Difference between revisions of "Gabriel Auditore"

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:The events of [http://blog.olympusrpg.org/?p=1470 Banestorm: Bitter Homecoming] Dark Clouds Rising, Book II resumes.
 
:The events of [http://blog.olympusrpg.org/?p=1470 Banestorm: Bitter Homecoming] Dark Clouds Rising, Book II resumes.
  
= '''<nowiki>Sir Gabriel of House Auditore</nowiki>''' (349 points) =
+
= '''<nowiki>Sir Gabriel of House Auditore</nowiki>''' (351 points) =
  
 
'''ST''' <nowiki>12 [20]</nowiki>; '''DX''' <nowiki>15 [100]</nowiki>; '''IQ''' <nowiki>12 [20]</nowiki>; '''HT''' <nowiki>12 [20]</nowiki>.<br />
 
'''ST''' <nowiki>12 [20]</nowiki>; '''DX''' <nowiki>15 [100]</nowiki>; '''IQ''' <nowiki>12 [20]</nowiki>; '''HT''' <nowiki>12 [20]</nowiki>.<br />
Line 73: Line 73:
  
 
== ''Skills'' ==
 
== ''Skills'' ==
<nowiki>Acrobatics-15 (DX+0) [5]; Acting-14 (IQ+2) [1]; Animal Handling (Equines)-11 (IQ-1) [1]; Area Knowledge (Christian Lands)-12 (IQ+0) [1]; Armoury/TL3 (Melee Weapons)-11 (IQ-1) [1]; Body Language (Human)-12 (Per-1) [1]; Brawling-15 (DX+0) [1]; Broadsword-16 (DX+1) [1]; Camouflage-15 (IQ+3) [1]; Carousing-12 (HT+0) [1]; Climbing-15 (DX+0) [2]; Cloak-14 (DX-1) [1]; Detect Lies-11 (Per-2) [1]; Diplomacy-10 (IQ-2) [1]; Disguise/TL3 (Human)-14 (IQ+2) [1]; Falconry-11 (IQ-1) [1]; Fast-Draw (Knife)-16 (DX+1) [1]; Fast-Draw (Sword)-16 (DX+1) [1]; Fast-Talk-12 (IQ+0) [2]; Filch-14 (DX-1) [1]; First Aid/TL3 (Human)-13 (IQ+1) [2]; Gambling-11 (IQ-1) [1]; Gesture-12 (IQ+0) [1]; Heraldry-11 (IQ-1) [1]; Holdout-14 (IQ+2) [1]; Intimidation-12 (Will+0) [2]; Jumping-15 (DX+0) [1]; Knife-16 (DX+1) [4]; Leadership-11 (IQ-1) [1]; Lip Reading-13 (Per+0) [2]; Lockpicking/TL3-13 (IQ+1) [4]; Main-Gauche-17 (DX+2) [1]; Observation-12 (Per-1) [1]; Parry Missile Weapons-13 (DX-2) [1]; Pickpocket-13 (DX-2) [1]; Rapier-20 (DX+5) [32]; Riding (Equines)-14 (DX-1) [1]; Running-12 (HT+0) [2]; Savoir-Faire (High Society)-12 (IQ+0) [1]; Scrounging-13 (Per+0) [1]; Search-12 (Per-1) [1]; Sex Appeal (Human)-13 (HT+1) [2]; Shadowing-15 (IQ+3) [2]; Shield (Buckler)-15 (DX+0) [1]; Sleight of Hand-13 (DX-2) [1]; Stealth-19 (DX+4) [4]; Streetwise-12 (IQ+0) [2]; Survival (Desert)-12 (Per-1) [1]; Survival (Woodlands)-12 (Per-1) [1]; Swimming-13 (HT+1) [2]; Tactics-11 (IQ-1) [2]; Teaching-12 (IQ+0) [2]; Theology (Christian)-10 (IQ-2) [1]; Thrown Weapon (Knife)-15 (DX+0) [1]; Traps/TL3-13 (IQ+1) [4]; Urban Survival-13 (Per+0) [2]; Wrestling-14 (DX-1) [1].</nowiki>
