuba/TL8 (A) IQ [2]-13; Seamanship/TL8 (E) IQ [1]-13; Shadowing (A) IQ-1 [1]-12; Soldier/TL8 (A) IQ-1 [1]-12; Stealth (A) DX [2]-18; Streetwise (A) IQ-1 [1]-12; Surgery/TL8 (Human) (VH) IQ-1 [4]-12; Survival (Island/Beach) (A) Per-1 [1]-12; Survival (Jungle) (A) Per-1 [1]-12; Swimming (E) HT [1]-16; Tactics (H) IQ-1 [2]-12; Throwing (A) DX-1 [1]-17; Tonfa (A) DX+1 [6]-19; Urban Survival (A) Per-1 [1]-12.
Techniques: Acrobatic Stand (Acrobatics) (A) [1]-12; Aggressive Parry (Brawling) (H) [2]-13; Armed Grapple (Tonfa) (H) [0]-17; Choke Hold (Judo) (H) [0]-15; Choke Hold (Tonfa) (H) [0]-16; Disarming (Judo) (H) [0]-17; Disarming (Judo) (H) [0]-17; Disarming (Tonfa) (H) [0]-19; Dual-Weapon Attack (Tonfa) (H) [2]-16; Elbow Strike (Brawling) (A) [1]-18; Hand Catch (Judo) (H) [0]-9; Immediate Action (Guns (Pistol)) (A) [2]-11; Immediate Action (Guns (Rifle)) (A) [1]-10; Knee Strike (Brawling) (A) [0]-18; Stamp Kick (Brawling) (H) [2]-17; Sweep (Tonfa) (H) [0]-16.

Footnotes

* Conditional +1 from 'Fit'.
† Includes +1 from 'Combat Reflexes'.

Equipment

1× Assault Vest ($900; 8 lb); 1× Ballistic Helmet (TL 8; $250; 3 lb); 1× Boots, Steel-Toed ($100; 4 lb); 1× Elbow Pads ($20; 8 oz); 1× Knee Pads ($20; 8 oz); 1× Leather Gloves ($30); 1× Riot Gear Leggings ($100; 4 lb); 1× Riot Gear Sleeves ($100; 2 lb); 1× Summer Clothes (+Advanced Camouflage) ($180; 8 oz); 1× Tactical Goggles ($100); 1× Tactical Headset ($200; 1 lb); 1× TASER M26 ($400; 1.1 lb); 1× Tonfa ($40; 1.5 lb); 1× Wicking Undergarment ($30).

Defenses

Parry: 13 (Tonfa). Block: 11 (DX). Dodge: 14. DR: 12/5* (Torso).

Melee Attacks

Aggressive Parry Brawling (13): 2d-5 cr. Reach C.
Brawling • Punch (19): 2d-2 cr. Reach C.
Brawling • Bite (19): 2d-2 cr. Reach C.
Brawling • Kick (17): 2d-1 cr. Reach C,1.
Elbow Strike Brawling (18): 2d-2 cr. Reach C.
Knee Strike Brawling (18): 2d-1 cr. Reach C.
Stamp Kick Brawling (17): 2d cr. Reach C,1.
Tonfa • Butt jab (19): 2d-1 cr. Reach C.
Tonfa • Swing (19): 3d+1 cr. Reach 1.
Tonfa • Thrust (19): 2d-1 cr. Reach C,1.

Ranged Attacks

TASER M26 • Primary (18): 1d-3 pi-. Range 7 yd / 7 yd. RoF 1. Shots 2(3i).
TASER M26 • Follow-up (18): HT-5(0.5) aff. Range 7 yd / 7 yd. RoF –.

Notes

The scion of an old family long known for its association with law enforcement - his grandfather is the police commisioner, his mother is district attorney, and all of his siblings are cops - Roland is the proverbial black sheep.

10 Years Ago: Soon after his father is killed in the line of duty, Roland joins the Navy as a Corpsman. He is 17 and he easily passes. Certain of his genetic markers are noted as a match for Project: Morituri, an ongoing super-soldier project run by the US Navy. (The US Army has a similiar one known as Project: Rebirth that dates back to the 40s.) Offered the opportunity to try out for the SEALs during , he leaps at the chance, unaware that this is a specialized team being run under the auspices of Project: Morituri.

8 Years Ago: Completes the last of his training and is assigned to SEAL Team X ... which technically does not exist. This Team is comprised entirely of SEALs enhanced by the Morituri process and are deployed only under certain conditions.

7 Years Ago: Team X suffers its first casualty when one of the SEALs goes partially psychotic during a combat op. The Team commander personally puts him down.

5 Years Ago: Team X is dissolved following a string of failures as more of the Team go "postal" during combat or training ops. Ritter is the only member of the Team who consistently teams as normal on his psych evaluation and is, in fact, considered by everyone INCLUDING the other Team personnel to be the only truly stable one. All other members of Team X vanish into the "Pipeline" (which could be code for being put on ice ala the Russian failed super-soldiers observed in Captain America: Civil War), while Ritter is given "neutralizing agents" that shut down his enhancements.

4 Years Ago: After several months of observation and retraining, Ritter is reassigned to Team 8 under LT. Waters.

2 Years Ago: The Nigerian Incident (see Tears of the Sun) - in the chaos of this catastrophe, Ritter's adrenaline overwhelms the neutralizing agents and his abilities reactivate ... although he keeps this fact a secret as he's grown to suspect that revealing this will be very bad for him since EVERY member of Team X but him has been listed as KIA.

6 months Ago: Following the Nigerian Incident, Ritter opts to exit the Navy. This is not a surprise to anyone, however, as all surviving members of Team 8 have done so in the wake of that mess. Ritter spends a few weeks travelling around the States before returning to Knight City...

