Gabriel Auditore

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Banestorm: Book II

AnotherEzio.jpg

Name Gabriel Auditore
Race Human
Allegiance Malcolm Wallace
(Caithness)
Occupation Blademaster
Religion Christian
Status PC (Living)

200px-HouseAuditore.png


Sir Gabriel (381 points)

ST 13* [30]; DX 15 [100]; IQ 12 [40]; HT 12† [20].
Damage 1d/2d; BL 34 lb; HP 13 [0]; Will 12 [0]; Per 13‡ [0]; FP 12 [0].
Basic Speed 7.00 [5]; Basic Move 8§ [0]; Dodge 11¶.
5'9"; 13.5 stone.

Social Background

TL: 3 [0].
CF: Christian (Native) [0]; Elven [1]; Muslim [1].
Languages: Anglish (Native) [0]; Arabic (Accented/None) [2]; Elvish (Accented/None) [2]; Huallapan (Accented/None) [2]; Latin (Accented) [4].

Advantages

Ally (Cometes; 25% of starting points; 15 or less, *3) [3]; Ambidexterity [5]; Appearance (Attractive) [4]; Combat Reflexes [15]; Craftiness 3 [15]; Damage Resistance 1 (Tough Skin, -40%) [3]; Extra Basic Move 1 (Affects displayed Basic Move score, +0%) [5]; Extra Perception 1 (Affects displayed Per score, +0%) [5]; Fit [5]; Night Vision 4 [4]; Reputation +1 (Hero of Vasar Crusade; 10 or less, *1/2; Large class, *1/2) [2]; Signature Gear 6 (Rapier) [6]; Social Regard 1 (Feared: Dragon-Marked Master of the Blade) [5]; Status 2 (Knight of Caithness) [10]; Striking ST 1 [5]; Weapon Master (Edged Rapier; one specific weapon) [20].
Perks: Follow-Through Shtick; Grip Mastery (Rapier); Named Possession (Misericordia); Quick-Sheathe (Sword); Quick-Swap (Knife); Quick-Swap (Rapier); Special Exercises (Striking ST +1); Sure-Footed (Naval Training); Teamwork (The Party); Technique Mastery (Feint (Rapier)); Trademark Move: Kissing the Adder (Rapid Strike with two Deceptive¹ targeted attacks (vitals) both at skill 15); Trademark Move: Mongoose Takes a Viper (Rapid Strike consisting of Feint at sk: 23 followed by Deceptive¹ TA: Vitals at sk: 16); Trademark Move: Snow in High Wind (Rapid Strike consisting of a Deceptive¹ swing at sk:17 and a Deceptive² thrust at sk: 15); Weapon Bond (Knife); Weapon Bond (Rapier). [15]

Disadvantages

Bloodlust (12 or less, *1) [-10]; Compulsive Generosity (6 or less, *2) [-10]; Compulsive Sword training (1 hr/day min, prefers 2 or more) (12 or less, *1) [-5]; Curious (12 or less, *1) [-5]; Enemy (The Order of Talos; medium-sized group, some formidable or super-human; 6 or less, *1/2) [-15]; Intolerance (Members of the Clergy; One group) [-5]; Obsession (Perfect my Art at any cost; Long-Term Goal; 12 or less, *1) [-10]; Secret Identity (The Angel of Death; Imprisonment or Exile) [-20].
Quirks: Absolutely will NOT talk about Auqui.; Likes Elven women; Tries very hard to never lose his temper; Was once quite pious, but is now convinced that God is a cruel tyrant in Heaven.; Whenever possible, includes white in his clothes. [-5]

