Category:Campaign Information (Sea Dogs): Difference between revisions
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=Theme= | |||
Discovering the Forbidden: Some secrets should remain hidden? | |||
=Style= | |||
Quasi-realistic, Pulp-style Action, with a bit of Monster Hunters flavoring. "Mystery-Thriller," not "Investigation." | |||
=Central Tension= | |||
Since the end of the War of the Quadruple Alliance in 1720, relations between Britain and Spain remain strained to the point of near-conflict, and will, once again, tip over into "limited" warfare in 1727. Or, at least, this would appear to be the Central Tension in the region, to the unaware… | |||
=Expectations= | |||
*Expect to encounter wildly-improbable underground "puzzle" architecture. | |||
*Expect to encounter "real" supernatural creatures and events, both friendly and hostile. | |||
*Expect to occasionally face opponents you can't possibly defeat in combat, and must outrun or outwit. | |||
*Expect that you might have to surrender and be captured, due to the previous point. | |||
*Expect to occasionally have to operate outside your existing skills and gear. | |||
*Expect campaign rewards to come with strings attached. | |||
*Expect some naval combat (though probably not until you have a better ship). | |||
*Expect your ship to potentially be commandeered/pressed at some point by His Majesty's Navy. | |||
*Expect to upgrade the ship at least once. | |||
*Expect to be caught up in wars and rumors of wars. | |||
=Intended Features= | |||
*Skill Challenges | |||
*Simplified voyage logistics, possibly using Action2 "Mission Planning" | |||
*Investigations using MH2 "The Hunt" | |||
*Sailing moments: day-in-the-life; mega-storms; racing; others… | |||
*Action! moments: coach chase, others… | |||
*Aggressive negotiations | |||
*Jungle survival treks | |||
*High-stakes scavenger hunting | |||
*Going (more) mad | |||
[[Category:SeaDogs]] | [[Category:SeaDogs]] | ||
Revision as of 14:16, 7 August 2018
Theme
Discovering the Forbidden: Some secrets should remain hidden?
Style
Quasi-realistic, Pulp-style Action, with a bit of Monster Hunters flavoring. "Mystery-Thriller," not "Investigation."
Central Tension
Since the end of the War of the Quadruple Alliance in 1720, relations between Britain and Spain remain strained to the point of near-conflict, and will, once again, tip over into "limited" warfare in 1727. Or, at least, this would appear to be the Central Tension in the region, to the unaware…
Expectations
- Expect to encounter wildly-improbable underground "puzzle" architecture.
- Expect to encounter "real" supernatural creatures and events, both friendly and hostile.
- Expect to occasionally face opponents you can't possibly defeat in combat, and must outrun or outwit.
- Expect that you might have to surrender and be captured, due to the previous point.
- Expect to occasionally have to operate outside your existing skills and gear.
- Expect campaign rewards to come with strings attached.
- Expect some naval combat (though probably not until you have a better ship).
- Expect your ship to potentially be commandeered/pressed at some point by His Majesty's Navy.
- Expect to upgrade the ship at least once.
- Expect to be caught up in wars and rumors of wars.
Intended Features
- Skill Challenges
- Simplified voyage logistics, possibly using Action2 "Mission Planning"
- Investigations using MH2 "The Hunt"
- Sailing moments: day-in-the-life; mega-storms; racing; others…
- Action! moments: coach chase, others…
- Aggressive negotiations
- Jungle survival treks
- High-stakes scavenger hunting
- Going (more) mad
Pages in category "Campaign Information (Sea Dogs)"
The following 12 pages are in this category, out of 12 total.