3 months ago: Roland returned to Knight City after a decade away (so he's about 27.) As far as everyone knows (unless they do a proper and fairly extensive background check), he was just a corpsman in the Navy for that time. He will admit to having been assigned to some marines for a while, but doesn't mention the SEAL stuff. His relationship with most of his family remains somewhat strained due to them all being cops & his decision to go medical.

2 and a half months ago: Roland begins the process to become licensed as an EMT and is immediately frustrated with the bureaucratic red tape he encounters (according to my research, transitioning from military medic to city EMT is very irritating to the military guy who was, just a couple weeks earlier, patching up gunshot wounds and sucking chest wounds.) Despite his extensive competency in combat medicine, Knight City expects him to jump through a bunch of silly and (in his opinion) utterly unnecessary hoops just to be licensed.

1 month ago: Roland's younger brother, Ray, admits that he's stumbled onto something regarding their late father who died in the line of duty. Ray thinks that the official line about how their dad died is not accurate and begins doing some digging.
2 weeks ago - Ray is jumped by members of a gang while coming out of his apartment and beaten nearly to death. He is put into a coma. The official report is that this is a robbery gone wrong - Ray wasn't in uniform - and, through the police grapevine, the Ritter family learns that IA is also investigating this with the possible angle that Ray was dirty.

1 week ago: Roland catches wind of the gang responsible for Ray's status (since this is a TV show, probably through a plot contrivance) and shadows them to their turf. He then withdraws, scavenges a bunch of police tactical gear and returns to hit the gang hard, utilizing his combat training and super powers to seriously injure (but not kill) them. He's recorded in the act - while wearing the gear, so his identity is currently safe - which prompts a lot of people (responding LEOs included) to presume he's a rogue cop responsible for taking down this gang. It is, initially, not his intent to become a 'black knight' - this was supposed to be a one-off thing (though we all know how well that works out for such characters.)

NOW: Gametime for session 1x01.

Prominent NPCs

Family:

Raymond ("Ray") Ritter - younger brother to Roland. Police officer/detective who is the impetus for Roland to don the costume and beat people up. Ray started digging into their dad's death in his off-time and is now in a coma due to some Bad Guys ambushing him. (Sort of expect him to eventually become the "guy in the chair" for Roland after he wakes from the coma.)

Robert ("Robbie") Ritter - older brother, detective. Detective and partner to Shannon (see below). He's a jock, pure and simple, but plays up the obfuscating stupidity thing to fool people into thinking he's an idiot jock. Shouldn't be sleeping with his partner, but can't help himself and when Roland re-enters the picture, Drama! ensues because of this. I also have an amusing Person of Interest mental image of both Shannon and Robbie learning Roland's secret identity separately, and then the two covering/helping him without telling their partner. I do not have an avatar in mind for him. Having him be the "arresting officer" for "Ricochet," one of the other intended PCs, is a good way to give those two PCs a bit of connective tissue (as well as adding DRAMA!)

Rachel Ritter - younger sister, policewoman. Baby sister. She's a new police officer ("patrolwoman") but being the baby, probably isn't assigned to the really bad part of town. Currently, sort of envision her as very Dramatic and being the source of much familial conflict, especially if she blames Roland for basically forcing her into becoming a cop with his departure (although, at the same time, I'm leaning toward her actually loving the job and being very good at it, even if she doesn't want to admit that. Having her be assigned to Michael Fox (only of the main NPCs of another intended PC, Raphael D'Angelo aka "The Archangel") who is a patrol cop is a good way to give the two PCs a bit of connective tissue.

"Mom" - no avatar or actual name (Rhonda, maybe?) yet. I envision her as a powerful lawyer, probably the D.A. or something. As with "grandpa," leaving it open to GM about how cutthroat she is and whether she's evil (can a lawyer not be evil?) or being blackmailed or totally a crusader.

Friends:

Shannon Squire - ex-girlfriend and general high school sweetheart. Roland hasn't talked to her much since he went off and joined the Navy, and upon his return to the City, he has discovered she's changed quite a bit. She is now a police detective and, for Drama! sake, needs to be partnered up and likely sleeping with one of Roland's brothers. I envision Shantel VanSanten as her avatar (she played Patty Spivot on Flash), although now, I'm thinking Shantel would work better as his sister. Initially ignorant of Roland's alternate identity, I foresee her first being obsessed with bringing him to justice, but then starting to cover for him once she finds out the truth.

Steve "Stew" Steward - EMT partner. Black guy. Is not going to be Roland's "sassy black friend" but specifics currently unclear. Likely use the "best friend in high school" motif who is actually responsible for Roland's interest in medical matters.

Bobbie Baron - EMT boss. Use Greg Grunberg. Specifics TBD.

Foes

Richard - oldest brother. "Dick", police officer. oldest brother. We call him Dick because he is. Also a cop, maybe a Vice detective or a precinct lieutenant/captain type. In the air regarding the trustworthiness or level of corruption. Probably (unhappily?) married and with kids. Need to have him be actively trying to bring down "Black Knight" for … reasons.

Draymond Duke - city councilman/alderman, potentially corrupt, eyeing a run for mayor. Black guy. Totally thinking Coppermouth from "Luke Cage"

Kevin King - mayor? Prominent businessman who is the real guy in charge? Specifics TBD. Might actually be interesting if this is the grandpa...

Other:

Regina Ruben - former (?) Israeli spy turned arms merchant, she knows Roland from the old days when he was a SEAL and likely knows that he was Enhanced. The intent here is to have her become his Catwoman - the White Queen, perhaps, to go with the nobility naming sequence? (Leaning toward having her played by Noa Tishby, an Israeli actress.)