+
<nowiki>Acrobatics-15 (DX+0) [5]; Acting-14 (IQ+2) [1]; Animal Handling (Equines)-11 (IQ-1) [1]; Area Knowledge (Christian Lands)-12 (IQ+0) [1]; Armoury/TL3 (Melee Weapons)-11 (IQ-1) [1]; Body Language (Human)-13 (Per) [2]; Brawling-15 (DX+0) [1]; Broadsword-16 (DX+1) [1]; Camouflage-15 (IQ+3) [1]; Carousing-12 (HT+0) [1]; Climbing-15 (DX+0) [2]; Cloak-14 (DX-1) [1]; Detect Lies-12 (Per-1) [1]; Diplomacy-10 (IQ-2) [1]; Disguise/TL3 (Human)-14 (IQ+2) [1]; Falconry-11 (IQ-1) [1]; Fast-Draw (Knife)-16 (DX+1) [1]; Fast-Draw (Sword)-16 (DX+1) [1]; Fast-Talk-12 (IQ+0) [2]; Filch-14 (DX-1) [1]; First Aid/TL3 (Human)-13 (IQ+1) [2]; Gambling-11 (IQ-1) [1]; Gesture-12 (IQ+0) [1]; Heraldry-11 (IQ-1) [1]; Holdout-14 (IQ+2) [1]; Intimidation-12 (Will+0) [2]; Jumping-15 (DX+0) [1]; Knife-16 (DX+1) [4]; Leadership-11 (IQ-1) [1]; Lip Reading-13 (Per+0) [2]; Lockpicking/TL3-13 (IQ+1) [4]; Main-Gauche-17 (DX+2) [1]; Observation-12 (Per-1) [1]; Parry Missile Weapons-13 (DX-2) [1]; Pickpocket-13 (DX-2) [1]; Rapier-20 (DX+5) [32]; Riding (Equines)-14 (DX-1) [1]; Running-12 (HT+0) [2]; Savoir-Faire (High Society)-12 (IQ+0) [1]; Scrounging-13 (Per+0) [1]; Search-12 (Per-1) [1]; Sex Appeal (Human)-13 (HT+1) [2]; Shadowing-15 (IQ+3) [2]; Shield (Buckler)-15 (DX+0) [1]; Sleight of Hand-13 (DX-2) [1]; Stealth-19 (DX+4) [4]; Streetwise-12 (IQ+0) [2]; Survival (Desert)-12 (Per-1) [1]; Survival (Woodlands)-12 (Per-1) [1]; Swimming-13 (HT+1) [2]; Tactics-11 (IQ-1) [2]; Teaching-12 (IQ+0) [2]; Theology (Christian)-10 (IQ-2) [1]; Thrown Weapon (Knife)-15 (DX+0) [1]; Traps/TL3-13 (IQ+1) [4]; Urban Survival-13 (Per+0) [2]; Wrestling-14 (DX-1) [1].</nowiki>
  
 
== ''Techniques'' ==
 
== ''Techniques'' ==

Revision as of 13:49, 27 April 2014

Banestorm: Book II

GabeCurrent.jpg

Name Gabriel Auditore
Race Human
Allegiance Malcolm Wallace
(Caithness)
Occupation Blademaster
Religion Christian
Status PC (Living)

{{{CoatOfArms}}}


Timeline

1978:

Born in Craine, Megalos, to wealthy aristocratic parents who were secretly Assassins descended from Italian Banestorm refugees. Birth name is Gabriel of House Auditore. He is the third son.

1980 (2):

Baby sister is born.

1988 (10):

Participates in his first assassination where he is used as a decoy. At the time, he thinks this is an awesome game cause he isn’t truly aware of what his family does.

1990 (12):

Eldest brother is killed while on a mission. It will later be revealed that said brother was captured and thoroughly interrogated.