Skills

Acrobatics (H) DX [9]-15; Acting (A) IQ+2 [1]-14**; Animal Handling (Equines) (A) IQ-1 [1]-11; Area Knowledge (Christian Lands) (E) IQ [1]-12; Armoury/TL3 (Melee Weapons) (A) IQ-1 [1]-11; Body Language (Human) (A) Per [2]-13; Brawling (E) DX [1]-15; Broadsword (A) DX+1 [1]-16; Camouflage (E) IQ+3 [1]-15**; Carousing (E) HT [1]-12; Climbing (A) DX [2]-15; Cloak (A) DX-1 [1]-14; Detect Lies (H) Per-1 [2]-12; Diplomacy (H) IQ-2 [1]-10; Disguise/TL3 (Human) (A) IQ+2 [1]-14**; Falconry (A) IQ-1 [1]-11; Fast-Draw (Knife) (E) DX+1 [1]-16¶; Fast-Draw (Sword) (E) DX+1 [1]-16¶; Fast-Talk (A) IQ [2]-12; Filch (A) DX-1 [1]-14; First Aid/TL3 (Human) (E) IQ+1 [2]-13; Gambling (A) IQ-1 [1]-11; Gesture (E) IQ [1]-12; Heraldry (A) IQ-1 [1]-11; Holdout (A) IQ+2 [1]-14**; Intimidation (A) Will+1 [4]-13††; Jitte/Sai (A) DX-2 [0]-13; Jumping (E) DX [1]-15; Knife (E) DX+1 [4]-16‡‡; Leadership (A) IQ-1 [1]-11; Lip Reading (A) Per [2]-13; Lockpicking/TL3 (A) IQ+1 [4]-13; Main-Gauche (A) DX+2 [1]-17; Observation (A) Per-1 [1]-12; Parry Missile Weapons (H) DX-2 [1]-13; Pickpocket (H) DX-2 [1]-13; Poisons/TL3 (H) IQ-2 [1]-10; Rapier (A) DX+5 [40]-20§§; Riding (Equines) (A) DX-1 [1]-14; Running (A) HT [2]-12; Savoir-Faire (High Society) (E) IQ [1]-12; Scrounging (E) Per [1]-13; Seamanship/TL3 (E) IQ [1]-12; Search (A) Per-1 [1]-12; Sex Appeal (Human) (A) HT+1 [2]-13¶¶; Shadowing (A) IQ+3 [2]-15**; Shield (Buckler) (E) DX [1]-15; Sleight of Hand (H) DX-2 [1]-13; Stealth (A) DX+4 [4]-19**; Streetwise (A) IQ [2]-12; Survival (Desert) (A) Per-1 [1]-12; Survival (Woodlands) (A) Per-1 [1]-12; Swimming (E) HT+1 [2]-13; Tactics (H) IQ-1 [2]-11; Teaching (A) IQ [2]-12; Theology (Christian) (H) IQ-2 [1]-10; Thrown Weapon (Knife) (E) DX [1]-15; Traps/TL3 (A) IQ+1 [4]-13; Urban Survival (A) Per [2]-13; Wrestling (A) DX-1 [1]-14.
Techniques: Acrobatic Stand (Acrobatics) (A) [3]-12; Arm Lock (Wrestling) (A) [0]-14; Armed Grapple (Knife) (H) [0]-14; Armed Grapple (Main-Gauche) (H) [0]-15; Armed Grapple (Rapier) (H) [0]-18; Back Strike (Knife) (H) [0]-14; Back Strike (Main-Gauche) (H) [0]-15; Back Strike (Rapier) (H) [0]-18; Bind Weapon (Main-Gauche) (H) [0]-14; Bind Weapon (Rapier) (H) [0]-17; Breakfall (Wrestling) (A) [0]-14; Choke Hold (Wrestling) (H) [0]-11; Close Combat (Main-Gauche) (H) [0]-13; Close Combat (Rapier) (H) [0]-16; Counterattack (Knife) (H) [0]-11; Counterattack (Main-Gauche) (H) [0]-12; Counterattack (Rapier) (H) [2]-16; Disarming (Knife) (H) [0]-16; Disarming (Main-Gauche) (H) [0]-17; Disarming (Rapier) (H) [0]-20; Dual-Weapon Attack (Knife) (H) [0]-12; Dual-Weapon Attack (Rapier) (H) [0]-16; Dual-Weapon Defense (Main-Gauche) (H) [0]-11; Dual-Weapon Defense (Rapier) (H) [0]-13; Evade (Acrobatics) (A) [2]-17; Feint (Knife) (H) [0]-16; Feint (Rapier) (H) [5]-24; Fighting While Seated (Knife) (H) [0]-14; Ground Fighting (Rapier) (H) [0]-16; Low Fighting (Rapier) (H) [0]-18; Retain Weapon (Main-Gauche) (H) [0]-17; Retain Weapon (Rapier) (H) [0]-20; Reverse Grip (Knife) (A) [0]-10; Reverse Grip (Main-Gauche) (A) [0]-11; Reverse Grip (Rapier) (A) [0]-14; Spinning Strike (Knife) (H) [0]-14; Spinning Strike (Rapier) (H) [2]-19; Springing Attack (Rapier) (H) [0]-18; Sweep (Wrestling) (H) [0]-11; Targeted Attack (Knife Thrust/Vitals) (H) [0]-13; Targeted Attack (Main-Gauche Thrust/Vitals) (H) [0]-14; Targeted Attack (Rapier Swing/Foot) (H) [0]-16; Targeted Attack (Rapier Swing/Neck Vein/Artery) (H) [0]-12; Targeted Attack (Rapier Swing/Neck) (H) [0]-15; Targeted Attack (Rapier Swing/Weapon) (H) [0]-16; Targeted Attack (Rapier Thrust/Chinks in Torso Armor) (H) [3]-14; Targeted Attack (Rapier Thrust/Face) (H) [0]-15; Targeted Attack (Rapier Thrust/Hand) (H) [0]-16; Targeted Attack (Rapier Thrust/Neck) (H) [2]-16; Targeted Attack (Rapier Thrust/Vitals Chinks) (H) [0]-10; Targeted Attack (Rapier Thrust/Vitals) (H) [3]-19; Toe Flip (Fast-Draw (Sword)) (A) [2]-13; Wrist Lock (Wrestling) (A) [0]-14.

