Shipboard Morale

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Excellent…
Crew is happy/fearless/unquestioning. Successes are celebrated, and failures are excused away. Merriment is common. Good-luck superstitions are prevalent. Officer orders are followed without question, with a helpful and respectful attitude. Ideas from subordinates are listened to and seriously considered, and due credit given. Good news is celebrated and bad news is greeted with a "look at the bright side" attitude. Disagreements are settled with a game or contest, all in good fun. Screw-ups are joked about, but otherwise encouraged.
Very Good…
Crew is pleased/bold/disciplined. Successes are congratulated and failures are met with a shrug. Merriment is not uncommon. Good-luck superstitions are not uncommon. Dubious orders may be met with helpful suggestions, but will otherwise be followed. Ideas from subordinates have a fair shot at being heard, and are greeted with a pat on the back. Good news is well-taken, and bad news is made-the-best of. Disagreements are usually settled peacefully. Screw-ups are corrected and encouraged, but are expected to improve.
Good…
Crew is contented/positive/cooperative. Merriment is occasional and welcome. Successes are expected and failures are met with contemplation. Crew will try to avoid or make the best of dubious orders, but are otherwise cooperative. Ideas from subordinates will be considered if well-presented. Good news is well-taken and bad news is met with momentary disappointment. Disagreements may result in some raised voices, but will rarely result in violence. Screw-ups are sternly corrected, but punishment is reserved for serious problems.
Neutral…
Crew is bored/unconcerned/amenable. Crew is encouraged by success and disappointed by failure. Unpleasant orders will be avoided if possible, when officers aren't looking. Ideas from subordinates have a 50/50 chance of being ignored or heeded. Crew is encouraged by good news and grumble about bad news. Only serious disagreements result in violence, but will be quickly broken up. Mistakes may be punished; screw-ups may be ill-thought-of but are otherwise left alone.
Poor…
Crew is apathetic/wary/lax. Nobody is really in the mood for merriment. Crew can be a little whiny or complaining at times. Crew is relieved at successes and grumble at failures. Bad-luck superstitions are not uncommon. Subtle insubordination is common, and superiors may be eyed with suspicion. Ideas from subordinates are usually dismissed, unless they are persistent. Good/bad news brings complaining. Heated arguments and fighting are not uncommon, and may result in a duel. Mistakes are not tolerated, and punishment can be harsh; screw-ups are shunned and/or ill-treated.
Bad…
Crew is agitated/negative/disorderly. Crew frowns on attempts at merriment. Crew is pessimistic about success and frustrated with failure; murmuring is a common response. Bad-luck superstitions commonly result in foul moods or fear. Insubordination is sometimes blatant, and conspiracies or backstabbing may arise; there may be talk of mutiny. Ideas from subordinates are rarely heeded, and sometimes mistaken for insubordination. Crew is wary of good news and upset by bad news. Tempers are heated, and disagreements are often settled with fists, and can break out into a brawl; duels are common. Mistakes are severely punished; screw-ups are met with scorn and/or backstabbing.
Very Bad…
Crew is angry/afraid/rowdy. Merriment is not tolerated. Successes are unexpected and failures are infuriating. Officers are often ignored or backstabbed, and often must resort to using force to maintain any sort of control; mutiny is likely. Suggestions from subordinates are ignored, and usually taken as insubordination. Good news does little to encourage, and bad news often results in ill-behavior. Fights break out constantly, are often deadly, and can easily turn into outright rioting. Punishment for mistakes can be extreme, and screw-ups may be lynched.
Disastrous…
Crew is furious/panicked/uncontrollable. Crew lashes out at anyone/anything seen as the source of or an aggravation to their troubles. Officers are completely ignored, and anyone trying to regain control may be lynched; mutiny is inevitable, if it isn't already in-progress. Fighting is inevitable, and deaths are likely (although a tragic death amongst a normally "good" crew may snap them out of it). Screw-ups may be either ignored or lynched.