1992 (14):

House Auditore is targeted for extermination by some of their victims. Only Gabriel and his father, Claudius, manage to survive and escape, although the elder Auditore is badly injured and will never fully recover. They flee west into Caithness, specifically Durham.

1994 (16):

Claudius finally succumbs to his injuries after having extracted from Gabriel a vow to not seek revenge upon the nobles who targeted the Auditores. As soon as his father is laid to rest, Gabriel heads east, vengeance in his heart. For the next four years, he will haunt the western cities of Megalos, targeting select individuals whom he knows to have been part of the grand conspiracy. He uses Caithness as cover and invariably retreats there if the situation becomes too bleak.

1998 (20):

Gabriel returns to Craine on the trail of the last noble family he knows to be involved in his family’s death. He is instantly entranced by the lordling’s new wife and eventually learns that this is an arranged and loveless marriage. After helping him murder the lordling, they consummate an illicity relationship … but come the morning, she raises the armcry with the story that Gabriel (going then by “Julius of House Firenza”) murdered her husband before raping her. Gabriel narrowly escapes capture and flees. He turns to the Church for sanctuary, fully intending upon hiding there for a while before making good his escape.

1999 (21):

Word reaches “Brother Gabriel” (who has become a tolerably decent monk) that the Lady who used him has been put to death on charges of murder; her third husband has died a mysterious death. The bishop of the monastery then reveals to Gabriel that he knew the Auditores and actually enlisted their services a time or two (which sours Gabe on religion somewhat – he’s pious, but has no patience for clergy or the Church as an institution since he believes all priests are corrupt.) That night, fearing that the bishop means to use his skills for dark purposes, he flees into Caithness. Over the few years, he spends a great deal of time living in the mud among the peasantry with only his father’s sword to his name. He gains a great deal of compassion for the down-trodden.

2001 (23):

Narrowly escaped the fall of Blythe when it fell to Saurians. His employer, a merchant he knew only as Fat Tom, was not as lucky, and Gabriel lost a fine horse he’d spent a lot of money on.

2002 (24):

Spends about a year in Harkwood. Becomes romantically involved with an elf lass whose name he can barely pronounce – he calls her Mira because that’s at least part of her name – but their relationship ends amicably when she realizes that he’s getting restless. It isn’t until after he leaves Harkwood that he realizes Mira helped him get past the last of the lingering anger and rage he’d been suffering from since his youth.

2005-2006 (27-28):

Dark Clouds Rising I. Auqui becomes Gabriel’s student.

2006-2008: (28-30) The Huallapan Crusade

The events of Banestorm: King’s Gambit

2009: (31)

The events of Banestorm: Dragon Mark

2010: (32)

Gabriel and Auqui clash. Auqui departs Caithness; Gabriel pursues.

2012: (34)

The events of Banestorm: Blood and Snow

2013: (35)

The events of Banestorm: Angel of Death

2014: (36)

The events of Banestorm: Bitter Homecoming Dark Clouds Rising, Book II resumes.

Sir Gabriel of House Auditore (351 points)

ST 12 [20]; DX 15 [100]; IQ 12 [20]; HT 12 [20].
Damage 1d/2d-1; BL 29 lb; HP 12 [0]; Will 12 [0]; Per 13 [0]; FP 12 [0].
Basic Speed 7.00 [5]; Basic Move 8 [0]; Dodge 11; Parry 14F (with Rapier).
5'9"; 13.5 stone

Social Background

TL: 3 [0].
CF: Christian (Native) [0], Muslim [1].
Languages: Anglish (Native) [0]; Arabic (Accented/None) [2], Elvish (Accented/None) [2]; Huallapan (Accented/None) [2]; Latin (Accented) [4].

