Ship Combat (Sea Dogs)

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Will be primarily using Don't Give Up the Ship! (Ref) by Arneson, Gygax, & Carr (TSR), GURPSified here and there.

House Rules & Adjustments

  • Change in speed requires making/shortening of sail. (In the rules as written, this is implicit, but not explicit.)
  • Use 3×Range for guns (per DGUtS! suggestion for realism)


  • Skill Challenge