Ship Combat (Sea Dogs)
Will be primarily using Don't Give Up the Ship! (Ref) by Arneson, Gygax, & Carr (TSR), GURPSified here and there.
House Rules & Adjustments
- Change in speed requires making/shortening of sail. (In the rules as written, this is implicit, but not explicit.)
- Use 3×Range for guns (per DGUtS! suggestion for realism)
- Skill Challenge