Footnotes

* Conditional +1 from 'Striking ST'.
† Conditional +1 from 'Fit'.
‡ Includes +1 from 'Extra Perception'.
§ Includes +1 from 'Extra Basic Move'.
¶ Includes +1 from 'Combat Reflexes'.
** Includes +3 from 'Craftiness'.
†† Conditional -1 from 'Reputation (Hero of Vasar Crusade)' when your reputation works against you.
‡‡ Conditional +1 from 'Weapon Bond (Knife)'.
§§ Conditional +1 from 'Weapon Bond (Rapier)'.
¶¶ Includes +1 from 'Appearance'.

Equipment

1× Angrist (Small Elven Knife) (Weapon Bond; Fine Quality; ~Loyal Sword; ~Penetrating Weapon (+1); $33120; 8 oz); 1× Backpack, Small ($94; 8 lb); 1× Boots ($80; 3 lb); 1× Climbing Gear ($20; 4 lb); 1× Katana (Fine Quality; ~Penetrating Weapon (+1); ~Puissance (+1); $19100; 5 lb); 1× Leather Gloves ($30); 1× Light Cloak (Hide (+1000); $33020; 2 lb); 1× Lockpicks ($50; 1.6 oz); 1× Misericordia (Auditore Family Blade (Light Edged Rapier); Hilt Punch; Signature Gear; Weapon Master Damage Bonus; Weapon Bond; Fine Quality; $2800; 2.25 lb); 1× Personal Basics ($5; 1 lb); 1× Plate, Light (Forearms; Expert Tailoring; $1500; 1.7 lb); 1× Pouch ($996; 10.69 oz); 1× Racehorse ("Cometes"; _Free; $0); 1× Sai (Fine Quality; ~Penetrating Weapon (+1); ~Puissance (+1); $16740; 1.5 lb); 1× Steel Corselet (Masterful Tailoring; ~Deflect (All) (+2); ~Fortify (All) (+1); ~Lighten (Groin, Torso and Vitals) (x1/2); $61485; 12.25 lb); 1× Whetstone ($5; 1 lb); 16× Coin: Copper Farthing ($16; 5.12 oz); 2× Bandages ($20; 2 lb); 2× Traveler's Rations ($4; 1 lb); 30× Coin: Silver Penny ($120; 1.92 oz); 4× Coin: Gold Mark ($800; 2.05 oz).

Encumbrance

[None]: Basic 34 lb. Ground Move 8 yd; Water Move 1 yd; Jump 8 yd. Dodge 11.
Light: Basic 68 lb. Ground Move 6 yd; Water Move 1 yd; Jump 6 yd. Dodge 10.
Medium: Basic 102 lb. Ground Move 4 yd; Water Move 1 yd; Jump 4 yd. Dodge 9.
Heavy: Basic 204 lb. Ground Move 3 yd; Water Move 1 yd; Jump 3 yd. Dodge 8.
X-Heavy: Basic 340 lb. Ground Move 1 yd; Water Move 1 yd; Jump 1 yd. Dodge 7.

Defenses

Parry: 12 (Main-Gauche). Block: 11 (Cloak). Dodge: 11. DR: 7+1 (Torso).

Melee Attacks

Angrist (Small Elven Knife) • Swing (17): 2d-2(2) cut. Reach C, 1.
Angrist (Small Elven Knife) • Thrust (17): 1d(2) imp. Reach C.
Brawling • Punch (15): 1d-1 cr. Reach C.
Brawling • Bite (15): 1d-1 cr. Reach C.
Brawling • Kick (13): 1d cr. Reach C,1.
Katana • 1H Swing (16): 2d+3(2) cut. Reach 1, 2.
Katana • 1H Thrust (16): 1d+3(2) imp. Reach 1.
Katana • 2H Swing (12): 2d+4(2) cut. Reach 1, 2.
Katana • 2H Thrust (12): 1d+3(2) imp. Reach 1.
Misericordia Auditore Family Blade (Light Edged Rapier) • Swing (21): 2d+4 cut. Reach 1.
Misericordia Auditore Family Blade (Light Edged Rapier) • Thrust (21): 1d+4 imp. Reach 1.
Misericordia Auditore Family Blade (Light Edged Rapier) • Hilt punch (15): 1d cr. Reach C.
Sai • Jitte/sai swing (13): 2d+1(2) cr. Reach 1.
Sai • Jitte/sai thrust (13): 1d+2(2) imp. Reach 1.
Sai • Main-gauche swing (17): 2d+1(2) cr. Reach 1.
Sai • Main-gauche thrust (17): 1d+2(2) imp. Reach 1.