Advantages

Ally (Cometes) (25% of starting points) (15 or less) [3]; Ambidexterity [5]; Appearance (Attractive) [4]; Combat Reflexes [15]; Craftiness 3 [15]; Damage Resistance 1 (Tough Skin) [3]; Extra Basic Move 1 (Affects displayed Basic Move score) [5]; Extra Perception 1 (Affects displayed Per score) [5]; Fit [5]; Night Vision 4 [4]; Reputation (Hero of Vasar Crusade) 1 (10 or less; Large class) [2]; Signature Gear (Rapier) 6 [6]; Social Regard (Feared: Dragon-Marked Master of the Blade) 1 [5]; Status (Knight of Caithness) 2 [10]; Striking ST 1 [5]; Weapon Master (Edged Rapier) (one specific weapon)

Perks: Follow-Through Shtick; Grip Mastery (Rapier); Quick-Sheathe (Sword); Quick-Swap (Knife); Quick-Swap (Rapier); Special Exercises (Striking ST +1); Teamwork (The Party); Trademark Move: Kissing the Adder (Rapid Strike with two Deceptive¹ targeted attacks (vitals) both at skill 15); Trademark Move: Mongoose Takes a Viper (Rapid Strike consisting of Feint at sk: 19 followed by Deceptive¹ TA: Vitals at sk: 17); Trademark Move: Snow in High Wind (Rapid Strike consisting of a Deceptive¹ (-2) swing at sk:17 and a Deceptive² (-4) thrust at sk: 15); Weapon Bond (Knife); Weapon Bond (Rapier) [12].

Disadvantages

Bloodlust (12 or less) [-10]; Compulsive Behavior (Sword training (1 hr/day min, prefers 2 or more)) (12 or less) [-5]; Compulsive Generosity (6 or less) [-10]; Curious (12 or less) [-5]; Enemy (The Order of Talos) (medium-sized group, some formidable or super-human) (6 or less) [-15]; Intolerance (Members of the Clergy) (One group) [-5]; Obsession (Perfect my art at any cost.) (Long-Term Goal) (12 or less) [-10]; Secret Identity (The Angel of Death) (Imprisonment or Exile) [-20].

Quirks: Absolutely will NOT talk about Auqui.; Suffers from wanderlust- hates to stay in one place for very long; Tries very hard to never lose his temper; Was once quite pious, but is now convinced that God is a cruel tyrant in Heaven.; Whenever possible, includes white in his clothes [-5].

Skills

Acrobatics-15 (DX+0) [5]; Acting-14 (IQ+2) [1]; Animal Handling (Equines)-11 (IQ-1) [1]; Area Knowledge (Christian Lands)-12 (IQ+0) [1]; Armoury/TL3 (Melee Weapons)-11 (IQ-1) [1]; Body Language (Human)-13 (Per) [2]; Brawling-15 (DX+0) [1]; Broadsword-16 (DX+1) [1]; Camouflage-15 (IQ+3) [1]; Carousing-12 (HT+0) [1]; Climbing-15 (DX+0) [2]; Cloak-14 (DX-1) [1]; Detect Lies-12 (Per-1) [1]; Diplomacy-10 (IQ-2) [1]; Disguise/TL3 (Human)-14 (IQ+2) [1]; Falconry-11 (IQ-1) [1]; Fast-Draw (Knife)-16 (DX+1) [1]; Fast-Draw (Sword)-16 (DX+1) [1]; Fast-Talk-12 (IQ+0) [2]; Filch-14 (DX-1) [1]; First Aid/TL3 (Human)-13 (IQ+1) [2]; Gambling-11 (IQ-1) [1]; Gesture-12 (IQ+0) [1]; Heraldry-11 (IQ-1) [1]; Holdout-14 (IQ+2) [1]; Intimidation-12 (Will+0) [2]; Jumping-15 (DX+0) [1]; Knife-16 (DX+1) [4]; Leadership-11 (IQ-1) [1]; Lip Reading-13 (Per+0) [2]; Lockpicking/TL3-13 (IQ+1) [4]; Main-Gauche-17 (DX+2) [1]; Observation-12 (Per-1) [1]; Parry Missile Weapons-13 (DX-2) [1]; Pickpocket-13 (DX-2) [1]; Rapier-20 (DX+5) [32]; Riding (Equines)-14 (DX-1) [1]; Running-12 (HT+0) [2]; Savoir-Faire (High Society)-12 (IQ+0) [1]; Scrounging-13 (Per+0) [1]; Search-12 (Per-1) [1]; Sex Appeal (Human)-13 (HT+1) [2]; Shadowing-15 (IQ+3) [2]; Shield (Buckler)-15 (DX+0) [1]; Sleight of Hand-13 (DX-2) [1]; Stealth-19 (DX+4) [4]; Streetwise-12 (IQ+0) [2]; Survival (Desert)-12 (Per-1) [1]; Survival (Woodlands)-12 (Per-1) [1]; Swimming-13 (HT+1) [2]; Tactics-11 (IQ-1) [2]; Teaching-12 (IQ+0) [2]; Theology (Christian)-10 (IQ-2) [1]; Thrown Weapon (Knife)-15 (DX+0) [1]; Traps/TL3-13 (IQ+1) [4]; Urban Survival-13 (Per+0) [2]; Wrestling-14 (DX-1) [1].

Techniques

Acrobatic Stand (Acrobatics)-9 [0]; Arm Lock (Wrestling)-14 [0]; Armed Grapple (Knife)-14 [0]; Armed Grapple (Rapier)-18 [0]; Back Strike (Knife)-14 [0]; Bind Weapon (Rapier)-17 [0]; Breakfall (Wrestling)-14 [0]; Choke Hold (Wrestling)-11 [0]; Close Combat (Rapier)-16 [0]; Counterattack (Knife)-11 [0]; Counterattack (Rapier)-16 [2]; Disarming (Knife)-16 [0]; Disarming (Rapier)-20 [0]; Dual-Weapon Attack (Knife)-12 [0]; Dual-Weapon Attack (Rapier)-16 [0]; Evade (Acrobatics)-16 [1]; Feint (Knife)-16 [0]; Feint (Rapier)-20 [0]; Fighting While Seated (Knife)-14 [0]; Ground Fighting (Rapier)-16 [0]; Low Fighting (Rapier)-18 [0]; Retain Weapon (Rapier)-20 [0]; Reverse Grip (Knife)-10 [0]; Reverse Grip (Rapier)-14 [0]; Spinning Strike (Knife)-14 [0]; Spinning Strike (Rapier)-19 [2]; Springing Attack (Rapier)-18 [0]; Sweep (Wrestling)-11 [0]; Targeted Attack (Knife Thrust/Vitals)-13 [0]; Targeted Attack (Rapier Swing/Foot)-16 [0]; Targeted Attack (Rapier Swing/Neck)-15 [0]; Targeted Attack (Rapier Swing/Neck Vein/Artery)-12 [0]; Targeted Attack (Rapier Swing/Weapon)-16 [0]; Targeted Attack (Rapier Thrust/Chinks in Torso Armor)-12 [0]; Targeted Attack (Rapier Thrust/Face)-15 [0]; Targeted Attack (Rapier Thrust/Hand)-16 [0]; Targeted Attack (Rapier Thrust/Neck)-16 [2]; Targeted Attack (Rapier Thrust/Vitals)-19 [3]; Targeted Attack (Rapier Thrust/Vitals Chinks)-10 [0]; Toe Flip (Fast-Draw (Sword))-13 [2]; Wrist Lock (Wrestling)-14 [0].

Melee Attacks

Angrist (Small Elven Knife)/TL0, Swing (17): 2d-3(2) cut. Reach C,1.
Angrist (Small Elven Knife)/TL0, Thrust (17): 1d(2) imp. Reach C.
Auditore Family Blade (Light Edged Rapier)/TL4, Swing (21): 2d+3 cut. Reach 1.
Auditore Family Blade (Light Edged Rapier)/TL4, Thrust (21): 1d+4 imp. Reach 1.
Auditore Family Blade (Light Edged Rapier)/TL4, Hilt Punch (15): 1d cr. Reach C.

Ranged Attacks

Angrist (16): 1d(2) imp. Range 7 yd / 13 yd. RoF 1. Shots T(1).