Ranged Attacks

Angrist (Small Elven Knife) (16): 1d(2) imp. Range 7 yd / 14 yd. RoF 1. Shots T(1).
Sai (15): 1d+2(2) imp. Range 11 yd / 21 yd. RoF 1. Shots T(1).

Timeline

1978:

Born in Craine, Megalos, to wealthy aristocratic parents who were secretly Assassins descended from Italian Banestorm refugees. Birth name is Gabriel of House Auditore. He is the third son.

1980 (2):

Baby sister, Claudia, is born.

1988 (10):

Participates in his first assassination where he is used as a decoy. At the time, he thinks this is an awesome game cause he isn’t truly aware of what his family does.

1990 (12):

Eldest brother is killed while on a mission. It will later be revealed that said brother was captured and thoroughly interrogated.

1992 (14):

House Auditore is targeted for extermination by some of their victims. Only Gabriel and his father, Claudius, manage to survive and escape, although the elder Auditore is badly injured and will never fully recover. They flee west into Caithness, specifically Durham. The events of Banestorm: Lingering Wounds

1994 (16):

Claudius finally succumbs to his injuries after having extracted from Gabriel a vow to not seek revenge upon the nobles who targeted the Auditores. The events of Banestorm: Widow's Kiss. As soon as his father is laid to rest, Gabriel heads east, vengeance in his heart. For the next four years, he will haunt the western cities of Megalos, targeting select individuals whom he knows to have been part of the grand conspiracy. He uses Caithness as cover and invariably retreats there if the situation becomes too bleak.

1998 (20):

Gabriel returns to Craine on the trail of the last noble family he knows to be involved in his family’s death. He is instantly entranced by the lordling’s new wife and eventually learns that this is an arranged and loveless marriage. After helping him murder the lordling, they consummate an illicity relationship … but come the morning, she raises the armcry with the story that Gabriel (going then by “Julius of House Firenza”) murdered her husband before raping her. Gabriel narrowly escapes capture and flees. He turns to the Church for sanctuary, fully intending upon hiding there for a while before making good his escape.

1999 (21):

Word reaches “Brother Gabriel” (who has become a tolerably decent monk) that the Lady who used him has been put to death on charges of murder; her third husband has died a mysterious death. The bishop of the monastery then reveals to Gabriel that he knew the Auditores and actually enlisted their services a time or two (which sours Gabe on religion somewhat – he’s pious, but has no patience for clergy or the Church as an institution since he believes all priests are corrupt.) That night, fearing that the bishop means to use his skills for dark purposes, he flees into Caithness. Over the few years, he spends a great deal of time living in the mud among the peasantry with only his father’s sword to his name. He gains a great deal of compassion for the down-trodden. The events of Banestorm: Mercy Kill.

2001 (23):

Narrowly escaped the fall of Blythe when it fell to Saurians. His employer, a merchant he knew only as Fat Tom, was not as lucky, and Gabriel lost a fine horse he’d spent a lot of money on.

2002 (24):

Spends about a year in Harkwood. The events of Banestorm: First Impressions. Becomes romantically involved with Miratáriel, an elf lass whose name he can barely pronounce – he calls her Mira because that's at least part of her name – but their relationship ends amicably when she realizes that he's getting restless. It isn't until after he leaves Harkwood that he realizes Mira helped him get past the last of the lingering anger and rage he'd been suffering from since his youth.

2005-2006 (27-28):

Dark Clouds Rising I. Auqui becomes Gabriel’s student.

2006-2008: (28-30) The Huallapan Crusade

The events of Banestorm: King’s Gambit. The events of Banestorm: War Footing.

2009: (31)

The events of Banestorm: Dragon Mark

2010: (32)

Gabriel and Auqui clash. The events of Banestorm: Blood Vow. Auqui departs Caithness; Gabriel pursues. The events of Banestorm: High Ground.

2012: (34)

The events of Banestorm: Blood and Snow

2013: (35)

The events of Banestorm: Angel of Death

2014: (36)

The events of Banestorm: Bitter Homecoming Dark Clouds Rising, Book II resumes.